Oct 23, 2012

DAY 23: PUMPKIN FACE RUM

 

The Story 

The pumpkin is a symbol of celebration to people around the world. The origin of the pumpkin can be traced to North American seeds dating back to 7000 BC. The word pumpkin comes from the word "pepon", which is Greek for "large melon" and later changed by American colonists to "pumpkin". Colonists would often slice off the pumpkin top, remove the seeds, and fill it with cream, honey, eggs and spices. They cooked the pumpkin in hot ashes until blackened then enjoyed its contents. Pumpkin Face Rum honors the spirit of this tradition by filling the bottle with the finest ultra premium rum in the world. Continue the tradition and celebrate the pumpkin! 

The Rum 

Pumpkin Face White - Beautiful, delicious, and naturally smooth. 
Pumpkin Face Reserve - A blend of decades old hand selected aged Dominican rums. 
Pumpkin Face 23 - Made in 1980, aged 23 years in Oak barrels, and rested for over another decade in Dominican Republic, this rum shows extraordinary elegance with complexity. 

A very classy rum brewed by some very classy folks. I have sampled of the white and it is delicious. Have yet to crack open the green (I almost don't want to), which was aged 23 years.

Click the image above to read more about Pumpkin Face Rum, check out their Facebook, and order your bottles today. (And as a tip, if you live in one of the lame states that forbids the receipt of alcohol, Liquorama has found a wonderful loophole around that and ships to 45 states.)

Oct 22, 2012

DAY 22: RECOMMENDED READING – DARK HARVEST

Synopsis:
Halloween, 1963. They call him the October Boy, or Ol’ Hacksaw Face, or Sawtooth Jack. Whatever the name, everybody in this small Midwestern town knows who he is. How he rises from the cornfields every Halloween, a butcher knife in his hand, and makes his way toward town, where gangs of teenage boys eagerly await their chance to confront the legendary nightmare. Both the hunter and the hunted, the October Boy is the prize in an annual rite of life and death.

Pete McCormick knows that killing the October Boy is his one chance to escape a dead-end future in this one-horse town. He’s willing to risk everything, including his life, to be a winner for once. But before the night is over, Pete will look into the saw-toothed face of horror—and discover the terrifying true secret of the October Boy…


Dark Harvest, by Norman Partridge, is deceiving at first. The actual book itself is thin, numbering 170 pages, and at first glance appears to be a children’s novel. Not helping is the quite large typesetting and a line spacing that could be described as generous. I have nothing against material for younger readers, mind you – I still, after all, revisit those infamous Scary Stories books from time to time – it’s just that I was expecting something, on the surface, a bit more adult.

Well…I almost literally judged a book by its cover.

True, Dark Harvest may be a quick and breezy read, but in this case, there is no mistaking quality over quantity. What appears to be a book aimed towards younger readers is actually a novella in a novel’s clothing. And there are definitely themes at play here that are for adult eyes only: alcoholism, anger, sacrifice, abuse, bloodshed, cult worship, child death, and full-on murder.

I really hate to use this analogy, considering Dark Harvest was released a full two years prior to Suzanne Collins' juggernaut, but it very much is The Hunger Games meets Halloween – only Partridge is clever enough to tie the hunger inflicted upon these kids to the myths and traditions of Halloween itself. You see, young Pete and many of the nameless town’s kids have been locked inside their rooms for the five days leading up to Halloween and given nothing to eat. And then when October 31st finally comes calling, the kids are released into the night to hunt down the October Boy…an unnatural and resurrected figure brought to life by dark magic…and who is literally filled with candy, courtesy of the mysterious figure responsible for bringing him to life. It’s just an extra little incentive for the winner, but one that heightens the viciousness of the kids involved in the hunt. It truly is trick-or-treat at its most twisted and dangerous.

While the majority of your characters are kids, there is nothing lighthearted or even morbidly funny about what’s going down on Halloween night. These kids aren’t out for a gas – they have a very dangerous goal, and it’s literally winner-take-all. Kids drop, one by one, as bloody messes. They are cut in half by sawed-off shotguns or nearly run down by speeding trucks. And the few adults who should care about the well being of their town’s children – especially Officer Ricks, a representative of the law and member of the mysterious Harvester's Guild – don’t. All they care about is making sure one of the kids is successful in dropping the October Boy, so that the following year will be prosperous for their small town.

Dark Harvest is exactly that: dark. It’s not afraid to get its hands dirty, and it’s not afraid to depict children as the murderous and dangerous beings we like to pretend they aren’t capable of being. Despite their young ages, they have very adult mindsets about their goal. And they’re not afraid to knock each other off in the process. As for our lead character, Pete McCormick, he wants to do what everyone else is trying to do: knock off the October Boy and reap the benefits. But he doesn’t want the luxury car and the big house and all the money and riches that allegedly come with such a prize. He wants to kill the October Boy and use it as a one-way ticket out of his town, where his mother has died, his father has become a drunk, and he’s been left all alone to care for his little sister. All he wants is to leave everything behind and start a new life.

Dark Harvest is at times very conversational, and at others maddeningly bleak and heart-achingly poetic. Partridge is an absolute master at personifying and literalizing regret, through either action or description. Recollections of one character, Dan Shepard, are extremely powerful as he looks back on his life and realizes there's not much about it he doesn't wish he could rescind:
Just because he can't put a name to the furrows life carved in his hands doesn't mean he can't see where those ditches run. He knows well enough where they run. He even knows how those ditches were dug. Hell, sometimes he can almost see the shovels working. And tonight he hears those kids screaming in the streets, and he remembers what it was like to be sixteen… or seventeen… or eighteen, and run in their number. When he could believe the things that people told him, and he could chase after a dream until his heart pounded like it was ready to batter its way through his rib cage and take off on its own.

And that's the way it was back then. For Dan and for all the guys he knew. You remember how it was, because you weren't really any different. You could believe the things that people told you, too. Their words were gospel, and you trusted them. You believed because you were sixteen… or seventeen… or eighteen. You believed because your dreams had started running up against the Line like it was a brick wall that didn't have a single crack. And you believed - most of all - because you had to. You needed to believe that someone could get out of this town, same way you needed to believe that that someone just might be you.
...
You found a job. You filled up your days. And you filled up your nights, too. On one of them you found yourself with a girl who made you feel a little bit better about the way things were, and pretty soon you found yourself with that girl most every night. And a ring went on her finger, and the two of you carried around a couple of keys that matched the same front door, and at night you both found your way through it and closed that door behind you and, together, you waited for the morning to come.
(A moment of honesty: That last paragraph brought me to tears when I read it.)

Further, there are no sunny characters present here. Each person we meet is a tragic one. Each looks back on their life and sees nothing but darkness and sadness, and those that don't can barely be considered human. Even Pete, with whom we are meant to sympathize (and we do), doesn't see much hope for himself beyond successfully bringing down the October Boy. It's his only way out. It's his only way to escape the nothingness that has encapsulated his life.

Patridge uses Dark Harvest to honor Halloween, and to great effect. It recognizes that its roots are strange and often sanitized by Walmart ghost windsocks and grinning skeletons that are having just a blast being dead. And it certainly does a great job using Halloween as a backdrop for a more unsettling and scary realization: that once kids become old enough, they will set out to carve their own place in the world – that the turn-out of the world as we know it is up to them. Some parents will try to guide them as best as they can, and others will be ghosts and non-presences. And even those individuals that kids are raised to trust and respect won’t just be disappointing and disillusioning, but downright dangerous. This extends to every facet of life, from teachers, police officers, upper management, and even the president. Above all, the book preaches: If you make the right choices, you will be rewarded. If you let your desire for fame and fortune guide you, then you are doomed.

And it’s as simple as that.

Having read Dark Harvest a second time for this write-up, I've come to realize it's one of my favorite books. Halloween is the hook to draw you in, but the meat of the story is regret. We've all done something in our past that fills us with nothing but regret – it's probably the only thing we have in common as human beings – and Dark Harvest harnesses the power to effortlessly draw that regret out and make you see it could just as easily be you making the Run, trying to cross the Line, and dreaming of a better life after taking out the October Boy.

Oct 21, 2012

DAY 21: TRICK-R-TREAT

"When I was growing up Halloween was always one of my favorite holidays. Trick or treat we use to say. Of course back then we always expected a treat and if we did play a trick, it was always funny and harmless. But tonight there were no treats, there were no tricks, there was only death."

Oct 20, 2012

DAY 20: RECOMMENDED VIEWING – KENNY & COMPANY

 
When it comes to Halloween, you should know that it’s not just about the scare. While that’s a huge part of it, Halloween – like many other holidays in life – changes meaning the older you get. So when you are a child, Halloween is obviously married to the idea of childhood. Your Halloweens past were not about the costumes you wore (I myself could probably only name three without the aid of old photos), but about the kids you went trick-or-treating with. It’s about your friends, and the random memories you created that night as you walked your neighborhood streets. It’s about the misadventures you got into, and the trouble you avoided (or nearly did).

It’s reasons like this that Halloween is the purest holiday we have, because under its gothic décor, it stresses community, bonds, and friendships. And though these things may snuff out after a while, they’ll never be forgotten.

Don Coscarelli’s sophmore effort, Kenny & Company, is about these very same things. The director, most famously known for the Phantasm Series, as well as Bubba Ho-Tep and his newest, John Dies At the End, once again writes, produces, and directs this slice-of-life nostalgia piece about a small, nameless community in the Southern California suburbs. Our main character is Kenny (Dan McCann), a precocious kid experiencing all the same things we did as kids: bullies, crushes, life lesson, etc. Luckily he has his best friend, Doug (Michael Baldwin), to get him through it.

Kenny & Company takes place in the few days leading up to Halloween, and with it comes costume planning for the big night. But that’s not the only thing they’re up to. They’re constantly getting into mischief, usually on their own, but sometimes along with Doug’s dad, Big Doug, who has definitely bequeathed his more playful side to his son. All during the boys' misadventures, Kenny provides narration, sometimes in that “Wonder Years” type way where it sounds like reflection, but other times in a happening-in-the-moment way.

To summarize Kenny & Company is somewhat difficult, because the film doesn’t really have a plot—and that’s not a knock against it. Not at all. Kenny & Company plays less like a traditional movie that contains an inherent conflict, but it’s more about a snapshot consisting of 3-4 days between two friends. They get in random adventures where consequences would definitely present themselves and serve as some kind of catalyst for conflict, but then nothing happens. The film at times often feels like a collection of short vignettes. For instance: kids build a soapbox racer, kids test drive soapbox racer down steep hill, kids nearly die, kids throw soapbox racer off an overpass and never mention soapbox racing again. Fin. There are numerous examples like this which occur throughout.


The first time I watched Kenny & Company was due to nothing but curiosity. At that point I had seen nearly every one of Coscarelli’s films (except for The Beastmaster, which I believe he’s since disowned, as well as the ever-elusive Jim, the World’s Greatest). I was intrigued to see what an early effort from Coscarelli – a family comedy, no less – looked like. I expected to laugh once or twice and appreciate the film in a time capsule sort of way, but nothing beyond that. I was quite honestly surprised to see that while the film isn’t consistently laugh-out-loud funny, it’s most assuredly a good time.

The biggest selling point of Kenny & Company is that it's definitely a product of its time. The 1970s are known for having produced an onslaught of dark and bleak movies, and that goes for every genre. Most people point to the futileness the country was feeling in response to the Watergate scandal, and the needless and unending Vietnam War. And this dark mood extends to Kenny & Company as well. Not to say that the film is dark, but when compared to your typical kids’ films, it tackles a lot of serious themes—including death.  After all, Kenny’s dog, Bob, is slowly dying, and the family has no choice but to put him to sleep. This is Kenny’s first (but not last) exposure to death in the film, and it affects him in a big way. A lot of people believe that the best way to teach your children about death is to get them a pet while they’re young, so they can experience growing up with this companion by their side and witness the aging (and dying) process firsthand. This idea is provided and utilized to maximum effect. There’s an especially well-blocked and uninterrupted shot where the family takes their dog into the veterinarian’s office to put Bob to sleep, and the camera slowly pans around the entire waiting room as you see many other people holding their aged pets and looking sad, and as we, the audience, figure out that they’re all there for the same reason, we end up back on the closed vet’s door again and the family leaves, their eyes wide in shock, tears streaming down Kenny’s face. This kind of thought and dedication to serious themes are nearly absent from family films today. Instead, Bob the dog would be voiced by George Lopez and make joke after joke about enchiladas or bad Mexican water.

What also makes the film work is that the kids act, talk, and think like kids. They aren't unrealistically intelligent or perceptive, but they're not stupid, either. They're just kids, presented the way that kids should be. They like trouble, so they find ways to get into it. They make fun of each other, hit each other, and pull pranks on each other. And it all works to the intended comedic effect because it feels very real.

As a director, you can see Coscarelli finding his voice, and so the film contains that awkwardness prevalent in budding filmmakers. Some scenes could certainly have used some tightening, as they go on for too long and become a little awkward. But you also see the genesis of what’s to come in the first Phantasm, including shots of the kids riding their bikes down the street as the camera trails just in front of them. Also, the score by Fred Myrow alternates between generic '70s synthy cheeseball filler to genuine, nearly dreamlike music. Scenes that could have been played for laughs come off differently with this music, especially in the third act where Kenny faces off against his bully inside an old, eccentric woman’s house. The music is downright menacing, and it changes the tone of this scene drastically.


Kenny & Company is also a little less PC, both in front of the cameras and behind. Our characters constantly cuss, and they even teach the foreign kid to say “asshole,” who does so with extreme glee in his eyes. But behind the cameras, Coscarelli allowed his kid actors to do most of their “stunts.” Doug, especially, tucks, rolls, tumbles, crashes, and does almost every other manner of bodily harm to himself. I can’t explain why, exactly, but this adds to the movie’s charm.  Maybe it’s because kid actors during the '70s weren’t coddled and handled like newborn chicks as they are today, and this adds a slight edge.

Several Phantasm folks are present, including the aforementioned Michael Baldwin as Doug; Reggie Bannister as Kenny’s favorite teacher, Mr. Donovan; Ken Jones as the boys’ football coach (who would go on to play the caretaker who attempts to capture Mike Pearson in the Tall Man’s mausoleum and gets a sphere drill to the noggin for his troubles); and Terri Kalbus, who plays Kenny’s crush (as well as the fortune teller’s granddaughter). Much of the behind-the-scenes crew, including Coscarelli’s parents, and his producing partner, Paul Pepperman, would also carry over.

And yes, the reason while we’re all here: the sequence in which the kids put on their Halloween costumes and go trick-or-treating is certainly fun. It leads them to a house where its occupants have turned their own garage into a house of horrors (and also concludes a mystery that’s established in the second act). It is during this sequence where the kids are pursued by a costumed man in the dark that inspired Coscarelli to go on to write and direct Phantasm, citing his extreme lack of enjoyment in watching his audience become fearful of the events occurring in that haunted garage.


Is Kenny & Company a Halloween film? Not really—at least not in the traditional sense. But it does take place in the week leading up to it, it is very funny at times, and it certainly nails that nostalgic look back at childhood, of which Halloween was a very big part. It wouldn’t be the first film you would think to watch as we approach that late October day, but to do so wouldn’t be unheard of.

Oct 17, 2012

DAY 17: TRICK-R-TREAT

"I love Halloween. The one time of year when everyone wears a mask... not just me. People think it's fun to pretend you're a monster. Me, I spend my life pretending I'm not. Brother, friend, boyfriend - All part of my costume collection. Some people might call me a fraud. Let's see if it will fit. I prefer to think of myself as a master of disguise."