Showing posts with label steven spielberg. Show all posts
Showing posts with label steven spielberg. Show all posts

Mar 12, 2021

PG: PSYCHO GOREMAN (2020)

Say, I have a question: why isn’t EVERY movie PG: Psycho Goreman?

The latest horror-comedy from the creative team formerly known as Astron-6, Canada’s beloved cult filmmaking group, marries together all of their go-to trademarks for outrageous gore, very specific humor, practical effects, and homage to ‘80s and ‘90s Hollywood sensibilities, resulting in their best collaboration to date. Written and directed by Steve Kostanski (his latest was the better than expected solo effort Leprechaun Returns), who helmed most of the group’s other titles like Manborg, Father’s Day, straight horror The Void, and episodes of their web series Divorced Dad, PG: Psycho Goreman can best be summed up as: What if E.T.: The Extra Terrestrial were actually a horrifically violent monster movie but still aimed at kids? What if it contained all the stalwarts of ‘80s/’90s Spielbergian filmmaking like childlike awe and absentee fathers, mixed with Lucas-like galaxial politics, and finished with a healthy dose of Cronenbergian/Verhoeven-ish bodily horror? PG: Psycho Goreman is what would happen, and it would be an utter fucking joy.

With nods to iconic horror titles like Phantasm and Videodrome (as well as Astron-6’s own beloved short film Biocop), and one particularly hilarious homage to Jurassic Park, specifically Sam Neill’s wardrobe, PG: Psycho Goreman embraces the entire horror genre and is seldom unfunny to an alarmingly selfish degree. PG: Psycho Goreman is that scene in a self-serious movie where the hero looks upon the technological creation or mystical conjuring of the main villain and remarks, “This is too much power for one person,” but this time, the power in question is Kostanski’s confident grasp on such strange, unrelenting, and consistent hilarity. Nearly every line of dialogue, confused reaction shot, or extremely strange behavior from one of its characters aims for the funny jugular and always hits its mark. PG: Psycho Goreman is so obsessed with making you laugh that it willingly sacrifices several of its own jokes along the way because there’s no way you’re still not laughing over them from the most previous gag. It’s a smorgasbord of surreal, absurd humor that after a while borders on emotional abuse.


Staying true to its premise, our very young main characters are Mimi (a glorious and all-in Nita-Josee Hanna) and Luke (a perfectly put-off Owen Myre), two otherwise normal kids who spend their time playing video games or their own recklessly complicated version of dodge ball called Crazy Ball. After a very strange bet, they inadvertently dig up an alien craft in their backyard, retrieve a glowing gem, and resurrect an imposing and horrifying alien warrior from the planet Gigax, whom the kids name Psycho Goreman, “PG for short” (embodied by Matthew Ninaber and voiced by Steven Vlahos). Now under Mimi’s control, the kids begin using PG as their own personal action figure, forcing him to play with them or perform various feats of strength for their own amusement. But after his awakening catches the attention of Pandora (Kristen MacCulloch, Anna Tierney, and Roxine Latoya Plummer), a member of a purposely unclear and corny intergalactic council, PG finds himself in danger, along with Mimi, Luke, and their parents, Susan (Alexis Kara Hancey) and Greg (scene-stealing Astron-6 member Adam Brooks). With the fury and might of a galaxy far far away about to rain destruction down over them and their entire planet, this dysfunctional family must band together to save their new friend Psycho Goreman, an angry and bitter alien menace who very willingly discloses that he’s going to kill them all anyway at the next possible moment. You know, for kids!

Every performance in this madness is pitch perfect, especially from the two kid leads. If you’ve explored the depths of every genre, then you know kid actors can run that gamut from great to grating, but not only do the very young Nita-Josee Hanna and Owen Myre do capable jobs, each of them perfectly encapsulates not just PG: Psycho Goreman’s overall approach but the experience of letting it into your brain and embracing its cinematic lunacy: Hanna’s Mimi is fully on board with everything happening, and she throws an unstoppable enthusiasm and exuberance into her character not seen since the earliest days of Jim Carrey; meanwhile, Mimi’s brother, Luke (Myre), is the audience – the one looking around at everything Mimi is doing and asking two things: “What the fuck is happening?” and “Isn’t this a really, really terrible idea?” It may sound like small praise, but he can rattle off a “…what?” with the perfect amount of confusion.

Also helping to bring PG: Psycho Goreman to joyous life is the blistering soundtrack by Blitz//Berlin that’s equal parts Carpenter synth, ‘90s mega-metal, and over-the-top epic orchestral, not to mention a handful of lyrical additions that are each a play on obscure soundtrack selections from ‘80s hits – like the closing-credits original rap song “Psycho Goreman (P.G. for Short)” straight out of The Monster Squad and the power metal mash-up of “Eye of the Tiger” and Commando’s concluding track “We Fight for Love” called “Two Hands, One Heart.” (I’ve also been listening to “Frig Off!” on a very loud loop in my car all week and staring hard at anyone who looks at me weird.)

Along with an unending line of genuinely imaginative and intricate physical costumes, makeup, and monstrous creations, PG: Psycho Goreman is exactly what it set out to be and is exactly what my broken, post-2020 soul needed. It’s the only comedy I’ve ever temporarily turned off during play because I was afraid I was going to pop a blood vessel in my brain from laughter. If there really is such a thing as killing someone with comedy, PG: Psycho Goreman is the closest I’ve come yet.

Though I’ve rattled off a thousand words that utterly gush over PG: Psycho Goreman, you have to know going in that you’re in for a very specific comedic experience and it’s absolutely not going to be for everyone. If you’re unfamiliar with Astron-6’s previous work, which also includes their giallo spoof The Editor, you can start right here with their Biocop fake trailer. If you’re not in on the joke, stay far away from PG: Psycho Goreman, but if you find yourself laughing and want to see more, then your whole life is about to change for the better.

PG: Psycho Goreman is now on Blu-ray from RLJE Films, and thank fuck for that.

Oct 20, 2020

THE HAUNTING (1999)

I blame Mike Flanagan and his brilliant adaptation, The Haunting of Hill House, for how unimpressively 1999’s The Haunting plays in our modern era. Though both are based on Shirley Jackson’s 1959 novel, ironically, it’s the miniseries which strays far from the novel’s surface story that’s the most successful adaptation, whereas The Haunting, though sticking very close to its source material (until the stupid finale), totally dismisses Jackson’s moral – the implications of loneliness, the dangers of isolation, and the emotional damage inflicted by the inability to feel “part” of something – in favor of lame spookshow spectacle, lame third-act twists, and Owen Wilson. The Haunting didn’t enjoy high marks upon its release in theaters what feels like a hundred years ago, but it’s one of those perfectly reasonable titles to touch base with from time to time for some superficial popcorn entertainment – one of those late-‘90s relics which hails from that moment in cinetime where CGI was just starting to become front and center in large-scale genre filmmaking. There’s 1997’s Mimic and Spawn, 1998’s Deep Rising and Species II, and 1999 had so many examples that it would be obnoxious to list them all, but let’s take a quick stroll down Memory Lane with Deep Blue Sea, The Mummy, End of Days, and House on Haunted Hill. There are a reckless number of examples from this era where studios spent over a hundred million dollars on horror productions, and mostly because of their visual effects. This approach didn’t result in any good movies, but it did result in some fun ones, and for some audiences, that’s enough.

Because of this ‘90s CGI explosion, this era’s offerings all look, feel, and sound the same – 9-0-C-G-I might as well be its own zip code in Hollywood because of how hilariously primitive and concretely tied to an era its films look when compared to some of the visual achievements pulled off by the recent likes of War for the Planet of the Apes or The Jungle Book. This was the biggest complaint with The Haunting way back when, and that complaint not only remains valid, but it’s actually much more relevant because of how far CGI has come – this alongside the mini revisionist renaissance we’ve seen and enjoyed regarding the rebirth of our favorite horror properties, which had long succumbed to near self-parody, now rebranded as serious and mature storytelling. NBC’s Hannibal rescued Hannibal Lecter from the ho-humness of Red Dragon and Hannibal Rising, purging Anthony Hopkins’ increasingly toothless take on the title character; 2018’s Halloween wiped away 40 years of baggage-filled sequels and made Michael Myers scary, mysterious, and motiveless once again; and Mike Flanagan went back to the most famous haunted house story in the land to create something beautifully terrifying and terrifyingly beautiful. (Its follow-up, The Haunting Of Bly Manor, is streaming now on Netflix.)

If you’re familiar with Robert Wise’s adaptation of The Haunting from 1963, then you know his approach was built on a foundation of suspense first and terror later – without ever falling back on a single visual effect. Spooky offscreen noises, ominous pounding on oaken double-doors, and the creepy insinuation that the other living occupants of the house weren’t to be trusted – these are what made The Haunting so frightening. It’s tempting to dismiss this no-frills approach to genre filmmaking in the modern era, considering all the horror flicks that have since come down the path that relied heavily on visual imagery – The Exorcist, Suspiria, right up to the modern era with The Conjuring (also starring Lili Taylor) or Hereditary – but 1999’s The Haunting never had enough faith in itself to rein in some of the stupid CGI in lieu of the fantastic production design of the house itself and the character dynamics that still (somewhat) contained enough ambiguously sinister behavior that suggested not everyone had Nell’s best interests at heart.

Ultimately, it’s for these reasons that The Haunting fails to leave any kind of lasting impression: the distillation of the characters as presented in the novel, and the overreliance on (poor) CGI instead of trying to establish a mood and tone, are enough to keep The Haunting from being, at the very least, a sturdy addition to the haunted house sub-genre. For the most part, screenwriter David Self (Road To Perdition) preserves the novel’s character archetypes with commendable loyalty: Lili Taylor’s Nell is an outcast, ostracized and belittled by her sister (Virginia Madsen) and brother-in-law, and desperate to forge her own path in the world. Liam Neeson’s Dr. Marrow seems well meaning and genuinely motivated by good doctorly intentions, even if his “sleep study” is a manipulation that eventually leads to a situation he can’t control. Catherine Zeta-Jones maintains Theodora’s passive aggressive flirtations and socialite-like flamboyance, although her open bisexuality, which had been left purposely ambiguous in Jackson’s story (a surprising addition for the 1950s) is just as broad and obvious as the rest of her character. Lastly, there’s Owen Wilson, ably playing Luke the California mimbo, exorcised of his implied substance addict canon and his ties to the owners of Hill House that would’ve threatened to make him an interesting character. (I still remember our theater’s audience laughing every time Owen Wilson was on screen, even when he wasn’t vying for comedy relief.) Ironically, in concept, everyone is perfectly cast to capture their characters as presented in the novel: Neeson is esteemed and trustworthy, Zeta-Jones is airy and free-spirited, Wilson is fun-loving and free of responsibility, and Taylor is lost, lonely, and wanting nothing but to be accepted. The groundwork is there, but for whatever reason, the film can’t seem to lure the performers’ take on the characters across the finish line. The ensemble’s performances are fairly mundane with most of the cast not going out of their way to overextend themselves for a project that, in their estimation, didn’t call for it, despite this being one of Steven Spielberg’s earliest producing credits through his brand new Dreamworks Entertainment banner. Zeta-Jones’ Theo comes off as a teenaged girl, rattling off some of the film’s most bone-headed dialogue, especially as she refers to her boots as “savage kicks,” and poor Taylor does her best during the final act when she’s forced to spew the kind of confrontational dialogue that’s directed at the house’s main threat but is actually provided solely so the audience knows what the hell is happening in the very movie they’ve been watching for the last eighty minutes. If one of cinema’s Ten Commandments was Thou shall not have characters speak aloud unto themselves for the betterment of observers’ understanding, The Haunting would be the most blasphemous of them all.

Everything else aside, there remains the most important question for a horror film, especially a haunted house horror film: is it scary? Well, you guessed it: no. It’s not. In fact, except for the demise of Wilson’s character, in what remains one of the dumbest kill scenes in horror history, The Haunting is so neutered that its PG-13 rating almost feels like an insult to kids twelve and under. I guess we can blame Spielberg, who apparently hated the movie and had his name removed, for the inadvertent overblown spectacle, as he chose Jan de Bont, cinematographer-turned-director known for his previous unsubtle action-adventure hits Speed and Twister (and not-at-all-a-hit Speed 2: Cruise Control), to direct the update of a classic flick known for its low-key subtlety. That de Bont had never before (or since) directed a horror flick could certainly point in the direction of his hiring being a mistake, but to date, he only has five directorial credits, with a mere two of them enjoying solid reviews and healthy box office. (His last credit as a director was the awkwardly titled Lara Croft Tomb Raider: The Cradle of Life waaay back in 2003.) While The Haunting does have a fair bit to boast about, mainly Jerry Goldsmith’s flourishing musical score, gorgeous production design, and Hill House’s foreboding façade (the opening flyover shot of the house complemented by sounds of massive and weathered preternatural breathing sets a tone that the rest of the film fails to live up to), they’re all soon upstaged by some embarrassingly dodgy CGI, as if the movie didn’t have enough faith in itself to rely solely on its intricately designed environments to captivate audiences. In 1963, Wise paid a grip to knock loudly on the other side of some bedroom doors. In 1999, Spielberg paid a visual effects team millions of dollars to turn a bedroom into an ominous face, complete with bloodshot window-eyes and a bed that sprouts spider-like legs. The first is scary, the second is not. High on visuals, low on creativity: that’s late-‘90s genre in a nutshell.

Neither time nor advances in approaches to classic material have been kind to The Haunting, which, even putting aside the CGI, very much feels like a ‘90s production, dated by its look, feel, and some accidentally hilarious moments like when Neeson reassures his sleep study group that, in case of emergencies, he has his “trusty cell telephone.” Old school audiences enjoyed the novel and the subsequent adaptation that came along four years later. Brand new audiences well acquainted with elongated storytelling as essayed by services like Netflix and HBO found much more substance to enjoy with 2018’s The Haunting of Hill House. This leaves 1999’s The Haunting lost entirely in no man’s land – not nearly frightening enough to command attention, nor “deep” enough to reach the audience’s hearts through its characters, The Haunting is just kind of there – a harmless but mediocre slice of popcorn entertainment that doesn’t come close to haunting its viewers.

Aug 20, 2019

READY PLAYER ONE (2018)



Steven Spielberg has never made an out-and-out bad film. I’m not sure the celebrated filmmaker is capable of that. I’ve certainly seen plenty of his films that don’t agree with me, ranging from the newer (War Horse) to his classics (I’ve given Close Encounters of a Third Kind so many chances), but I’ll never say they’re poorly made or seem workmanship in their presentation. While I’m not about to drop the internet-douchey slam of “worst Spielberg film ever,” I will say Ready Player One is probably the director’s emptiest — one that embodies the same kind of spectacle and world-building that many of his previous films sought and achieved, but with very little of its heart, or even over-sentimentalism that he’s been accused of in the past. Though one might argue Ready Player One’s entire construct is based on over-sentimentalism, given that it’s entirely an ode to ‘80s pop culture bent on nostalgia, this same kind of warmth doesn’t really come through any other aspect.

Ready Player One crams every possible ‘80s reference into its running time (at least, I’m assuming, the ones Warner Bros. had legal ownership of or access to — the nerdiest of you may have noticed that Friday the 13th’s Jason Voorhees appeared as his Freddy vs. Jason iteration, which is a film owned by Warner Bros. and not current franchise rights holders Paramount Pictures). And while it’s neat to see your lead hero (Tye Sheridan) driving the DeLorean from Back to the Future and later lovingly homaging its director by obtaining “the Zemeckis cube,” these feelings of awww just don’t last. Nostalgia is great for luring in an audience, but it’s not enough for telling a standalone story. 


The nostalgic bits — the appearance of the aforementioned Jason and his colleagues Freddy and Chucky, along with Robocop, King Kong, Duke Nukem, and so many more — work on that reactionary fanboy level. And the much ballyhooed sequence set in the Overlook Hotel from The Shining works in the same way. Once that familiar Penderecki soundtrack creeps in, and our characters start traversing the very faithfully recreated hotel, it’s easy to want to squee. Jack Torrance’s typewriter! The bloody elevator! Midnight, the Stars, and You! But once Spielberg and screenwriters Zak Penn and Ernest Cline (also the source novel’s author) put an axe in the hand of the suddenly leaping Room 237 bathtub ghost and CGI starts demonically morphing her face, you also get the notion of just how wrong it all feels. Now, I’d never claim to be an authority on what Kubrick would or would not have approved. Spielberg and Kubrick were friends in real life, whereas “all I know is what’s on the internet” (Trump, 2016), and the Beard believes Kubrick would have good-naturedly approved the homage. Still, he skirts his faith in that belief by having Olivia Cooke’s Artemis say, “That’s the point. It’s not supposed to be exactly like the thing you like so much.” I’m not quite buying that, and the feeling of wrongness remains.

Ready Player One isn’t a terrible film by any stretch; in fact, it’s a light, fun, and breezy way to kill 90 minutes. But once the spectacle of the whole affair wears off, you’re struck with the realization that you could have skipped watching it and gotten the same experience simply by sifting through the film’s IMDB Trivia page for all the references the film contains.

Bonus! Some screengrabs from the flick featuring our favorite horror villains are below: