Oct 26, 2012

DAY 26: THE OCTOBER GAME

THE OCTOBER GAME

By Ray Bradbury 


He put the gun back into the bureau drawer and shut the drawer.

No, not that way. Louise wouldn't suffer. It was very important that this thing have, above all duration. Duration through imagination. How to prolong the suffering? How, first of all, to bring it about? Well.

The man standing before the bedroom mirror carefully fitted his cuff links together. He paused long enough to hear the children run by swiftly on the street below, outside this warm two-story house, like so many grey mice the children, like so many leaves.

By the sound of the children you knew the calendar day. By their screams you knew what evening it was. You knew it was very late in the year. October. The last day of October, with white bone masks and cut pumpkins and the smell of dropped candle wax.

No. Things hadn't been right for some time. October didn't help any. If anything it made things worse. He adjusted his black bow tie. If this were spring, he nodded slowly, quietly, emotionlessly, at his image in the mirror, then there might be a chance. But tonight the entire tonight world was burning down into ruin. There was no green spring, none of the freshness, none of the promise.

There was a soft running in the hall. "That's Marion," he told himself. "My little one". All eight quiet years of her. Never a word. Just her luminous grey eyes and her wondering little mouth. His daughter had been in and out all evening, trying on various masks, asking him which was most terrifying, most horrible. They had both finally decided on the skeleton mask. It was “just awful!” It would “scare the beans” from people!

Again he caught the long look of thought and deliberation he gave himself in the mirror. He had never liked October. Ever since he first lay in the autumn leaves before his grandmother’s house many years ago and heard the wind and sway the empty trees. It has made him cry, without a reason. And a little of that sadness returned each year to him. It always went away with spring. But, it was different tonight. There was a feeling of autumn coming to last a million years. There would be no spring.

He had been crying quietly all evening. It did not show, not a vestige of it, on his face. It was all hidden somewhere and it wouldn't stop.

The rich syrupy smell of sweets filled the bustling house. Louise had laid out apples in new skins of toffee; there were vast bowls of punch fresh-mixed, stringed apples in each door, scooped, vented pumpkins peering triangularly from each cold window. There was a water tub in the centre of the living room, waiting, with a sack of apples nearby, for dunking to begin. All that was needed was the catalyst, the impairing of children, to start the apples bobbing, the stringed apples to penduluming in the crowded doors, the sweets to vanish, the halls to echo with fright or delight, it was all the same.

Now, the house was silent with preparation. And just a little more than that.

Louise had managed to be in every other room save the room he was in today. It was her very fine way of intimating, Oh look Mich, see how busy I am! So busy that when you walk into a room I'm in there's always something I need to do in another room! Just see how I dash about!

For a while he had played a little game with her, a nasty childish game. When she was in the kitchen then he came to the kitchen saying, “I need a glass of water.” After a moment, he standing, drinking water, she like a crystal witch over the caramel brew bubbling like a prehistoric mudpot on the stove, she said, “Oh, I must light the pumpkins!” and she rushed to the living room to make the pumpkins smile with light. He came after, smiling, “I must get my pipe.” “Oh, the cider!” she had cried, running to the dining room. “I'll check the cider,” he had said. But when he tried following she ran to the bathroom and locked the door.

He stood outside the bathroom door, laughing strangely and senselessly, his pipe gone cold in his mouth, and then, tired of the game, but stubborn, he waited another five minutes. There was not a sound from the bath. And lest she enjoy in any way knowing that he waited outside, irritated, he suddenly jerked about and walked upstairs, whistling merrily.

At the top of the stairs he had waited. Finally he had heard the bathroom door unlatch and she had come out and life below-stairs and resumed, as life in a jungle must resume once a terror has passed on away and the antelope return to their spring.

Now, as he finished his bow tie and put his dark coat there was a mouse-rustle in the hall. Marion appeared in the door, all skeletons in her disguise.

“How do I look, Papa?”

“Fine!”

From under the mask, blonde hair showed. From the skull sockets small blue eyes smiled. He sighed. Marion and Louise, the two silent denouncers of his virility, his dark power. What alchemy had there been in Louise that took the dark of a dark man and bleached the dark brown eyes and black hair and washed and bleached the ingrown baby all during the period before birth until the child was born, Marion, blonde, blue-eyed, ruddy-cheeked? Sometimes he suspected that Louise had conceived the child as an idea, completely asexual, an immaculate conception of contemptuous mind and cell. As a firm rebuke to him she had produced a child in her own image, and, to top it, she had somehow fixed the doctor so he shook his head and said, “Sorry, Mr. Wilder, your wife will never have another child. This is the last one.”

“And I wanted a boy,” Mich had said eight years ago.

He almost bent to take hold of Marion now, in her skull mask. He felt an inexplicable rush of pity for her, because she had never had a father's love, only the crushing, holding love of a loveless mother. But most of all he pitied himself, that somehow he had not made the most of a bad birth, enjoyed his daughter for herself, regardless of her not being dark and a son and like himself. Somewhere he had missed out. Other things being equal, he would have loved the child. But Louise hadn't wanted a child, anyway, in the first place. She had been frightened of the idea of birth. He had forced the child on her, and from that night, all through the year until the agony of the birth itself, Louise had lived in another part of the house. She had expected to die with the forced child. It had been very easy for Louise to hate this husband who so wanted a son that he gave his only wife over to the mortuary.

But - Louise had lived. And in triumph! Her eyes, the day he came to the hospital, were cold. I'm alive they said. And I have a blonde daughter! Just look! And when he had put out a hand to touch, the mother had turned away to conspire with her new pink daughter-child - away from that dark forcing murderer. It had all been so beautifully ironic. His selfishness deserved it.

But now it was October again. There had been other Octobers and when he thought of the long winter he had been filled with horror year after year to think of the endless months mortared into the house by an insane fall of snow, trapped with a woman and child, neither of whom loved him, for months on end. During the eight years there had been respites. In spring and summer you got out, walked, picknicked; these were desperate solutions to the desperate problem of a hated man.

But, in winter, the hikes and picnics and escapes fell away with leaves. Life, like a tree, stood empty, the fruit picked, the sap run to earth. Yes, you invited people in, but people were hard to get in winter with blizzards and all. Once he had been clever enough to save for a Florida trip. They had gone south. He had walked in the open.  But now, the eighth winter coming, he knew things were finally at an end. He simply could not wear this one through. There was an acid walled off in him that slowly had eaten through tissue and bone over the years, and now, tonight, it would reach the wild explosive in him and all would be over!

There was a mad ringing of the bell below. In the hall, Louise went to see. Marion, without a word, ran down to greet the first arrivals. There were shouts and hilarity.
He walked to the top of the stairs.

Louise was below, taking cloaks. She was tall and slender and blonde to the point of whiteness, laughing down upon the new children.

He hesitated. What was all this? The years? The boredom of living? Where had it gone wrong? Certainly not with the birth of the child alone. But it had been a symbol of all their tensions, he imagined. His jealousies and his business failures and all the rotten rest of it. Why didn't he just turn, pack a suitcase, and leave? No. Not without hurting Louise as much as she had hurt him. It was simple as that. Divorce wouldn't hurt her at all. It would simply be an end to numb indecision. If he thought divorce would give her pleasure in any way he would stay married the rest of his life to her, for damned spite. No he must hurt her. Figure some way, perhaps, to take Marion away from her, legally. Yes. That was it. That would hurt most of all. To take Marion.

“Hello down there!” He descended the stairs beaming.

Louise didn't look up.

“Hi, Mr. Wilder!”

The children shouted, waved, as he came down.

By ten o'clock the doorbell had stopped ringing, the apples were bitten from stringed doors, the pink faces were wiped dry from the apple bobbling, napkins were smeared with toffee and punch, and he, the husband, with pleasant efficiency had taken over. He took the party right out of Louise's hands. He ran about talking to the twenty children and the twelve parents who had come and were happy with the special spiked cider he had fixed them. He supervised pin the tail on the donkey, spin the bottle, musical chairs, and all the rest, amid fits of shouting laughter. Then, in the triangular-eyed pumpkin shine, all house lights out, he cried, "Hush! Follow me!" tiptoeing towards the cellar.

The parents, on the outer periphery of the costumed riot, commented to each other, nodding at the clever husband, speaking to the lucky wife. How well he got on with children, they said.

The children, crowded after the husband, squealing.

“The cellar!” he cried. “The tomb of the witch!”

More squealing. He made a mock shiver. “Abandon hope all ye who enter here!”

The parents chuckled.

One by one the children slid down a slide which Mich had fixed up from lengths of table-section, into the dark cellar. He hissed and shouted ghastly utterances after them. A wonderful wailing filled dark pumpkin-lighted house. Everybody talked at once. Everybody but Marion. She had gone through all the party with a minimum of sound or talk; it was all inside her, all the excitement and joy. What a little troll, he thought. With a shut mouth and shiny eyes she had watched her own party, like so many serpentines thrown before her.

Now, the parents. With laughing reluctance they slid down the short incline, uproarious, while little Marion stood by, always wanting to see it all, to be last. Louise went down without help. He moved to aid her, but she was gone even before he bent.

The upper house was empty and silent in the candle-shine. Marion stood by the slide. “Here we go,” he said, and picked her up.

They sat in a vast circle in the cellar. Warmth came from the distant bulk of the furnace. The chairs stood in a long line along each wall, twenty squealing children, twelve rustling relatives, alternatively spaced, with Louise down at the far end, Mich up at this end, near the stairs. He peered but saw nothing. They had all grouped to their chairs, catch-as-you-can in the blackness. The entire program from here on was to be enacted in the dark, he as Mr. Interlocutor. There was a child scampering, a smell of damp cement, and the sound of the wind out in the October stars.

“Now!” cried the husband in the dark cellar. “Quiet!”

Everybody settled.

The room was black black. Not a light, not a shine, not a glint of an eye.

A scraping of crockery, a metal rattle.

“The witch is dead,” intoned the husband.

“Eeeeeeeeeeeeeeeeeee,” said the children.

“The witch is dead, she has been killed, and here is the knife she was killed with.” He handed over the knife. It was passed from hand to hand, down and around the circle, with chuckles and little odd cries and comments from the adults.

“The witch is dead, and this is her head,” whispered the husband, and handed an item to the nearest person.

“Oh, I know how this game is played,” some child cried, happily, in the dark. “He gets some old chicken innards from the icebox and hands them around and says, ‘These are her innards!’ And he makes a clay head and passes it for her head, and passes a soup bone for her arm. And he takes a marble and says, ‘This is her eye!’ And he takes some corn and says, ‘This is her teeth!’ And he takes a sack of plum pudding and gives that and says, ‘This is her stomach!’ I know how this is played!”

“Hush, you'll spoil everything,” some girl said.

“The witch came to harm, and this is her arm,” said Mich.

“Eeeeeeeeeeee!”

The items were passed and passed, like hot potatoes, around the circle. Some children screamed, wouldn't touch them. Some ran from their chairs to stand in the center of the cellar until the grisly items had passed.

“Aw, it's only chicken insides,” scoffed a boy. “Come back, Helen!”

Shot from hand to hand, with small scream after scream, the items went down, down, to be followed by another and another.

“The witch cut apart, and this is her heart,” said the husband.  Six or seven items moving at once through the laughing, trembling dark.

Louise spoke up. “Marion, don't be afraid; it's only play."

Marion didn't say anything.

“Marion?” asked Louise. “Are you afraid?”

Marion didn't speak.

“She's all right,” said the husband. “She's not afraid.”

On and on the passing, the screams, the hilarity.

The autumn wind sighed about the house. And he, the husband stood at the head of the dark cellar, intoning the words, handing out the items.

“Marion?” asked Louise again, from far across the cellar.

Everybody was talking.

“Marion?” called Louise.

Everybody quieted.

“Marion, answer me, are you afraid?”

Marion didn't answer.

The husband stood there, at the bottom of the cellar steps.

Louise called, “Marion, are you there?”

No answer. The room was silent.

“Where's Marion?” called Louise.

“She was here,” said a boy.

“Maybe she's upstairs.”

“Marion!”

No answer. It was quiet.

Louise cried out, “Marion, Marion!”

“Turn on the lights,” said one of the adults.

The items stopped passing. The children and adults sat with the witch's items in their hands.

“No.” Louise gasped. There was a scraping of her chair, wildly, in the dark. “No. Don't turn on the lights, oh, God, God, God, don't turn them on, please, don't turn on the lights, don't!”

Louise was shrieking now. The entire cellar froze with the scream.

Nobody moved.

Everyone sat in the dark cellar, suspended in the suddenly frozen task of this October game; the wind blew outside, banging the house, the smell of pumpkins and apples filled the room with the smell of the objects in their fingers while one boy cried, “I'll go upstairs and look!” and he ran upstairs hopefully and out around the house, four times around the house, calling, “Marion, Marion, Marion!” over and over and at last coming slowly down the stairs into the waiting breathing cellar and saying to the darkness, “I can't find her.”

Then… some idiot turned on the lights.


Oct 25, 2012

DAY 25: TRICK-R-TREAT

“There where hundreds of graves. There where hundreds of women. There were hundreds of daughters. There were hundreds of sons. And hundreds upon hundreds upon thousands of candles. The whole graveyard was one swarm of candleshine as if a population of fireflies had heard of a Grand Conglomeration and had flown here to settle in and flame upon the stones and light the brown faces and the dark eyes and the black hair.”
Image source.

Oct 24, 2012

DAY 24: RECOMMENDED VIEWING – SLEEPY HOLLOW


When a character dramatically rolls his eyes at Ichabod Crane’s emphasis on adhering to facts over superstitions in regards to solving a case and says, “This is the only book you’ll need,” and drops a gigantic bible on the table, you'll know you’re not exactly seeing a subtle take on the classic Washington Irving tale, The Legend of Sleepy Hollow. But then again, Tim Burton has never made subtlety a part of his repertoire.

Right off the bat I should say that I do not think the filmmaker’s 1999 adaptation of the tale is a great film. For me it hovers somewhere around good. Screenwriter Andrew Kevin Walker gets points for taking a fairly simplistic story – which spends more time describing the sights, sounds, and foliage of Tarrytown, New York, rather than trying to creep anyone out – and turning it into something layered and intelligent…almost too much. It’s so far removed from the original source that the only things they eventually have in common are the names of characters and the love triangle between Ichabod, Catrina, and Brom Bones (the best name in literary history).


Johnny Depp actually makes for a great Ichabod, a character described as gangly, almost sickly looking, and awkward. He ups the handsome factor a little bit, but this is Hollywood, folks, where pretty people reign supreme. The chemistry between he and the eerily unaging Christina Ricci is serviceable enough, and the actual iteration of the Headless Horsemen is perfectly intimidating. Not to mention the score by Danny Elfman, one of the best as far as the duo's collaborations go.

Visually, Sleepy Hollow is Burton’s best film as a director. For a classic tale long associated with our favorite holiday, Burton crams in all the dead leaves and twisted trees that you can stand. And if that’s not enough for you, how does witchcraft sound? And fields of corn? Ghastly jack-o-lanterns? Scarecrows? The movie comes as close to achieving the look and feel of Halloween without actually being about the damned holiday.

Although maybe it is?

Halloween has traditionally always contained all of those earlier stated iconography: witchcraft, jack-o-lanterns, scarecrows, dead leaves, cold winds, things that go bump, and beautiful autumn. This one straddles the line between ya or nay, but it's a film that I love to revisit every year around this time, so I will certainly allow it.

When I think of Halloween, I think of small towns in rural areas. I think of farms and cabins and isolated areas. I think of the past, with its antiquated celebrations in the town square complete with wooden masks and jolly fiddle music. For me, Sleepy Hollow – overly complicated plot or no – captures that.

Plus it’s got pumpkins!

Oct 23, 2012

DAY 23: PUMPKIN FACE RUM

 

The Story 

The pumpkin is a symbol of celebration to people around the world. The origin of the pumpkin can be traced to North American seeds dating back to 7000 BC. The word pumpkin comes from the word "pepon", which is Greek for "large melon" and later changed by American colonists to "pumpkin". Colonists would often slice off the pumpkin top, remove the seeds, and fill it with cream, honey, eggs and spices. They cooked the pumpkin in hot ashes until blackened then enjoyed its contents. Pumpkin Face Rum honors the spirit of this tradition by filling the bottle with the finest ultra premium rum in the world. Continue the tradition and celebrate the pumpkin! 

The Rum 

Pumpkin Face White - Beautiful, delicious, and naturally smooth. 
Pumpkin Face Reserve - A blend of decades old hand selected aged Dominican rums. 
Pumpkin Face 23 - Made in 1980, aged 23 years in Oak barrels, and rested for over another decade in Dominican Republic, this rum shows extraordinary elegance with complexity. 

A very classy rum brewed by some very classy folks. I have sampled of the white and it is delicious. Have yet to crack open the green (I almost don't want to), which was aged 23 years.

Click the image above to read more about Pumpkin Face Rum, check out their Facebook, and order your bottles today. (And as a tip, if you live in one of the lame states that forbids the receipt of alcohol, Liquorama has found a wonderful loophole around that and ships to 45 states.)

Oct 22, 2012

DAY 22: RECOMMENDED READING – DARK HARVEST

Synopsis:
Halloween, 1963. They call him the October Boy, or Ol’ Hacksaw Face, or Sawtooth Jack. Whatever the name, everybody in this small Midwestern town knows who he is. How he rises from the cornfields every Halloween, a butcher knife in his hand, and makes his way toward town, where gangs of teenage boys eagerly await their chance to confront the legendary nightmare. Both the hunter and the hunted, the October Boy is the prize in an annual rite of life and death.

Pete McCormick knows that killing the October Boy is his one chance to escape a dead-end future in this one-horse town. He’s willing to risk everything, including his life, to be a winner for once. But before the night is over, Pete will look into the saw-toothed face of horror—and discover the terrifying true secret of the October Boy…


Dark Harvest, by Norman Partridge, is deceiving at first. The actual book itself is thin, numbering 170 pages, and at first glance appears to be a children’s novel. Not helping is the quite large typesetting and a line spacing that could be described as generous. I have nothing against material for younger readers, mind you – I still, after all, revisit those infamous Scary Stories books from time to time – it’s just that I was expecting something, on the surface, a bit more adult.

Well…I almost literally judged a book by its cover.

True, Dark Harvest may be a quick and breezy read, but in this case, there is no mistaking quality over quantity. What appears to be a book aimed towards younger readers is actually a novella in a novel’s clothing. And there are definitely themes at play here that are for adult eyes only: alcoholism, anger, sacrifice, abuse, bloodshed, cult worship, child death, and full-on murder.

I really hate to use this analogy, considering Dark Harvest was released a full two years prior to Suzanne Collins' juggernaut, but it very much is The Hunger Games meets Halloween – only Partridge is clever enough to tie the hunger inflicted upon these kids to the myths and traditions of Halloween itself. You see, young Pete and many of the nameless town’s kids have been locked inside their rooms for the five days leading up to Halloween and given nothing to eat. And then when October 31st finally comes calling, the kids are released into the night to hunt down the October Boy…an unnatural and resurrected figure brought to life by dark magic…and who is literally filled with candy, courtesy of the mysterious figure responsible for bringing him to life. It’s just an extra little incentive for the winner, but one that heightens the viciousness of the kids involved in the hunt. It truly is trick-or-treat at its most twisted and dangerous.

While the majority of your characters are kids, there is nothing lighthearted or even morbidly funny about what’s going down on Halloween night. These kids aren’t out for a gas – they have a very dangerous goal, and it’s literally winner-take-all. Kids drop, one by one, as bloody messes. They are cut in half by sawed-off shotguns or nearly run down by speeding trucks. And the few adults who should care about the well being of their town’s children – especially Officer Ricks, a representative of the law and member of the mysterious Harvester's Guild – don’t. All they care about is making sure one of the kids is successful in dropping the October Boy, so that the following year will be prosperous for their small town.

Dark Harvest is exactly that: dark. It’s not afraid to get its hands dirty, and it’s not afraid to depict children as the murderous and dangerous beings we like to pretend they aren’t capable of being. Despite their young ages, they have very adult mindsets about their goal. And they’re not afraid to knock each other off in the process. As for our lead character, Pete McCormick, he wants to do what everyone else is trying to do: knock off the October Boy and reap the benefits. But he doesn’t want the luxury car and the big house and all the money and riches that allegedly come with such a prize. He wants to kill the October Boy and use it as a one-way ticket out of his town, where his mother has died, his father has become a drunk, and he’s been left all alone to care for his little sister. All he wants is to leave everything behind and start a new life.

Dark Harvest is at times very conversational, and at others maddeningly bleak and heart-achingly poetic. Partridge is an absolute master at personifying and literalizing regret, through either action or description. Recollections of one character, Dan Shepard, are extremely powerful as he looks back on his life and realizes there's not much about it he doesn't wish he could rescind:
Just because he can't put a name to the furrows life carved in his hands doesn't mean he can't see where those ditches run. He knows well enough where they run. He even knows how those ditches were dug. Hell, sometimes he can almost see the shovels working. And tonight he hears those kids screaming in the streets, and he remembers what it was like to be sixteen… or seventeen… or eighteen, and run in their number. When he could believe the things that people told him, and he could chase after a dream until his heart pounded like it was ready to batter its way through his rib cage and take off on its own.

And that's the way it was back then. For Dan and for all the guys he knew. You remember how it was, because you weren't really any different. You could believe the things that people told you, too. Their words were gospel, and you trusted them. You believed because you were sixteen… or seventeen… or eighteen. You believed because your dreams had started running up against the Line like it was a brick wall that didn't have a single crack. And you believed - most of all - because you had to. You needed to believe that someone could get out of this town, same way you needed to believe that that someone just might be you.
...
You found a job. You filled up your days. And you filled up your nights, too. On one of them you found yourself with a girl who made you feel a little bit better about the way things were, and pretty soon you found yourself with that girl most every night. And a ring went on her finger, and the two of you carried around a couple of keys that matched the same front door, and at night you both found your way through it and closed that door behind you and, together, you waited for the morning to come.
(A moment of honesty: That last paragraph brought me to tears when I read it.)

Further, there are no sunny characters present here. Each person we meet is a tragic one. Each looks back on their life and sees nothing but darkness and sadness, and those that don't can barely be considered human. Even Pete, with whom we are meant to sympathize (and we do), doesn't see much hope for himself beyond successfully bringing down the October Boy. It's his only way out. It's his only way to escape the nothingness that has encapsulated his life.

Patridge uses Dark Harvest to honor Halloween, and to great effect. It recognizes that its roots are strange and often sanitized by Walmart ghost windsocks and grinning skeletons that are having just a blast being dead. And it certainly does a great job using Halloween as a backdrop for a more unsettling and scary realization: that once kids become old enough, they will set out to carve their own place in the world – that the turn-out of the world as we know it is up to them. Some parents will try to guide them as best as they can, and others will be ghosts and non-presences. And even those individuals that kids are raised to trust and respect won’t just be disappointing and disillusioning, but downright dangerous. This extends to every facet of life, from teachers, police officers, upper management, and even the president. Above all, the book preaches: If you make the right choices, you will be rewarded. If you let your desire for fame and fortune guide you, then you are doomed.

And it’s as simple as that.

Having read Dark Harvest a second time for this write-up, I've come to realize it's one of my favorite books. Halloween is the hook to draw you in, but the meat of the story is regret. We've all done something in our past that fills us with nothing but regret – it's probably the only thing we have in common as human beings – and Dark Harvest harnesses the power to effortlessly draw that regret out and make you see it could just as easily be you making the Run, trying to cross the Line, and dreaming of a better life after taking out the October Boy.

Oct 21, 2012

DAY 21: TRICK-R-TREAT

"When I was growing up Halloween was always one of my favorite holidays. Trick or treat we use to say. Of course back then we always expected a treat and if we did play a trick, it was always funny and harmless. But tonight there were no treats, there were no tricks, there was only death."

Oct 20, 2012

DAY 20: RECOMMENDED VIEWING – KENNY & COMPANY

 
When it comes to Halloween, you should know that it’s not just about the scare. While that’s a huge part of it, Halloween – like many other holidays in life – changes meaning the older you get. So when you are a child, Halloween is obviously married to the idea of childhood. Your Halloweens past were not about the costumes you wore (I myself could probably only name three without the aid of old photos), but about the kids you went trick-or-treating with. It’s about your friends, and the random memories you created that night as you walked your neighborhood streets. It’s about the misadventures you got into, and the trouble you avoided (or nearly did).

It’s reasons like this that Halloween is the purest holiday we have, because under its gothic décor, it stresses community, bonds, and friendships. And though these things may snuff out after a while, they’ll never be forgotten.

Don Coscarelli’s sophmore effort, Kenny & Company, is about these very same things. The director, most famously known for the Phantasm Series, as well as Bubba Ho-Tep and his newest, John Dies At the End, once again writes, produces, and directs this slice-of-life nostalgia piece about a small, nameless community in the Southern California suburbs. Our main character is Kenny (Dan McCann), a precocious kid experiencing all the same things we did as kids: bullies, crushes, life lesson, etc. Luckily he has his best friend, Doug (Michael Baldwin), to get him through it.

Kenny & Company takes place in the few days leading up to Halloween, and with it comes costume planning for the big night. But that’s not the only thing they’re up to. They’re constantly getting into mischief, usually on their own, but sometimes along with Doug’s dad, Big Doug, who has definitely bequeathed his more playful side to his son. All during the boys' misadventures, Kenny provides narration, sometimes in that “Wonder Years” type way where it sounds like reflection, but other times in a happening-in-the-moment way.

To summarize Kenny & Company is somewhat difficult, because the film doesn’t really have a plot—and that’s not a knock against it. Not at all. Kenny & Company plays less like a traditional movie that contains an inherent conflict, but it’s more about a snapshot consisting of 3-4 days between two friends. They get in random adventures where consequences would definitely present themselves and serve as some kind of catalyst for conflict, but then nothing happens. The film at times often feels like a collection of short vignettes. For instance: kids build a soapbox racer, kids test drive soapbox racer down steep hill, kids nearly die, kids throw soapbox racer off an overpass and never mention soapbox racing again. Fin. There are numerous examples like this which occur throughout.


The first time I watched Kenny & Company was due to nothing but curiosity. At that point I had seen nearly every one of Coscarelli’s films (except for The Beastmaster, which I believe he’s since disowned, as well as the ever-elusive Jim, the World’s Greatest). I was intrigued to see what an early effort from Coscarelli – a family comedy, no less – looked like. I expected to laugh once or twice and appreciate the film in a time capsule sort of way, but nothing beyond that. I was quite honestly surprised to see that while the film isn’t consistently laugh-out-loud funny, it’s most assuredly a good time.

The biggest selling point of Kenny & Company is that it's definitely a product of its time. The 1970s are known for having produced an onslaught of dark and bleak movies, and that goes for every genre. Most people point to the futileness the country was feeling in response to the Watergate scandal, and the needless and unending Vietnam War. And this dark mood extends to Kenny & Company as well. Not to say that the film is dark, but when compared to your typical kids’ films, it tackles a lot of serious themes—including death.  After all, Kenny’s dog, Bob, is slowly dying, and the family has no choice but to put him to sleep. This is Kenny’s first (but not last) exposure to death in the film, and it affects him in a big way. A lot of people believe that the best way to teach your children about death is to get them a pet while they’re young, so they can experience growing up with this companion by their side and witness the aging (and dying) process firsthand. This idea is provided and utilized to maximum effect. There’s an especially well-blocked and uninterrupted shot where the family takes their dog into the veterinarian’s office to put Bob to sleep, and the camera slowly pans around the entire waiting room as you see many other people holding their aged pets and looking sad, and as we, the audience, figure out that they’re all there for the same reason, we end up back on the closed vet’s door again and the family leaves, their eyes wide in shock, tears streaming down Kenny’s face. This kind of thought and dedication to serious themes are nearly absent from family films today. Instead, Bob the dog would be voiced by George Lopez and make joke after joke about enchiladas or bad Mexican water.

What also makes the film work is that the kids act, talk, and think like kids. They aren't unrealistically intelligent or perceptive, but they're not stupid, either. They're just kids, presented the way that kids should be. They like trouble, so they find ways to get into it. They make fun of each other, hit each other, and pull pranks on each other. And it all works to the intended comedic effect because it feels very real.

As a director, you can see Coscarelli finding his voice, and so the film contains that awkwardness prevalent in budding filmmakers. Some scenes could certainly have used some tightening, as they go on for too long and become a little awkward. But you also see the genesis of what’s to come in the first Phantasm, including shots of the kids riding their bikes down the street as the camera trails just in front of them. Also, the score by Fred Myrow alternates between generic '70s synthy cheeseball filler to genuine, nearly dreamlike music. Scenes that could have been played for laughs come off differently with this music, especially in the third act where Kenny faces off against his bully inside an old, eccentric woman’s house. The music is downright menacing, and it changes the tone of this scene drastically.


Kenny & Company is also a little less PC, both in front of the cameras and behind. Our characters constantly cuss, and they even teach the foreign kid to say “asshole,” who does so with extreme glee in his eyes. But behind the cameras, Coscarelli allowed his kid actors to do most of their “stunts.” Doug, especially, tucks, rolls, tumbles, crashes, and does almost every other manner of bodily harm to himself. I can’t explain why, exactly, but this adds to the movie’s charm.  Maybe it’s because kid actors during the '70s weren’t coddled and handled like newborn chicks as they are today, and this adds a slight edge.

Several Phantasm folks are present, including the aforementioned Michael Baldwin as Doug; Reggie Bannister as Kenny’s favorite teacher, Mr. Donovan; Ken Jones as the boys’ football coach (who would go on to play the caretaker who attempts to capture Mike Pearson in the Tall Man’s mausoleum and gets a sphere drill to the noggin for his troubles); and Terri Kalbus, who plays Kenny’s crush (as well as the fortune teller’s granddaughter). Much of the behind-the-scenes crew, including Coscarelli’s parents, and his producing partner, Paul Pepperman, would also carry over.

And yes, the reason while we’re all here: the sequence in which the kids put on their Halloween costumes and go trick-or-treating is certainly fun. It leads them to a house where its occupants have turned their own garage into a house of horrors (and also concludes a mystery that’s established in the second act). It is during this sequence where the kids are pursued by a costumed man in the dark that inspired Coscarelli to go on to write and direct Phantasm, citing his extreme lack of enjoyment in watching his audience become fearful of the events occurring in that haunted garage.


Is Kenny & Company a Halloween film? Not really—at least not in the traditional sense. But it does take place in the week leading up to it, it is very funny at times, and it certainly nails that nostalgic look back at childhood, of which Halloween was a very big part. It wouldn’t be the first film you would think to watch as we approach that late October day, but to do so wouldn’t be unheard of.