Dec 6, 2019

IT: CHAPTER TWO (2019)

 

(Contains spoilers.)

IT: Chapter One, which I guess is what we’re now calling the first half of this saga, was a mostly successful horror flick, if not an overly loyal adaptation of Stephen King’s legendary tome. Though the troubled production, began by True Detective director Cary Fukunaga and concluded by Mama director Andres Muschietti, culminated in a better genre picture than most people were expecting, certain audience members (including me) were a little disappointed that King’s novel wasn’t adhered to a little more faithfully. Still, the essence of the novel remained, and that was the most satisfying part. 

IT: Chapter Two always seemed like the more dubious gamble of the saga, for several reasons, but mostly because the portions of the IT story that deal with the characters as kids are far more interesting, empathetic, and nostalgic than the portions that catch up with their adult counterparts, and this applies to the novel or the original miniseries. Not to mention that the adult portions of the story lend themselves more to the mystical and the strange, including the very odd “ritual of Chüd,” which IT: Chapter Two utilizes and which feels too foreign and unusual when following the fairly straightforward normality of IT: Chapter One. While doing a better job of faithfully adapting the second half of King’s novel, IT: Chapter Two still feels overstuffed at times, and ironically offers a critical flipside reaction when compared to its predecessor. This time, IT: Chapter Two is more faithful to the source material, but suffers at times from offering an inconsistent horror experience, leaving this second half of the saga merely satisfactory. 


Even with the film running at a staggering three hours(!), IT: Chapter Two still feels like it’s in a hurry. It wouldn’t be right to say the introduction to the adult versions of the Losers Club feels perfunctory, but it's awfully streamlined, and Muschietti doesn’t provide enough time for audiences to catch their breath in between meeting each adult counterpart. Beverly (Jessica Chastain), especially, gets the short straw, with the film hurtling through a major part of her character’s background – that she’s matriculated from an abusive relationship with her father to an abusive relationship with her husband. Her character’s reintroduction not only downplays her husband’s mind games that exist in canon, but the film tries to be “slick” by falsely introducing him as a kind man to try and fool the members of the audience who already know he’s an asshole. Meanwhile, Bill (James McAvoy) is writing screenplays for the Hollywood system based on his novels, which star his wife, Audra, but after receiving "the call" from Mike (Isaiah Mustafa), he immediately blows town, leaving Audra behind… never to be seen again. (If you’re familiar with the novel or the previous miniseries, you’ll note this is a major change.) Eddie Spaghetti (an excellent James Ransone, Sinister) is no longer driving cars for the rich and famous, but instead cites his job as a “risk assessor,” which rightfully sounds like the kind of job that a young, neurotic Eddie would grow up to obtain. (I have to give major props to Muschietti for re-using the actor who played Eddie’s mother in Chapter One to briefly play his wife in Chapter Two – it’s somehow both subtle and super on-the-nose, but it works.) The rest of the cast are introduced in the same rapid way, with none of them suffering the kinds of dramatic “Remember that time we were almost killed by a monster clown?” floodgates of memories you’d expect (unless you count a constantly vomiting Bill Hader), and before you know it, the Losers Club are back at the Jade of the Orient Chinese restaurant screaming at demonic fortune cookies. But not Stan, though! Poor Stan (Andy Bean, Swamp Thing); he barely registers as a blip in this new take. By film’s end, when he’s essentially speaking to his friends from beyond the grave, it feels far too late for his character to have the kind of significance the film is asking for, and audiences almost have to remind themselves who he was again. (Poor Stan!)


The criticisms I had for IT: Chapter One remain, mostly in that the changes made from the source material seem unnecessary and useless, feeling especially wrong when arguably significant events from the novel are chucked out in favor of brand new creations that the story, frankly, didn’t need. Whether it's Bill trying to save the life of a young boy who lives in his old childhood house, or the out-of-nowhere revelation that Richie has spent his life running from the fact that he’s gay, there’s nothing wrong with these new subplots, but they just don’t add anything new or constructive to the mix, and this in a movie where there’s already a lot going on. And, again, the humor – for the love of Bob Gray – the humor. Muschietti is fully capable of establishing a creepy and dreadful tone, but he seems intimidated by letting that tone sustain, too often subscribing to the philosophy of setting the audience up with scares and then deflating the tension with a joke. IT: Chapter One had its fair share of this, but IT: Chapter Two’s three-hour running time really accentuates this technique to the degree that it becomes frustrating. Sure, some of the gags are funny, but some are face-palming tone killers, and I’m still trying to figure out which I hated more: Eddie being vomited on by the cellar leper set to ‘80s pop, or the too-long scene where Richie and Eddie are terrified by a Pomeranian. If this were any other property, I’d be more forgiving, but this is a story about a demonic, intergalactic clown who EATS children – who tore off the arm of an eight-year-old kid in the first scene of the first movie – so maybe things shouldn’t be so hilarious. Maybe it’s okay for horror films to retain constant horror instead of the constant up and down emotional ride Muschietti likes to curate. Admittedly, though, some gags do work. The constant references to writer Bill botching the endings to his novels are amusing on both a surface level as well as a meta one, and King, who has been criticized for years with that same claim, was a good sport for letting Muschietti and screenwriter Gary Dauberman (the Annabelle series) throw that in. (King cameos as an antique shop owner and shares a scene with McAvoy's Bill, where he tells him that same thing.) Ironically, however, after flinging this joke toward Bill several times, the flick’s own ending feels anticlimactic and silly, being that our cast of heroes literally bully Pennywise to death.

Unless Warner and New Line decide to go ahead with IT: Chapter Zero and explore the town of Derry’s morbid, dangerous history from King’s novel (or if Muschietti assembles his “director’s cut” and resurrects much of the unused footage he shot for both chapters), then this is all she wrote for this long-mooted IT saga. Like the miniseries itself, or the novel before it, or hell, even the kind of idealistic childhood as suggested if not experienced by the young versions of the Losers Club, this new take on IT starts strongly and ends satisfactorily, resulting in an above-average horror epic that manages to be scary, touching, imaginative, and conclusive, even if it’s not definitive. 



[Reprinted from Daily Grindhouse.]

Dec 3, 2019

THE 'DEATH WISH' SERIES (1974-1994)



1974’s Death Wish, directed by Michael Winner, is nowadays considered a minor classic. While it achieved only a modicum of critical success, it certainly landed much better with audiences and was a box office hit (none of which the pitiful Eli Roth remake from 2018 managed to do). Death Wish was one of the last of the guy-in-a-suit-with-a-gun films of the 1970s, which were a temporary stopping point between the spaghetti westerns of the 1960s and the gloriousness of the 1980s. These ’70s comprised guys like Clint Eastwood, Roy Scheider, Lee Marvin, and even Walter Matthau, domestically, and blokes like Michael Caine, internationally, all doing their thing with a single pistol tucked somewhere between their tweed sport coat and their brown turtleneck. Physically, the men were rather average — even scrawny — and so they depended on their performances to exude intimidation rather than ludicrous musculature. 

Also born during this era was the realization that Charles Bronson, despite his tiny-uncle-like stature and his strange anonymous hybrid of ethnicities (dude looks Mexican, Asian, and Native American all at once), was a remarkable bad-ass. Though he never achieved the same level of critical acclaim as his fellow suit-wearing bad-asses, as he often fell victim to just playing Charles Bronson on-screen, his name is one that often comes up in conversations akin to old school action flicks.


Given Death Wish’s financial success, you might think that a sequel was inevitable, but you must remember that during this era, sequels weren’t nearly as commonplace as they’d eventually become. Death Wish 2 was actually one of the first sequels to be made in what would eventually become a very marketable franchise. It’s also the worst sequel in the series. Based on the finished film, it’s clear Death Wish 2 was eager to hit all the same beats as its predecessor without too much deviation. And its version of Paul Kersey (Bronson) was eager to get to his vigilantism, this time not even giving law enforcement the chance to fail him before he slipped on his knit hat, grabbed a revolver, and took to the streets — this time hunting down the actual punks responsible for the defilement and death of his daughter, hereby eschewing the “any punk’ll do” mentality that gave the original film its voice.

As tends to happen with franchises, the Death Wish sequels were very silly (though not incrementally – Death Wish 3 out-sillies them all), but unlike most other franchises, these sequels barely resembled the groundbreaking first film when the series was only halfway through. This unexpected tonal change in the Death Wish series very much mirrors that of the Rambo: First Blood series, in that their increasingly absurd entries succeeded in not only becoming so removed from their first films’ original ideals that they barely resembled each other, but also somehow established a precedent of cartoon violence for which those series would ultimately be known. As far as Death Wish goes, this can be likened to the involvement of the legendary Cannon Films, who produced all four sequels, and who are responsible for perhaps some of the most iconic B-action films of all time.

Death Wish 2 is the grindhouse entry of the series. It’s grimy, slimy, violent, and discomforting, courtesy of the returning and controversial Michael Winner. For those unfamiliar with the deceased British director, he was the 1970s/80s version of Michael Bay: his talents were hardly ever commended, and not many good films can be found in his filmography, but he always turned a profit for studios, so they were eager to keep him employed. In an almost spiteful reaction to some of the critical drubbings he received on its predecessor, he ups the cruelty for the sequel: the rape scene lasts longer, with more graphic detail and softcore flourishes, and with the added taboo of the victim being mentally handicapped. It also ends in her equally graphic suicide. The reactionary violence perpetrated by “mourning” Paul Kersey that then unfolds results in more bodies dropped, right down to a completely unrealistic mano-a-mano finale set within a hospital (which allows for a small role by Carpenter regular Charles Cyphers).

Death Wish promotes private justice!” those 1974 reviews stated with condemnation. Winner responded with his middle finger that he later nicknamed Death Wish 2. 


And then there’s Death Wish 3, again helmed by Winner, and considered by many to be the standout of the series for just how ridiculous it is. It’s the equivalent of a live-action “Itchy & Scratchy” cartoon — a hyper-violent marriage of Grumpy Old Men and Home Alone that includes a third-act extended finale where more time is dedicated to people dying than people not dying.

Those people who call Death Wish 3 the series standout are kind of right…depending of course on how seriously we’re considering the rating system. Because Death Wish 3 is kind of a masterpiece. It’s Charles Bronson meets Merry Melodies. It’s an unabashed series of vignettes in which people are killed in extremely disparate ways, loosely connected only by one common thread: they deserve it. Kersey knows they deserve it, the audience knows they deserve it, and the audience wants Kersey to make it rain bodies. And by gosh, does he ever. While the previous two Death Wish films, each in their own ways, wanted to make killing ugly, and revenge conflicting, Death Wish 3 wants you to eat your fucking popcorn and enjoy the carnage, you assholes. Out of sight is any commentary or sense of confliction. There are no warring minds re: revenge versus justice. Kersey barely needs a reason to begin unpacking all of his weapons of mass destruction. Evidently he can’t wait to do it. He’s no longer haunted by the change that’s taken place inside him, turning him from mild-mannered architect/widower to a nonplussed bachelor/accomplished killing machine. His ease at life-taking has come to define him. In previous Death Wish films, the vigilante murders had been committed in response to the frustration spurred by feelings of helplessness; in Death Wish 3, they are cathartic release. They are the unleashing pent-up blue balls of a mentally exhausted neighborhood so beaten down and regressed by daily victimization that rioting in the streets and blood in the gutter is tantamount to ejaculatory celebration. To come away with the message “violence isn’t the answer” at film’s end, where Kersey grasps his suitcases and heroically marches down a street littered with flaming cars, dead bodies, and screaming police sirens — it’s the lone rider leaving that Old West town at sun-up — is to embrace your delusion. Death Wish 3 makes one thing very clear: violence works — works well, works often, and should be utilized for every possible conflict.

Death Wish 3 so changed the overall tenor of the series that there would be no returning to semi-respectable ground, which is why the remaining sequels don’t hold a candle, either in terms of being a rock’em sock’em silly time, or of actually attempting to be engaging, thoughtful films. But the Cannon Group, enjoying another hit, obviously had dollar signs in their eyes and typically premature Death Wish 4 posters floating around in their brains…


Following the “disaster” (read: genius) that was Death Wish 3, a minor shake-up occurred behind the scenes as Death Wish 4: The Crackdown moved ahead without series director Michael Winner. The why of this is unclear. I’ve seen this attributed to Bronson refusing to work with the director ever again after Winner had allegedly secretly shot additional violent inserts on Death Wish 3 while the conscientiously objecting Bronson wasn’t on set. Another story had Cannon claiming that Winner simply wasn’t interested in further sequels (which will seem suspect soon). Whatever the reason, replacing him was J. Lee Thompson, a far better filmmaker (he directed the original Cape Fear, for one) with whom Bronson had previously worked six times, and with whom he would collaborate twice more following Death Wish 4 for an overall total of nine films. (One of these is the bonkers Bronson crime thriller/slasher flick Ten to Midnight, which is required viewing as far as I’m concerned.)

Being a Cannon Films production, Death Wish 4 is still pretty silly, but following the gonzo previous sequel, there’s at least an effort on behalf of Thompson and screenwriter Gail Morgan Hickman, who had written the Thompson/Bronson flick Murphy’s Law, to ground the Death Wish world back in reality. Although this is called Part 4,  the events of Death Wish 3 go largely ignored, and I can see why. If one’s goal with Death Wish 4 is to adhere to a more realistic world, best not mention the time your lead hero literally killed an entire neighborhood of painted, unionized punks.

Death Wish 4 thankfully feels different from what’s come before, although it still embraces the silliness that would come to define most of Cannon Films’ output. Retired from the vigilante life and living with his replacement wife and daughter, Kersey embraces his old deadly ways when his nu-daughter is killed by drug dealers thanks to her shady, drug addict boyfriend. But this time, instead of taking to the streets and murdering any punk he encounters, Kersey is embroiled in a mystery — one that has him infiltrating two competing drug operations and serving up some serious Yojimbo-style double-cross, all at the request of his mysterious benefactor (played by Cannon go-to guy John P. Ryan).

Thankfully missing from Death Wish 4 is the grit and grime from the first two films. Also thankfully, it’s a sequel that preserves the “let’s have fun!” mentality from Death Wish 3, which was quite honestly that sequel’s only selling point. As mentioned, Death Wish 3 had so changed the trajectory of the series that there was no reverting back to the path of the original’s respectability. Death Wish 4 pretty ably straddles that line between actually showing off an engaging plot while trying new things, but also blowing up chunky looking dummies that had, just seconds before, been real, living character actors. (And I love a good dummy.)


Following the release of Death Wish 4, Cannon Films was sold to Pathé, and the Golan-Globus cousins were fired. Golan soon joined 21st Century Film Corporation, who immediately kick-started the redundantly titled Death Wish 5: The Face of Death, the worst sequel in the series since the second entry and the film that Golan hoped would save the ailing company. (It didn’t.)

Death Wish 5 is the most bizarre entry in the franchise, even if the mainstay of Kersey the vigilante remains its chief narrative hook. Again enjoying a quiet life (this time under a new name) with his new girlfriend Olivia and her daughter Chelsea, shit goes sour when Olivia is killed and Chelsea is kidnapped by a maniacal mobster named O’Shea (Michael Parks). Complicating the matter is that O’Shea is Chelsea’s biological father, so the cops (one of whom is played by a generally terrible Saul Rubinek) can’t do anything about it.

Enter the vigilante.

Bronson was 72 when he made Death Wish 5, which was the main dig most critics got in when the critically savaged sequel was released — that the aging action star was far too old to be engaging in something so silly and violent. Not only that, but much of the sequel feels cheap, offering the kind of small scale environments prevalent in direct-to-video features. There are very few city exterior sequences, which had been a stalwart of the series up to that point. The actual cities of New York and Los Angeles had become part and parcel with the stories being explored in those entries; sorry, I have to say it: they became characters. Death Wish 5 was the series’ only Canadian production, and it’s evident that director Allan Goldstein was eager to hide this whenever possible.

Death Wish 5 offers a fair share of entertainment strictly on two terms: the presence of Michael Parks, who absolutely excelled at villainy, and the lunacy involved with Kersey’s murder methods, whether they be remote-controlled soccer ball bombs or poisoned cannolis borrowed from The Godfather III. Beyond that, Death Wish 5 has absolutely nothing else going for it — even the presence of an aging, puffy-faced Bronson, who had been completely over the Death Wish franchise since Part 2, is a serious bummer, because you can tell he’s not at all into it — and, as the critics noted, definitely showed his age.

Director Michael Winner, who helmed the first three Death Wish films, once said, “I’d have Charles Bronson starring in Death Wish 26 if I thought it would make a profit.” From the point of view of someone strictly looking for a silly, B-movie good time, I’ll say it’s a shame that the series ran out of steam far before that projection — that is, of course, assuming that some of those never-to-be sequels would have reached the same lunatic heights as seen in Death Wish 3. Because at that point, there was no turning back — no sense in trying to end the series before it jumped the shark, because that shark had most definitely already been jumped. So long as Bronson had been willing, I’d have easily taken 21 more entries in spite of how terrible the last official sequel had been. Over Charles Bronson’s storied career, he made far better films than the original Death Wish, but the long-running vigilante series would eventually define his career. It’s a shame this was the final theatrical note on which he had to go out.

Nov 30, 2019

THE ‘HELLRAISER’ TRILOGY (1987-1992)


Hellraiser, at its start, seemed like the least likely horror film to spawn a franchise for many reasons — the first of those being the extremely odd and daring subject matter. Though Hellraiser was released in the ‘80s – the very decade that saw the first installments in what would become major horror franchises – Hellraiser wasn’t simply about a maniac with an unforgettable appearance mowing down the innocent. Halloween, though made in 1978, officially became a franchise in 1981 when its sequel was released; many would argue that, though it was not the first official slasher film ever made, it was the first that would kick-start the genre and inspire a storm of imitators, which directly led to the creation of the Friday the 13th franchise. But whether you’re talking about a legitimately classy film like Halloween, or a slice of popcorn escapism like Friday the 13th, neither film would be fairly labeled as complex. Their concepts could be broken down into one sentence.

Hellraiser's couldn’t.

Hellraiser was sicker, slimier, angrier, and more depraved. On its surface it was about a mysterious puzzle box that had the power to open the gates of hell and allow demons (to some, angels to others) to emerge. But below that it was about sexual depravity, about the limits one kind of individual wanted to reach. It was about finding that straddling line between pain and pleasure. And honestly, it introduced certain taboos into the mainstream (well, the semi-mainstream) that had never been discussed in such a public way...unless you had read director Clive Barker’s writing at that point. The mastermind behind “The Hellbound Heart,” which was later fleshed out into the screenplay for Hellraiser, had been having that discussion for years.

Following the groundbreaking original film, eight sequels (!) would eventually follow, more and more shifting Pinhead – originally just one of many demons (called Cenobites) who was never intended to be the focal point – into the limelight. And, as was usually the case, his character would appear in each subsequently diminishing entry, soon becoming DTV franchise fodder like Puppetmaster and the Corn kids. Like many other horror franchises, how they play out in their latter entries seldom resemble how they looked in their earliest days. In the first Hellraiser, Pinhead appears fleetingly – not the main antagonist, but a monster whom one must face when seeking the ultimate pleasure. By the final entry (at least the final one with Bradley), Pinhead had become a ghost haunting a website (or something) and swinging machetes into teens’ necks, cutting their heads off with a snarl. (Seriously.) He became the very thing Barker hadn’t intended, as Pinhead’s introduction into pop culture grouped his Hellraiser in with all the other horror properties…where it didn’t belong.


Made with a very low budget, Hellraiser was the horror film no one was expecting. By the time its release year of 1987 rolled around, the Friday the 13th franchise was already on its seventh entry; Halloween and A Nightmare On Elm Street, their fifth. And already their concepts were starting to wear thin. Clive Barker, after having had no success with a handful of short experimental films based on his own short stories, wrote and directed the ’87 horror cheapie about a shaky marriage with a history of familial infidelity and a desire for a new beginning, both shaken by the reappearance of a familiar face. (Well, kind of.) Not at all your typical ’80s horror (despite the hero being a plucky teen girl, played by Ashley Laurence), Hellraiser was about the limits of desire, the consequences of self-destructive behavior, and the lengths one will go for what they perceive to be love. The faces remain the same in Hellraiser, but the real faces behind them often change. Larry Cotton (Dirty Harry’s Andrew Robinson) and his wife Julia (Clare Higgins) have moved back to Larry’s old family home (never given a specific location, but one which was originally meant to be London). It’s the same house that bore witness to the former immediate scene of Larry’s brother, Frank (Sean Chapman) having opened the puzzle box and being ripped apart by the Cenobites for his troubles. It’s there, following a bit of unexplained bloody voodoo, that Frank is resurrected as a slimy skinless humanoid, whom Julia discovers living in the attic. Being that Frank and Julia had engaged in a bit of coitus prior to her wedding to Larry, she still desires him (either emotionally or sexually), so when Frank orders her to bring him blood by any means necessary in an effort to continue reforming his body, Julia agrees. But it’s when Larry’s daughter, Kirsty (Laurence) comes to visit that Julie and Frank’s scheme gets a little complicated.

It goes without saying that the first Hellraiser is the best in the series, though many fans would point to its immediate sequel, Hellbound: Hellraiser II, as the superior entry (more on that in a bit). Celebrated for its inventive practical effects in the same way as John Carpenter’s The Thing, Hellraiser plays out like a doomed romance, with Julia becoming a murderess to reform Frank in hopes that they would again be together. In spite of all the grime and grit and spilled blood, it’s actually a sad story – a Greek tragedy that unfolds with equal levels Shakespearean drama and EC Comics irony. And yes, despite the original intention for Julia to actually be seen as the main villain and the takeaway face of Hellraiser, it would be Doug Bradley as Pinhead who would inadvertently walk away with the final association with the Hellraiser brand. His impressive appearance, along with fellow Cenobites Chatterer, Butterball, and “Female Cenobite” (she got the short stick in the names department), though limited to roughly ten minutes, would be powerful and effective enough to not only spawn a franchise but inherit the mantle of the main villain going forward.


Call it the return of New World Pictures as financier, or the short amount of time between films, or the returning of much of the creative force (sans Clive Barker, who only provided a rough outline of the story), Hellbound: Hellraiser II feels like not just a natural sequel, but the second half of the overall Hellraiser story. Following Uncle Frank and Julia’s comeuppance, Kirsty, understandably, now finds herself a patient at the Channard Institute for the mentally ill as police try to piece together what exactly happened in that house. Very unfortunately for Kirsty, Dr. Channard himself (Kenneth Cranham), harbors the same blood-thirsty need for the next level of passion-meets-pain, and has been researching the puzzle box for years (and who seriously looks like Old Tom Hardy). In one of the most uncomfortable scenes to ever appear in a horror film, which sees a mentally ill patient slicing himself with a straight razor to kill the bugs he believes are crawling all over him, his torrential blood flow leaks onto the stolen mattress on which Julia had perished in the previous film, resurrecting her, and she becomes Channard’s guide directly into the pits of hell. Meanwhile, Kirsty does stuff involving a mute girl at the hospital who just so happens to really enjoy puzzles; for their troubles, they also end up in hell.

Aesthetically, Hellbound: Hellraiser II really does play out like a natural second half, but in doing so also becomes somewhat lost in its own story. Unsure of what it wants to be, it sacrifices some of its sexual daringness in favor of focusing much of its journey on its descent into hell, where Kirsty believes her father to be, and who’s in need of rescue following a dream in which he appeared to her in skinless form, scrawling bloodily on the wall, “I AM IN HELL HELP ME.” Julia (a returning Clare Higgins) is certainly sexier and more diabolical, but compared to the conflicted iteration of herself in the first film, she comes off less interesting. Once she’s reborn and her skinless ass groped by Dr. Channard, she’s given absolutely nothing to do except walk around and grin big.

By this time it had become apparent that Doug Bradley’s Pinhead was the star, and though his screen time in the makeup isn’t necessarily increased, his character is fleshed out, being ret-conned as a former British soldier during the first World War who opens the puzzle box and subsequently becomes the pointy-faced demon we all know and love. Hellbound: Hellraiser II boasts some interesting and impressive visuals from first-time director Tony Randel, taking over for Barker, but also a few asinine “twists” – such as “Satan” being a gigantic puzzle box which shoots lasers, or — my favorite  — Frank revealing himself as the one who appeared to Kirsty and wrote her the bloody note, all in an effort to lure her into hell so they could bang.

This was Frank’s big idea.

Way to go Frank.


And it’s with Hellraiser’s third film that Pinhead is made the front-and-center villain, receiving a boost in screen time and a copy of Freddy Krueger’s Official Guide to Awful Ironic Puns. Screenwriter Peter Atkins, who returns from duties on Hellbound: Hellraiser II, again scripts this entry – one that he admits isn’t very far removed from the original intention, but who is also happy to admit that the new rights holders of the Hellraiser franchise wanted different things from what came before. Basically, they wanted their own horror villain to turn into a sadistic sidesplitting bad guy to lure in a different kind of audience (the kind who thought Freddy’s Dead: The Final Nightmare was just a total hoot). They got their wish.

Hellraiser III: Hell on Earth focuses on a reporter named Joey Summerskill who stumbles ass-backwards into a Pinhead-like situation after witnessing a poor guy stabbed with rusty chains being wheeled into an operating room one night at the hospital, putting her directly on the bloody path of Pinhead, recently freed from a statue (?) by a New York playboy who fancies himself worthy of sitting at the right hand of the king of Hell. (He’s basically the new Julia, only intensely punchable.) If there’s a reason that logline sounds stupid, it’s because it is. Very much so. Except for watching Hellraiser III: Hell on Earth turn a once-frightening demon into a pun-dropping pain in the ass who – no bullshit – turns people into Cenobites that have cameras in their heads or can fire CDs like saw blades – this second sequel doesn’t offer much depth, daringness, or really anything at all besides yet another example of diminishing returns. Pinhead’s sad transition into Freddy Krueger-lite was inevitably completed, aided by a more than willing Anthony Hickox (the Waxworks series) stepping into the director’s chair for Tony Randel, who wisely opted not to return.

Dimension Films would maintain their hold on the franchise, turning out one entry after another, but after the spectacular failure of Hellraiser IV: Bloodline (credited to phantom director Alan Smithee, which in movie talk means RUN), ironically, non-Hellraiser related horror scripts would be picked up by the production house, rewritten to include Pinhead and Hellraiser elements, and would then actually offer far more solid one-offs than the series’ earlier official sequels. (I’ll defend Scott Derrickson’s Hellraiser: Inferno from now until the end of time – the first sequel to go direct to video, but the best since the original.) The Hellraiser franchise continues to chug along, with a new entry—Hellraiser: Judgment—released in 2018. It’s the tenth film of the franchise and the second subsequent sequel on which Doug Bradley has passed, so that probably tells you everything you need to know. For almost ten years, Dimension Films have been trying to bring a proper remake of Hellraiser to life, and all kinds of interesting people – from Inside's Alexandre Bustillo and Julien Maury to Drive Angry's Todd Farmer and Patrick Lussier – have taken a crack. Currently the task rests in the hands of super hack writer David S. Goyer, but word has been quiet, so who really knows what's going on? One thing is certain: you can't keep a good bad guy down, and Pinhead will return – one way or the other.