Showing posts with label don coscarelli. Show all posts
Showing posts with label don coscarelli. Show all posts

Dec 14, 2019

THE GAME IS FINISHED: THE RISE AND FALL OF THE 'PHANTASM' SERIES (1979-2017)

The below is an archival piece that was originally published on Cut Print Film in 2016, parts of which have since been excerpted in author Dustin McNeill's book, Further Exhumed: The Strange Case of Phantasm: Ravager, the sequel to Phantasm Exhumed: The Unauthorized Companion. It has since been slightly updated, and concludes with a full review on the article's mooted Phantasm: Ravager.



[Contains spoilers for the Phantasm series. Run!]

“Seeing is easy. Understanding… that takes a little more time.”
— Phantasm III: Lord of the Dead 


Since 1979, the Phantasm series has been both entertaining and baffling the brave and dedicated few willing to traverse its bumpy path of seemingly plothole-infested mythos and attempt to comprehend its bizarre storytelling. The original Phantasm, released at the height of the ’70s, came out of nowhere. Along with Phantasm, the decade had blessed horror-loving audiences with its most important additions since the Universal monsters of the 1930s: The Last House on the Left, The Exorcist, The Texas Chain Saw Massacre, Black Christmas, JAWS, Carrie, The Omen, Suspiria, Dawn of the Dead, Halloween, and Alien. There’s a reason why this decade is looked upon as the greatest for horror cinema: classics were born, and eventual franchises were in their infancy. The listed films boast more than fifty sequels, remakes, and television series, and to list the countless “homages” (read: rip offs) that would soon follow is nearly impossible.

However, as groundbreaking as each of these films may have been, each was linear, told in a traditional narrative, and except for Suspiria, were mostly decipherable. In a scenario that would soon become paramount to the horror genre, the films’ antagonists were clearly defined—be it flesh-and-blood monsters, undead, or from hell itself—and the conflicts, though greatly varied, unfolded in a straightforward fashion:

Michael Myers kills his sister one Halloween night for no particular reason. Fifteen years later, he returns home to kill again.

Carrie White, a social outcast at both school and home, begins to develop telekinetic powers in conjunction with her maturing sexuality.

The Sawyers, a family of inbred psychopaths, are economically hurt by the dismantling of their only means of support—the local slaughterhouse—so they turn to the next most viable source of food: human flesh.

To our protagonists who either eluded or subjugated their respective boogeymen, their confrontations seemed culled from their darkest nightmares...but did the films themselves feel like a nightmare? Were they filled with surreal images and out-there concepts? Did characters flee strange mechanical objects with lives of their own? Did they encounter otherworldly biological entities capable of changing physical form? Nope—not till 1979.


To the religious, the events of The Exorcist or The Omen aren’t unbelievable. To the Darwinian, the events of JAWS or Carrie could possibly happen. And let’s face it: if we’re playing fast and loose with history, The Texas Chain Saw Massacre already happened, while The Last House on the Left happens every day, in one form or another. But Phantasm was a strange journey for anyone watching, and it was unlike anything else the world had ever seen. Oh, sure, by this time, David Lynch’s Eraserhead was already two years old and had caused its audience to murmur “what the fuck?” on their way out of the theater, but unlike Eraserhead, Phantasm wasn’t cavorting as an art picture. Trailers sold it as some goofy B-movie about a killer mortician: young adults were stabbed in cemeteries, sex was had, breasts were flashed, and the young hero of the story was routinely dismissed by those around him. They were familiar tropes in familiar surroundings. To judge it from its marketing alone, it was just another “dead teenager” flick. Phantasm wasn’t supposed to be as surreal as it was…it had no right.

But it was. After gaining distribution by Avco Embassy, Phantasm would go on to gross $12 million ($43 million when adjusted for inflation) on its budget of $300,000. And these paying audiences were simply not prepared for the strange story unfurling before them.

Solidifying Phantasm’s individuality is its bizarre blending of genres: straight-up supernatural horror peppered with elements of science fiction, fantasy, and bits of slasher. The hero is not an older man, distinguished with a PhD, nor a Roman Catholic priest armed with a briefcase of holy waters, religious texts, and his faith. The hero is thirteen-year-old Mike Pearson, mourning his recently deceased parents and living with his older brother, Jody. Precocious to the point of recklessness, he speeds on his motorbike across cemetery grounds or wanders through the main street of his town checking payphones for lost change...but he also investigates grave-robbing dwarves, mindless mortuary slaves, cut-off fingers that morph into monstrous insects, and self-driving hearses. And he does so because of what he sees one day while spying on a funeral for the film’s opening victim: the mortician—a very Tall Man—picking up the departed’s coffin by himself and sliding it easily back into the hearse before driving off with it. Understandably, Mike is perplexed, and he knows he’s got to find out everything he can about the owner/operator of Morningside Cemetery.


Phantasm then mushrooms into a wonderful cacophony of late-night escapades bathed in the dreamlike imagery by a young and unproven but inexplicably masterful Don Coscarelli. Over the course of two production years, an epic three-hour tale of good versus evil was completed, which was then pared down into the ninety-minute cut that lives today and which is mostly responsible for giving the film its strength. Scenes aren’t so much seamlessly attached with graceful fluidity as they are hastily stapled together, with a continuity-be-damned aesthetic accidentally achieved but entirely appropriate. Such juxtaposition would be jarring and distracting for your more traditional horror romp, but it felt right at home within the dreamy confines of Phantasm, where by design everything felt just the least bit…off. Random characters are introduced, such as Jody’s friend, Toby, or Myrtle, the Pearson house keeper, never to be seen again. Any sense of a physical timeline is nearly incomprehensible. Day becomes night becomes day, while offering no concrete idea as to how much time is passing. Such observations would be considered flaws in a film with a more traditional construct, and perhaps Phantasm itself is flawed for these same reasons, but it’s through these imperfections that the film embraces perfection.

As Mike dives deeper and deeper into the Morningside mystery, he learns some disturbing facts about the Tall Man: he might very well be an alien from another planet, or a demon from another dimension. The brown-robed dwarves often seen scurrying around the marble floors of the mortuary are his pint-sized slaves—corpses harvested from the cemetery and mausoleum. And don’t forget the silver sphere, equipped with an array of knives and drills, which patrols the halls of the mortuary with a reverberating hum—an image that would soon become synonymous with the Phantasm series.


Largely a parable about death, Phantasm presents a fascinating character study of an adolescent stunted by his overnight transformation from child to adult in the wake of parental demise. Forced to become a man based on sheer necessity, Mike has no choice but to investigate all the creepy goings-on at Morningside Cemetery by himself, much in the same way he has no choice but to, going forward, navigate a life lacking parental guidance—and both for the same reason: because except for his older brother, who is ready to blow town at a moment’s notice, Mike has essentially become orphaned during the most formative years of his young life. Such a presentation of a tragic figure is engaging and saddening in equal measures, and in the same way Ray Bradbury had the ability to convey intangible but detectable sadness obscured by clouds of nostalgia, Coscarelli writes and shoots Phantasm through the eyes of a young boy who on the surface is brave, forthright, and resourceful, but who on the inside is heartbroken over the death of his parents and terrified that he’s going to wake up one morning and find that his brother has abandoned him. If you sit down with an auditory eye and look beyond Phantasm’s more typical horror front, you’ll notice that the film is constructed by sequences in which the two brothers repeatedly separate: Mike leaves Jody to investigate; Jody leaves Mike to investigate; Jody locks Mike in his room; Jody drops off Mike at a friend’s antique store—and after every single time the brothers aren’t together, something awful happens. That right there is the heart of Phantasm: the fear of letting go.

Even with these thematics aside, this approach also allows Phantasm to show off some refreshingly antiquated political incorrectness, depicting a thirteen-year-old as swigging beer, driving muscle cars, shooting guns, building makeshift explosives, and cursing up a storm. (Speaking of political incorrectness, one of the most memorable lines in the film belongs to Jody, who dismisses all the strange noises Mike hears in the garage one night as he works on the undercarriage of the series’ legendary Hemi Barracuda as being “that retarded kid Timmy up the street.” Put this in any modern film and you’ll be issuing apology press releases long after it stops trending on Twitter.) What seems like a minor point to include in the midst of a discussion on thematics is actually fairly significant, as it somewhat summarizes the legacy of the Phantasm series in general: they just don’t make ’em like this anymore, and it’s getting harder and harder to do so.


Immediately following the alleged resolution of the story, in which the Pearson brothers trap the Tall Man in an abandoned mine with a multitude of heavy boulders, the film ends with a revelation that would soon become a storytelling cliché:

It was all just a dream.

Mike and Reggie, Pearson family friend, sit by the fireplace as Mike recounts this dream (aka the entire preceding film)—how scary it was, and how realistic it seemed. According to this brand new reality, Jody is dead—killed in a car wreck—and Reggie has become Mike’s guardian. Such a revelation, however shocking, remains secondary to another realization: Reggie, whom we had all witnessed killed in the climax of the film, is not only alive and well, but refuses to recognize the Tall Man as anything other than a figment of Mike’s imagination. He shows no signs of remembering the battle at Morningside Cemetery, nor the (mortal?) wounds he suffered. Mike fervently believes the Tall Man is real, but with Reggie being there when he otherwise shouldn’t, audiences exhale and settle back in their seats. It must’ve been a dream, after all—a nightmare concocted by Mike’s tortured mind to refute his brother’s death. Reggie suggests they get out of dodge for a while, so Mike runs up to his room to pack. It is there he finds the Tall Man, who it seems is real after all. But to what extent? How is it that the Tall Man can actually exist, yet nothing we had previously witnessed in the film seems to have happened? How can Mike know all about the Tall Man if it was all just a dream? Did anything we see truly take place? There is no time to analyze the enigmatic revelation of the Tall Man’s existence, as Mike is soon attacked and pulled through his closet mirror, screaming into the darkness beyond. And the amazing Phantasm theme—one which gives Halloween‘s own a run for its money—kicks in as the screen cuts to black.


It would be easy to point fingers and call this a cop-out ending, and if it had been any other film, it would be right to do so. But as an ending following Phantasm's bizarre occurrences, it was fucking poetry.

Audiences’ minds were blown and critics were baffled. How do you properly critique a film that could either be an artistic dreamlike masterpiece, or a muddled mess of incoherence—a film originally designed to be three hours, but which was whittled down into half that running time? What do you do with a story that, according to its own ending, never even happened…but at the same time…did?

Following these questions, the legacy of Phantasm was born. Three sequels would eventually follow over a span of twenty years, each written and directed by Coscarelli.

Phantasm II was released in 1988, nine years after the release of the original film. The Aliens of the franchise, Phantasm II is a no-holds-barred shoot ’em up that turns the action up to eleven. Because it was the only Phantasm film to receive a wide release from a major studio, artless suits ordered Coscarelli to cut out the dreamy imagery and surreal plot points that gave the original its reputation (and identity). Coscarelli obliged for the sake of his production. While still a great film, and cited by many as their favorite entry, many of the ideas Coscarelli wanted to include were left on the cutting room floor—along with actor A. Michael Baldwin, replaced by James LeGros at studio’s orders—and that’s a damn shame, because the absence of both are felt and missed.


Phantasm III: Lord of the Dead was originally meant to immediately follow Phantasm II, but wasn't released until 1994…and went direct-to-video after a very select release. With Coscarelli promised full artistic freedom this time around, the dreamlike state of the series returned in full force…and brought with it a lot of strange Evil Dead 2-esque comedy, as well as the very welcomed return of A. Michael Baldwin. While this entry turned off some longtime phans, Lord of the Dead introduced a lot of important ideas that carry through to the next entry and rewrite the relationship between Mike and the Tall Man as far back as the first film.

Flash forward to the following year: 1995. In a very strange and unexpected development, and now forever embedded in the Phantasm's series bizarre saga, screenwriter Roger Avary, fresh off his Oscar win for his work on Pulp Fiction, proudly announced he was going to write the be-all, end-all, kick-ass conclusion Phantasm sequel that the series deserved. Originally titled Phantasm 1999, then Phantasm: Millennium; then Phantasm: 2012 A.D.; then Phantasm 2013; and finally Phantasm’s End, the story was large in scope and introduced several new characters to fight alongside Reggie, the main-man who’d organically inherited the role of hero throughout the Phantasm series. In Avary’s script, the majority of the U.S. had been turned into a quarantined contaminated zone where the Tall Man thrived and continued his scheme to take over the world, with a legion of the undead under his power. While Coscarelli was enthusiastic about the story, he was unable to find a studio willing to finance such an ambitious project birthed from what had long been considered a cult series. Coscarelli’s consolation prize was to write his own sequel script, which would become the official fourth installment of the franchise, Phantasm IV: Oblivion, hoping to shelve Avary’s script for later use, and perhaps for the series’ final bow.


Phantasm IV: Oblivion was released in 1998 and for a long time seemed to signal the end of the Phantasm series. Every subsequent sequel following the original’s release found Coscarelli forced to work with diminishing budgets, relegating him to try another tactic for this particular entry: sifting through that ninety minutes of unused footage from the original Phantasm shoot to find cut scenes or new revelations that could add to the mythos, which he then weaved into a fresh story—one which found Mike Pearson hurtling alone into the desert in an attempt to escape the Tall Man-induced transformation happening inside him. Failed suicide attempts, memories thought lost, and a last minute deus ex machina involving Mike’s brother, Jody—all allowed Coscarelli to dip into the past and unearth footage to carry his saga to its conclusion. No ongoing series had ever, and likely will never, attempt such a maneuver.

Phantasm IV: Oblivion successfully returned to the nightmarish elements and intimate restraint of the first film, but even in its attempts to continue explaining the myth of the Tall Man, would only produce more questions. Despite its very finite ending that definitely stated “this is the end of the journey,” some phans were left feeling unsatisfied, and thanks to that conclusion’s slight tease of further adventures, they hoped more would soon come.

Reggie Bannister, the hot-as-love bad-ass who would go on to become the face of the series—even more so than the Tall Man himself—told Fangoria on the release of Phantasm: Oblivion: “This could very well be the last one…but then again, every one could have been the last one.” For years following the release of the “final” Phantasm, phans hoped for one last battle between good and evil—and it’s one Coscarelli had been diligently promising ever since Oblivion hit video. Much like the Tall Man himself, the prospect of a Phantasm V just wouldn’t die.

Following the release of Oblivion, rumors of Phantasm V infected the Internet for years, none of which came to fruition:
  • Roger Avary’s Phantasm 1999 script would finally be dusted off for the epic conclusion the series deserved.
  • Ice cream man and Phantasm hero Reggie Bannister had written his own Phantasm script centered around two remaining cities in an otherwise barren wasteland of the United States.
  • Bruce Campbell would star in a Phantasm V variation…alongside a monkey.
  • Writer Stephen Romano had pitched Phantasm Forever, said to begin with Mike waking from a years-long coma to find he’s being treated by Dr. Morningside, who in actuality is the Tall Man in disguise, as well as a scene including a confrontation between the two actors to have played Mike throughout the series: A. Michael Baldwin and James LeGros.
  • Phantasm V wasn’t going to happen at all, but instead the series would be remade into a new trilogy by New Line Cinema.
  • Phantasm V would happen…in 3D.
  • Phantasm V would be made…intermittently, in the form of webisodes called “Reggie’s Tales.”
Throughout these misleading years, Coscarelli felt obligated to keep the lighthouse burning for another entry, and in an unprecedented move, actually told a major studio, “No, you can’t remake Phantasm because,” basically, “you’ll fuck it up.” Being not just the creator of the series but the father of the phans meant having to go to bat for them while delivering years and years of bad news. He grew used to releasing public statements that dismissed any and all rumors of an impending Phantasm V, and with each denial, phans’ hopes were crushed just a bit more. He also didn’t help by adding fuel to the fire when he released this Alamo Drafthouse tribute video (in 2008!), which featured the director editing a potential teaser scene from a read-through of an unproduced Phantasm V script.

Speculation immediately went through the roof.

It was happening!

Phantasm V was finally on its way!

And then…nothing happened.

Time went on and the possibility of a proper Phantasm V dwindled from inevitability to despair. Coscarelli continued to openly state that following his work on John Dies at the End, he wanted to “get something going in the Phantasm world,” having admitted to writing not just one Phantasm sequel script, but several, and stated, “it would be a shame not to realize any of that.” But, as has always plagued the Phantasm series up to this point, financing continued to be an issue, not to mention that phans had gotten used to Coscarelli’s non-committal hopeful statements and were sadly accustomed to dismissing them.

And then, in March of 2014…

It. Finally. Happened.


The teaser trailer for Phantasm V, called Phantasm: Ravager, was released. It exploded across the internet like a sawed-off four-barrel shotgun, causing all kinds of celebration, starting with the phans and ending with the most unlikely of sources. In a moment of utter surrealism, it was enthusiastically picked up by Entertainment Weekly, a move that didn’t mesh at all with their “we love anything that’s popular!” philosophy. The trailer, which featured global destruction, silver spheres the size of houses, and the return of Mike, Reggie, Jody, the Tall Man, and even the Lady in Lavender, not seen since the first film), naturally sent everyone into a fan-geek blast of exhilaration.

That exhilaration only lasted so long, because a disturbing new development came to light: Coscarelli had opted not to direct the newest installment, having handed over the reins to longtime collaborator David Hartman, an unproven director. This served as a somewhat disappointing blow to phans who shared the mindset that whatever Coscarelli had begun in 1979, it would be up to him to finish. That he remained on the sequel as a co-writer of the screenplay and a very hands-on producer helped to allay some of those fears, but for some, it wasn’t enough. Though phans were thrilled to receive any iteration of a new Phantasm film, some approached Ravager with a great sense of caution, and in the same way they were hesitant to laud Roger Avary’s unmade Phantasm script: because no matter how strange and unorthodox the Phantasm journey had been, and despite all of the questions posed since that first night-drenched hearse ride back in 1979, each entry had been written solely by Coscarelli. Because of this, some of the more ardent phans believed that whatever fragmented story he had been telling for the last forty years belonged exclusively to him, and to have handed off the mythos to another writer seemed very wrong. To some, it would've been better to get a shitty Phantasm V written/directed by Don Coscarelli than a fantastic Phantasm V written/directed by anyone else.

Still, the explosion of excitement the trailer caused couldn’t be ignored. The film wasn’t just in production, but had been fully shot in secret over the last few years. (Its existence can be tracked back at least as far as John Dies at the End, in which one character has a DVD for Phantasm: Ravager sitting next to his television.) Ravager was done and in the can, so it seemed like only a matter of time before solid release plans were formally announced.

More than one year later, the wait continued. Things were disconcertingly quiet over in the Phantasm camp, as the last word on the subject had been that Coscarelli and co. were “still trying to find distribution.” Speculation soon began on who would step up, with Anchor Bay/Starz and Shout! Factory being touted as the likeliest of candidates, being that they’ve both released video editions of the previous films in the past. Other rumors suggested Image Entertainment had been flirting with releasing Blu-ray editions of the Phantasm series, and so by default also had their hat in the ring. 

And then in December of 2014, Coscarelli and Hartman released a lovably dorky video teasing a bit more footage from the new entry, as if to touch base with phans and say, “Yeah, we know this is taking a while” and “No, we haven’t forgotten about the damn thing.”


Some interpreted this inability to secure distribution pointed to Phantasm: Ravager being an artistic disaster, and the longer it took for the film to see the light of day, the harder that fear became to refute. After all, why release a teaser trailer so soon in advance if the filmmakers weren’t confident it was close to completion and could easily find a home? (“Warning shots are bullshit,” Jody says while handing Mike a gun in the first Phantasm, and the phrase seems ironically appropriate.) That Ravager had issues requiring some minor-to-major post-production finessing were not an absurd assumption to make, but others preferred to think (and hope) that Coscarelli was instead exhibiting an inordinate amount of care over what may very well be the final Phantasm film. (Rumors suggest he’d already been offered a distribution deal and turned it down.) Sixteen years came and went between the release of Oblivion and Ravager's teaser trailer debut. Phans had already waited that long, and depending on which of them you asked, some said they could wait just a little bit longer…while others said they’d waited long enough. A lot of time had been lost thanks to the myriad of difficulties Coscarelli endured in trying to secure financing in the past, and on locating a studio with the vision and balls to take the risk on a lesser-exposed property with out-there concepts. That Sharknado and The Human Centipede have each become a trilogy, the former in just three years’ time, yet it’s taken nearly forty years for Phantasm to reach its fifth film, is at the least disappointing and at the most offensive.

With Ravager likely being the final installment of the long-running series (though Don recently had the loving audacity to muse on Phantasm VI), all phans were hoping it was the definitive sequel they’d been waiting for, and so certain expectations were in place. Series stalwarts know Coscarelli likes to fuck with his audience — to make them question nearly everything they see, and leave them wondering what was real. For nearly forty years, he’s triggered multitudes of questions. With the series' swan song, phans were hoping for some answers — phans who had been aching to find out just what the hell was going on in this universe.

And that's where it got dangerous.

Leading up to Phantasm: Ravager's release, I was hoping it would be a satisfying finale. I was hoping it felt familiar despite being entirely brand new. I was hoping it would look to the first and fourth entries for the heart of its story; to the second for an inspiring dose of action and that perfect blending of humor and terror; and to the third for a 100% free-to-do-whatever independent mentality. I was hoping that the final entry would successfully straddle that line between poetic ambiguity and satisfying revelation, because phans know Phantasm thrives on mystery. So was it finally time for some closure? Should phans finally know if everything Mike had seen and experienced been real, or if it was all just his psychosis — an escape into the muddied, morbid world he’s created inside his head to rebuke his own mortality?

Maybe it would've been best never knowing that for sure...but the sequel had finally arrived. 


No horror fan has ever had to endure such a long wait between sequels as Phantasm phans. Making it harder is that we can’t liken Phantasm to a more traditional horror series like Friday the 13th or A Nightmare on Elm Street. The simplicity of those films, though they vary in quality, don’t create the same kind of angst in between entries. Mini-arcs, one-offs, ret-cons, or now, reboots, comprise those series. Neither series told one overarching story, or featured the same creative team or repertoire of actors. And none of them made their fanbase wait eighteen years for the concluding entry.

Phantasm did.

Begun in 1979 as just a creepy, low budget horror tale set against the night, which found the Pearson brothers and their family friend, Reggie, squaring off against an evil from — another dimension? planet? world? time? existence? — their nightmares, Phantasm was never meant to become what it became. And no one seemed more surprised by that than its creator, Don Coscarelli.


Picking up where Oblivion left off (kind of), Ravager finds Reggie (Reggie Bannister) wandering the desert, his ice cream suit bloodied and torn from an unseen battle, looking for his ‘Cuda, or his friend Mike (A. Michael Baldwin), or a friendly face. But it also finds him in a nursing home, sat in a wheelchair, being comforted by Mike, who is telling him that he’s been diagnosed with dementia — that these “stories” about The Tall Man are, this time, Reggie’s delusions. And there’s yet another Reggie wandering his own desert, in his usual flannel and jeans garb. There are multiple Reggies, multiple Mikes. What is happening? How is this possible? Because much of this footage had been originally shot as the basis for webisodes called Reggie’s Tales over the course of 6-7 years, which were then co-opted by Ravager. (If you're wondering why Coscarelli didn't serve as director on Ravager, it's because these webisodes were all directed by special effects guru David Hartman, which weren't originally intended to be folded into a feature sequel.)

In what was promised to be the concluding chapter that would answer nearly all the questions posed by the series, Ravager is strangely experimental — to the point where the physical manifestation of alternate dimensions colliding with each other, which up to this point in the series had been merely theoretical, feels almost as if it were manufactured to purposely conjure confusion. The Phantasm series has always been willing to screw with its audience, leaving them to wonder what was real and what wasn’t, and it was through the films’ construction where that confusion felt earned and all part of the plan. But Ravager feels intent on flat-out mystifying its audience, injecting a sort of series ret-con that never feels like it were destined, but more like a response to the slow, organic change that has carried through the entire Phantasm series so far — the evolution of Reggie from supporting character to lead hero. Ravager suggests that the series has always been about Reggie, and though Reggie Bannister is a wonderful human being, and his on-screen Reggie is the kind of loyal, loving, guitar-strumming hippy friend we all wish we could have, the series was never about him. It was about the strange link between Mike Pearson and The Tall Man. How was it that this thirteen-year-old kid (at first) had the power and the knowledge to best an evil being from another world? And what did The Tall Man mean when he said he and Mike “have things to do” during Oblivion? Indeed, every entry of the Phantasm series reinforced the idea that there existed a special link between Mike and The Tall Man. Ravager, except for a single line during a confrontation between Reggie and the infamous tall boogey-alien, seems to have forgotten all that. Mike, though Baldwin is featured somewhat prominently, comes off as an afterthought — almost like a plot hole that Coscarelli and new director Hartman had to contend with in order to satisfy “the Reggie story.” And that, more than anything else about Ravager, feels very wrong.


Like all the other films in the series, Ravager is very ambitious. With eyes larger than its budget, Ravager wants to be the be-all, end-all flashbang ending to the series that the phans have been clamoring for since 1998 (and which seems to have borrowed elements from Pulp Fiction co-writer Roger Avary’s unproduced Phantasm’s End script). The problem is whatever budget Coscarelli and co. had couldn’t support that ambitious vision. From a production standpoint, Ravager feels instantly at odds with the series; its obvious digital shoot doesn’t mesh with the previous shot-on-film predecessors, including the lushly photographed Oblivion. None of the CGI, which is relied on far too often, looks convincing, and the sequences showing widespread hell-like destruction across entire cities look straight out of a video game. (By comparison, the original film’s technique of literally throwing silver sphere Christmas ornaments down a mausoleum hallway or hanging them from fishing line looks a damn sight better. It’s ironic that Coscarelli and J.J. Abrams embarked on a two-year journey to restore Phantasm and digitally erase all the “mistakes” and “tricks” with the special effects that had bothered Coscarelli for years — including that fishing line — but apparently he’s totally fine with the crappy effects in Ravager.)

The phan in you will want to ignore all this; the love you have for the series will want you to push it all aside and say, “They’re really going for it, aren’t they? Good for them!” But the phan in you also recognizes that, after eighteen years, you deserved better. You deserved something with a look beyond that of a Sy-Fy Channel original, or a production from The Asylum. You deserved Coscarelli being in the trenches with his audience and helming the last entry of the series he created, and for which he oversaw every entry. But really, what you deserved was Coscarelli deciding, “If we can’t do this right, we’re not going to do it at all.”

The Phantasm series has always posed a lot of questions, but Ravager is intent on posing all the wrong ones. Why reduce The Tall Man’s role from lead horror villain to a quasi-philosophical bargainer whom none of our protagonists seem especially fearful of confronting, relegating his role to man who lays in a bed or stands around? (He doesn’t even backhand anyone across the room! That’s, like, his signature move!) Why give this entry’s destruction of The Tall Man to an inconsequential character who was never involved in the series until this entry, robbing Mike and Reggie of their own final confrontation? Why bother bringing back Bill Thornbury (the series’ Jody Pearson), Kat Lester (Phantasm's Lady in Lavender) and Gloria Lynne Henry (Phantasm III’s beloved Rocky) for…that? (And why rob the phans of an on-screen reunion of Rocky and Reggie, being they spent all of Phantasm III together? They're in the same car but never share the same shot once. I mean, what the fuck!) Perhaps the most concerning of all: why has Coscarelli forgotten that Mike Pearson is the main character — the trigger around which the entire series had been constructed?


But it’s not all doom and gloom. There are sequences and moments in Ravager that really work. Reggie’s very first non-voiceover line of dialogue will have you laughing out loud, and his ongoing struggle to get laid concludes in the most appropriate way. The bond between our characters, especially Reggie and Mike, is as strong as ever. And how could it not be? They’ve been real-life family since before the first frame of the first Phantasm was ever shot. That final “real world” sequence between Reggie, Mike, and Jody — even though it feels at odds with the overall series story — still works on an emotional level, because we have been with these characters for forty years; we’ve grown older just as they’ve gown older, but throughout this time, we never lost touch with them, and we tagged along during their night-time adventures in Morningside, or Perigord, or Holtsville, or Death Valley.

In keeping with that longevity, seeing Angus Scrimm embody The Tall Man one last time (it’s fitting that his swan song was a return to the role which has earned him infinite infamy) is a delight, especially being that he may be older (although the film digitally de-ages him), but he hasn’t lost his edge, or his grasp on the character. Composer Christopher L. Stone has created the best musical score of the series since the first film, which somehow doesn’t sound cheap, but rather large, flourishing, and wide reaching. Hartman stages some moments of genuine eeriness as well as some exciting sequences, most of them having to do with high-speed chases on desert highways between the series’ beloved ‘Cuda and a swath of brain-drilling silver spheres. The scene set in the hospital that sees the “real” world and the possible dream world colliding with each other, with Mike tossing Reggie a gun to aerate the droves of gravers attacking him — while also fleeing reality — was beautifully done. And the ending — not the “real” ending, but the one that, oddly, seems more optimistic — was strikingly poetic, doing a fine job summarizing what the series has always been about: brotherhood, loyalty, and defiance in the face of death.

Was Phantasm: Ravager worth the wait? That’s a hard question to ask, and an even harder one to answer. Because at this point, it’s the phans who own the Phantasm series and no one else — not mainstream audiences, not critics, and not the casual horror crowd. Everything about the series is beyond those demographics’ criticisms. It’s up to the individual phan to determine whether Ravager was a fitting end to the long-running series, or a blown opportunity for the catharsis that Oblivion had the decency to temporarily provide, even within its fog of ambiguity. For this particular phan, eighteen years is a hell of a long wait to end up with something like PhantasmRavager.

Oct 27, 2019

20 ALTERNATIVE FILMS FOR HALLOWEEN NIGHT


Every year, sites like this one like to run their own take on the ultimate and comprehensive list of seasonally-appropriate flicks to watch on Halloween. And as an absolute Halloween devotee, I read every single one of these lists hoping to catch at least one new title to add to my ever-growing Halloween movie collection.

It’s very rare when that happens.

If you’re someone like me who’s a little tired of the norm, and of reading through lists that have John Carpenter’s Halloween as the inevitable number one, here’s a list of obscure, unknown, or less obvious choices to watch on Halloween night after the sun has set and the trick-or-treaters have disappeared (hopefully the non-lame ones who knocked on doors instead of peering into car trunks).

Halloween means something a little different to everyone, and everyone has their own little traditions of what they like to do, eat/drink, read, listen to, and watch during those last couple October weeks. Having said that, some of my own personal recommendations might not make a whole lot of Halloween sense, so be forewarned about the list to follow, which represents a culmination of years spent writing, reviewing, and blogging Halloween. There’s old stuff, new stuff, and cult classic stuff, so grab your Halloween candy and dive in.


The Woods


Director Lucky McKee made a big splash with his indie horror flick May back in 2002. The film – a Frankensteinian tale about a deeply lonely and withdrawn girl (which also takes place on and around Halloween) – became immediately beloved by horror fans everywhere looking for something new, and so they eagerly looked forward to McKee’s next title. Sadly, to some degree, The Woods doesn’t fully represent the film as McKee intended to make, though he does get full final credit. Whispers of studio meddling preceded the very delayed release, and after a couple years of sitting on the shelf, it was released quietly to video.

The film, set in the 1960s, focuses on a young and troubled teen named Heather (Agnes Bruckner) who is sent to live in an all-female boarding school in the middle of the woods to get her act together. While there, she butts heads with other students and members of the faculty, although one of them, Ms. Traverse (Patricia Clarkson), sees that Heather  is special…in the practical magic kind of way. Soon, Heather realizes that there’s much more going on at Falburn Academy than just reading, writing, and ‘rithmetic – something dangerously approaching witchcraft – and she learns she’s got two options: escape, or surrender her soul.

Even all the witchy stuff aside (although it’s a big boost, because witches = Halloween), The Woods drips in Halloween environment, and a large part of that is the very foliage-driven trees which surround their school (and in some cases, creep inside). The wardrobe choices even seem somewhat inspired by Nathaniel Hawthorne’s The Crucible, about witchcraft and mass hysteria sweeping through Salem, Massachusetts.

Ultimately, The Woods isn’t a rock solid production and the ending feels rushed – not just how we arrive there but the actual execution of it – but it does offer a fairly appropriate Halloween experience, some cleverly constructed scenes, an excellent performance from Patricia Clarkson, and of course, some Bruce Campbell.


The Houses October Built


Another quiet release comes in the form of this 2014 found-footage flick The Houses October Built, produced by Paranormal Activity’s Steven Schneider. The concept is simple enough: a group of friends who heart Halloween rent an RV and begin a cross-country tour to check out various haunts. Naturally, after going to one haunt in particular, an eerie, pint-sized haunt actor with a dreadfully creepy broken doll mask begins to follow them…as do her fellow haunt “actors.” The friends eventually find themselves forced to enter a very different kind of haunt — one that turns out to be real.

The Houses October Built isn’t a great film; in fact it probably hovers somewhere around satisfactory. As usual for found footage flicks, the characters aren’t particularly likable and the film spends just a bit too much time fucking off before getting to the fear parts. Having said that, The Houses October Built excels at the Halloween aesthetic, boasting several sequences where the camera follows our characters throughout many different haunts, offering a first-hand account of all the long-legged beasties that wait for them in the dark. It easily resurrects your own memories of having gone to such haunts in the past, and if you’re someone like me growing rapidly older and losing patience for standing in long lines just to pay $50 for a 20-minute scare, let The Houses October Built do all the work for you before removing it from your queue.


Lady in White


It’s Halloween, 1962, in Willowpoint Falls. Two bullies trick Frankie (Lukas Haas) into the classroom cloakroom and lock him in for a Halloween prank. After beating against the door, Frankie falls asleep…and later awakens when he hears the soft voice of a young girl. She’s in the closet with him, singing and dancing — and Frankie can see right through her. Soon her singing comes to an end, and she begins fighting off an invisible attacker who has slowly begun strangling her. Frankie passes out and later awakes on the floor of the cloakroom, his father before him. Frankie is taken home…with that same ghost girl following close behind him. Lady in White then unfolds as one big mystery with lots of small subplots figuring in, with young Frankie solving a years-old murder, but which puts him directly in the path of the murderer.

To be fair, Halloween is a device that kicks off the strange and twisty-turny events that make up Lady in White (it’s Christmastime exactly halfway through the film), but the supernatural elements are consistent enough to safely label it horror, and thus, appropriate for some Halloween watching. Not to mention that the first third of the film does feature leaf-strewn rural roads, and Main Street shop windows filled with decorations, costume-clad kids, and buckets of candy corn. As someone who has loved Halloween since I was a kid, seeing Lady in White at a young age, on Halloween, has permanently locked itself into my heart. What keeps me coming back isn’t only the machinations of the plot, the legitimacy of the characters, or the performances of the ensemble, but the healthy injection of nostalgia for which I yearn more and more as the years go by.

Lady in White isn’t a perfect film, but the ambiance it creates, and the feeling of childhood nostalgia it sets out to establish, is. (Read my full write-up on Lady in White.)


Pay the Ghost


Look, I know. Saying the name “Nicolas Cage” as it relates to films these days is like saying “McDonalds” when talking about cuisine. He makes an awful lot of garbage now, we know this. I know I do because I have to watch a lot of it. But quietly, in 2015, he made a little Halloween movie called Pay the Ghost, based on a short story of the same name by Tim Lebbon which appears in the gigantic Halloween anthology October Dreams. In the film, Mike Lawford’s (Cage) young son disappears in New York during a Halloween parade, leaving Mike to solve the mystery himself before his son’s case gets lost in the system. As he begins to sift through the clues, he stumbles upon a string of kids gone missing on previous Halloween nights, an ancient Celtic group very aware of the dangers of Halloween, and the powerful spirit of a witch bent on revenge.

Pay the Ghost is rare for a handful of reasons: one, it’s a small-scale/direct-to-video Nic Cage film that’s actually pretty good, and two, more importantly, it’s that rare Halloween-set film that takes place in a city environment. That may sound like a trivial detail to commend, but so many Halloween-inspired films are set in small towns, rural areas, and the suburbs; rarely do we get to see the big-city landscape dressed in Halloween lights, crepe paper, and decor. Plus the Halloween parade sequence is pretty satisfying.

It’s not just set dressing and the day of the year which make Pay the Ghost seasonally appropriate, but the film also includes modern day equivalents of age-old Halloween celebrations before it was ever called Halloween. The Celts, the sacrifice, the pre-Satanized version of the witch — these are deeply rooted in the origins of Halloween and they are fully on display here.

If you’ve bypassed Pay the Ghost a number of times because of Cage’s face on the poster, let this be the year you dive in and give it a shot. You may be in for a…treat? (Halloween!)


The Barn


Despite being a 2016 production, The Barn takes place on Halloween night, 1989, and feels every bit like it. After its excellent opening, which lays down the legend of Hallowed Jack, Candycorn Scarecrow, and the Boogeyman (aka the Miner), we cut to “the present” and meet our usual group of kids who will get into kid hijinks and come face-to-face with an array of evil Halloween spirits.

The Barn, the newest in a long line of throwback slasher films, has its heart in the right place, which allows it to transcend the problems that most low-budget filmmaking inevitably displays. If The Barn gets anything right, it’s the loyal devotion to Halloween. The first five minutes alone exude more October ambiance than all of Trick ‘r Treat, and the party store design of its movie maniacs easily call forth Conal Cochran’s trio of now-iconic masks from Halloween 3: Season of the Witch. When the screen is filled with costumed kids, cornfields, pumpkin patches, and those midwestern small town surroundings ripped straight from images conjured by the abstract term “Americana,” Halloween permeates through every square inch of the screen. That the legend of these monsters are told and retold through “ghost” stories — one of Halloween’s many traditions — elevates the Octoberness.

The Barn may not stand toe-to-toe with its Halloween-inspired brethren, but it’s a worthy addition to the sub-genre and a more-than-welcome guest at the yearly Halloween party. (Read my full write-up on The Barn.)


Extraordinary Tales


At some point, Edgar Allan Poe became synonymous with Halloween. And I’m totally cool with that. With Extraordinary Tales, five of Poe’s most famous stories are brought to life by very different animation techniques to help suit each story as well as stress the anthological nature of the project.

The Fall of the House of Usher kicks things off with its use of what looks to be wooden models, made both blocky and somewhat angular with heightened features. Christopher Lee provides the narration as well as the voices of the story’s sole two characters. The original text, much like the other stories to come, has been pared down, but also kept mostly intact. The Tell-Tale Heart switches to an all black-and-white aesthetic and is complemented by archival audio of Bela Lugosi. In terms of guest narrator impact, this one just might play the best, as the pops and hisses from the original recording (purposely left intact by the director) add an old-school charm and somehow helps to heighten the tension of this story. The Facts in the Case of Mr. Valedemar utilizes the most clever of animation techniques, implanting the story in an EC Comics-come-to-life design in which every panel is colored relying only on vivid comic book colors. The most surprising aspect of The Pit and the Pendulum is how much of a good job guest narrator Guillermo Del Toro does in bringing the story to life. His is not a voice one would typically think of in terms of narration, but he does a tremendous job in bringing a lot of emotion and tension to the story (and being that the story is about a man taken prisoner during the Spanish inquisition, he’s also an appropriate choice). The Masque of the Red Death caps off the anthology in beautiful watercolor and is largely narration-free. Roger Corman gets exactly one line in the entire thing, but the beauty of the images and how the camera moves about them more than aptly propels the story.

Extraordinary Tales has nothing Halloween about it, and except for The Fall of the House of Usher, none of the stories offer even a particularly October/autumnal experience. But, with this being in Poe territory, and with Extraordinary Tales being beautifully (and horrifically) realized, this is still an easy recommendation. (Read my full write-up on Extraordinary Tales.)


Boys in the Trees


Every year I do the same thing: I go to IMDB or Blu-ray.com’s search page, put “Halloween” in the keyword field, and sift through all the well-known titles and DTV garbage that inevitably follows. But I do this hoping to find some secret little film that slipped below my radar.

One year, it was Australia’s quiet indie Boys in the Trees.

It’s Halloween night, 1997, and a group of bawdy, troublemaking kids take to the streets to engage in teen pain-in-the-assness, including a campfire at a nearby cemetery. One of these numbers, Corey (Tobey Wallace), crosses paths with Jonah (Gulliver McGrath), a close friend from his past from whom he has grown estranged and who has since become a frequent target for Corey’s friends’ torments. The boys organically end up spending that Halloween night together, traversing dangers metaphysical, emotional, and very physical, resurrecting a painful past and confronting a very sad truth.

Boys in the Trees isn’t fully a horror film, and some might argue it’s not at all. It belongs equally to drama, fantasy, and thriller, as much as it does to horror. Tonally very similar to Donnie Darko, it plays almost like a darker update of Ray Bradbury’s The Halloween Tree, as it sees two young men grappling with death within the confines of a Halloween environment. Together they embark down streets dotted with illuminated jack-o-lanterns and trees decked with toilet paper as Jonah tells “ghost” stories about the houses and people they pass.

Boys in the Trees is a touch too long, its genre-hopping might frustrate those looking for something more straightforward, and there’s a strangely introduced aspect of sexual identity that doesn’t seem to go anywhere, but beyond that it’s a beautifully told and very atypical story that uses Halloween (and even Day of the Dead) in a strong manner to convey its themes.


The Monster Squad


There are two kinds of people: those who love The Monster Squad, and those who are total turds. Far, far superior to The Goonies, The Monster Squad is the quintessential kids-on-bikes film, the absolute precursor to Stranger Things, and the perfect kid-friendly horror title. Iconic classic monsters from the Universal monsters era (which were pared down to their generic versions to avoid a lawsuit) descend on a small names town in, led by Dracula (Duncan Regehr), in order to bring about the end of the world because of course he would. And since the adults are too busy caught up in their own adult bullshit, the kids have no choice but to take care of the threat themselves…these kids known as “The Monster Squad.”

I’ll be honest, The Monster Squad has nothing to do with Halloween, but damn it all if it’s not a perfect title to watch on Halloween, anyway. With a typically sardonic screenplay by Shane Black (Lethal Weapon), filled with all the gay slurs and body shaming that have since gone seriously out of style, The Monster Squad, though lacking Halloween iconography, at least embodies its spirit: facing down the terrors of the night with your childhood friends by your side while confronting your mortality. (Also, Frankenstein.)


Psychoville: “Halloween”


Don’t ask me what Psychoville is because, beyond it being a sarcastic and odd British television show, I have no idea. But during my yearly scouring, this title popped up, and without many other new options I figured I’d give it a go.

I was, again, pleasantly surprised.

Told in the anthology format, Psychoville: Halloween tells four different stories (not including the wraparound) mostly set on Halloween night. Psychoville derives from the more well known The League of Gentlemen, so that’s a good indicator of the kind of humor (dark, odd, and a little icky) you’ll be getting. As for the Halloween of it all, among the tales, a clown gets harassed by some eerie trick-or-treaters and a mother and son get picked up by a motorist on their way to a Halloween party who may or may not be a serial killer. The tales play out with your usual brand of Tales from the Crypt irony, but this time married to a helping of odd and absurd British humor that both complement and somehow heighten the fear. (That clown story, especially, is kinda spooky.)

Psychoville: Halloween is about 85% standalone, so you don’t fully need an understanding of the series to enjoy the stories, but because it also happens to be the season finale, it ends with a WTF cliffhanger that won’t make a lick of sense to you. My advice? Turn it off after the conclusion of the insane asylum wraparound.


The Town That Dreaded Sundown (2014)


In Texarkana, a revival showing of the original The Town That Dreaded Sundown is in full swing. Pretty Jami (Addison Timlin) isn’t really enjoying the morbid film, and her boyfriend Corey (Spencer Treat Clark, Unbreakable) notices and suggests they both get out of there. Get out of there they do – and end up in the desolate, tree-lined Lover’s Lane. After a few gropes and gooses, Jami spies someone standing off in the trees watching them – someone wearing a burlap sack, much like the killer in the film they had earlier been watching. The sack-wearing figure kills Corey and leaves Jami to escape. To confront her survivor’s guilt, Jami begins diving into the past in an attempt to solve the sixty-year-old murders of Texarkana.

This incarnation of The Town That Dreaded Sundown is an impressive feature debut by director Alfonso Gomez-Rejon. Dreamlike in its depiction and unrelenting in its bloodletting, it is a screaming example of how to make a good film based on preexisting material and still make it fresh, unique, and not just another cash grab (although the ending is an absolute copout).

If I wanted to be cheap, I’d say that The Town that Dreaded Sundown is a good Halloween night candidate because the killer wears a mask and it opens on Halloween night, but there’s more than that. Though the film really has nothing to do with Halloween, the very rural and cornfield-strewn Texarkana strikes the same tone as Haddonfield, Illinois throughout the Halloween series, and the strange, dreamy tone fits right in with Halloween’s strange, dreamy traditions. And okay, that the film opens on Halloween night and the killer wears a mask, well, that doesn’t hurt.

The Town that Dreaded Sundown is probably the least obvious title on this list, but also one of the worthiest.


WNUF Halloween Special


Purported to be “taped off of WNUF TV-28 on Halloween Night, 1987, this strange broadcast follows local news personality Frank Stewart and a team of paranormal researchers as they set out to prove that the abandoned Webber House – the site of ghastly murders – is actually haunted.”

The WNUF Halloween Special is a painstaking recreation of the following: a news broadcast, broken up by commercial breaks, which then leads into the actual “live” special, which is also broken up by commercial breaks. The movie itself is designed to look as if someone hit “record” midway through a news broadcast and let the tape capture everything that followed, and it’s obscenely clever. The WNUF Halloween Special is also peppered with numerous horror and Halloween homages: the haunted house’s murderous past echo that of the “Amityville horror;” the characters of Louis and Claire Berger are clearly based on Ed and Lorraine Warren (of recent dramatized fame in James Wan’s The Conjuring) who investigated the Amityville house, with Louis Berger being a purposeful recreation of legendary writer and Halloween enthusiast Ray Bradbury. There’s even a shout out to The Monster Squad’s Shadowbrook Road!

Important to note is that, despite the film’s marketing campaign, the WNUF Halloween Special is actually pretty hilarious. And it’s supposed to be, as it takes a page from the mockumentaries of Christopher Guest (Best in Show, Waiting for Guffman, etc.). More comedy than horror, the WNUF Halloween Special’s best aspect is its desire to resurrect a time in our not-so-historic history where things seemed purer — when people bought heavy metal compilation CDs or took in-store lessons on how to use “floppy discs” — and this forgotten time also includes Halloween, as our current society simply doesn’t seem to care as much about October 31st as it once did. WNUF Halloween Special has carved out a chunk of our lives, called it “Halloween,” and preserved it for all time. And for doing that, it’s beautiful. (Read my full write-up on WNUF Halloween Special.)


Millennium: “The Curse of Frank Black”


You might remember Millennium, The X-Files creator Chris Carter’s second series, a Red Dragon-ish thriller starring Lance Henriksen as a serial killer profiler working for the mysterious Millennium Group. Following a critically well received but not highly viewed first season, which was fairly grounded and straightforward, season 2 began exploring more paranormal themes in an effort to nab that X-Files audience. While this became the catalyst for Millennium sadly losing its way, it also directly led to episode 2×6, “The Curse of Frank Black,” which aired on Halloween night back in the dark ages of 1997.

Frank Black sits at home carving a jack-o-lantern and waiting for the right time to go pick up his daughter, Jordan, to take her trick-or-treating. Somewhere between grabbing his keys and sensing something a little bit off about this Halloween night, Frank sees the devil outside his home. And his nightmarish, unending Halloween night of terror begins, during which he recollects a terrifying Halloween past and sees that he’s in danger of it becoming his future.

“The Curse of Frank Black” is the creepiest episode across all three seasons of Millennium, heightened by its dark, windy, and foggy Halloween night weather. The Halloween ambiance is immense, along with its use of “ghost” stories, mischief, and the juxtaposition of fun Halloween scares and real, absolute danger. All that aside, the atmosphere is immensely effective and encompassing. It’s the type of night we Halloween enthusiasts wish for every year. On top of that is the creep factor: the brief few sightings of the devil are legitimately unnerving, and happenstance has Frank on foot in his old neighborhood where he stumbles across some teens egging the house he and his family lived in during happier times. Inside the empty house, he stumbles across more kids in the basement, spooking each other with ghost stories relating to someone from Frank’s past that died there.

For non-fans of the series, the episode is still a very effective watch. No, you won’t understand all the references and ins-and-outs, but for its mood, tone, and imagery alone, it’s a more than worthy Halloween night watch. (Read my full write-up on "The Curse of Frank Black.")


Hellions


Seventeen-year-old Dora Vogel (Chloe Rose) is having a bummer of a Halloween. Not only has she found out she’s pregnant, but a swath of demonic trick-or-treaters have descended upon her family’s isolated rural home intent on stealing her unborn baby. A one-location siege unfolds, with Dora fending off one attack after another from these costumed monster kids.

Hellions serves as a fun Halloween-infused action/horror hybrid, but also an allegory for Dora’s fears as a potential mother. That she finds herself battling evil children on the same day she finds out she’s pregnant is too on the nose to ignore, but soon the straightforwardness of the plot begins to dissipate and slowly transforms into a Lynchian nightmare, aided by the story’s surreal developments and the use of pink infrared film.

Hellions makes great use of the October aesthetic, littering the screen with pumpkin fields, Halloween decorations, and an army of deranged trick-or-treaters, and its very loose plot seems to be harvesting Halloween’s own history rooted in sacrifice and pagan worship. Every trick-or-treater’s design has the power to pulse with appropriate shiverage, and seeing them stand in crowds outside windows, in front of a flaming police cruiser, or idly on a swing set, is effortlessly eerie. Their manipulated childlike voices that whisper through their scarecrow burlap masks or oversized button-eyed doll faces cause the hair on the back of your neck to prick up.

Hellions isn’t quite a new minor Halloween classic, but it’s an interesting and worthy endeavor and deserves your fair chance. (Read my full write-up on Hellions.)


The Guest


Soldier David Collins shows up on the doorstep of the Peterson family, who are still reeling over the death of their soldier son, Caleb, to pass onto them Caleb’s premortem expression of his love. The Petersons invite David to stay with them until he can find a more permanent place to live. The always-smiling and perfectly polite David Collins, who inserts himself into the family’s lives, seems to be the perfect guy, until it’s revealed that he has an uncanny knack for killing — all, it would seem, without any hesitation or regret. It’s soon revealed that David Collins isn’t David Collins at all, and by the time everyone finds that out, it’s far too late, because he’s very, very dangerous.

Take the “living with the killer” concept popular in the 1990s, add the You’re Next team of writer Simon Barrett and director Adam Wingard and a healthy dose of 1992’s Universal Soldier, and you’ve got The Guest. That the film takes place at Halloween isn’t its only tie-in; The Guest is a hyper-violent and hyper-stylistic horror/thriller/action/comedy inspired by Carpenter’s late-’70s/early-’80s output, especially Halloween (and contains a fun nod to Halloween 3: Season of the Witch, the unfairly maligned, non-Michael Myers Halloween sequel). Collins embodies The Shape, including his soulless, expressionless demeanor, but this time, the mask he wears is that of humanity, and those around him can’t see him for what he really is.

The Guest offers a bit of counter-programming to your Halloween watching; it definitely satisfies in the horror department, but those wanting a little action will have an awesome time.


Kenny & Company


Don Coscarelli’s sophomore effort, Kenny & Company, is not an obvious choice for a Halloween movie. It’s actually not even a horror film. Instead, it’s about childhood – one fully formed by the freedom felt on Halloween night as you and your friends walked your neighborhood streets in your secret identities. It’s about the misadventures you got into, and the trouble you avoided (or nearly did). Coscarelli, most famously known for the Phantasm series, Bubba Ho-Tep and his newest, John Dies At the End, writes, produces, and directs this slice-of-life nostalgia piece about a small, nameless community in the Southern California suburbs, told through the eyes of the titular Kenny, in the week leading up to Halloween.

Refreshingly, the kids act, talk, and think like kids. And it all works to the intended comedic effect because it feels very real, and this includes the sequence in which the kids put on their Halloween costumes and go trick-or-treating, ending up at a neighborhood house’s garage of horrors. (It is during this sequence where the kids are pursued by a costumed man in the dark that inspired Coscarelli to go on to write and direct Phantasm, citing his extreme lack of enjoyment in watching his audience squirm in fear from the events occurring in that haunted garage.)

Is Kenny & Company a Halloween film? Not really—at least not in the traditional sense. But Halloween is on the film’s horizon, and it certainly nails that nostalgic look back at childhood, of which Halloween was a very big part. It wouldn’t be the first film you'd think to watch as we approach that late October day, but Halloween wasn’t only ever just scary, either. (Read my full appreciation for Kenny & Company.)


The Witch


After being excommunicated from their colony, a 1600s New England family journey to their new home in the middle of the woods to begin anew. But there’s something in the woods that doesn’t let them live in peace. And, at night, it comes for them — one by one.

The Witch isn’t interested in being a typical horror film. But that doesn’t mean it’s not interested in getting under your skin. It’s not a spoiler to say that this isn’t a case of “Is there a witch, or is it all in their heads?” The very real threat exists among this displaced, God-fearing family, looming over their new patchwork home in the woods like the night sky. Quick and hazy sightings of the force haunting them, rarely glimpsed but ever changing, heighten its malignancy. The thing going bump in the night is never made a primary on-screen force. It’s not hiding behind closet doors or hovering in the background of a mirror’s reflection. Its existence is felt in every frame, even if its visage is hardly sighted—a masterful accomplishment for any filmmaker, but especially writer/director Robert Eggers, making his directorial debut.

On its surface, The Witch has nothing to do with Halloween, but like The Woods, it still feels incredibly appropriate for some late-October watching. Something about colonial-era New England, the Salem Witch trials of Massachusetts — witchcraft in general — easily lends itself. As a bible thumper will be quick to remind you, Halloween has become “Satan’s holiday,” and boy oh boy does that make The Witch even more appropriate.

The Witch is very quiet and permeates with instant dread, and it’s classily and faithfully executed, but it’s not a Friday night party film like The Evil Dead. Not only does it make for an ideal Halloween film, but it makes for the final film of the night, when all is quiet, everyone’s gone to bed, and it’s just you, the silence, and the dark. (Read my full write-up on The Witch.)


Halloween 3: Season of the Witch


Once Michael Myers returned to the Halloween series, Halloween 3: Season of the Witch officially became the black-sheep of the franchise, but while its black-sheep status remains a fair label, it’s certainly not the turkey that many series fans like to say it is.

Halloween 3, lacking Michael Myers, instead features: Tom Atkins (rocking the mustache!), rumination on old Celtic beliefs/traditions as they pertain to Halloween, an evil corporation, Stonehenge, booby-trapped bug-filled Halloween masks, and, fuck yeah, robots. Here’s the thing, though, and hold onto your butts: While Halloween 3 is nowhere near a better film than the groundbreaking original (ha ha; lord, no), it does a far better job of incorporating the actual day of Halloween – and all the myths and iconography and history that come with it – directly into its storyline. We’re not just talking about some guy walking around in a mask on the day/night of Halloween and getting away with it because Halloween = masks. We’re talking about a revisitation of old-school Halloween; how it was celebrated and observed in lands foreign from our own; how the very idea of Halloween itself – one whose enduring popularity is credited to legions of children – is both the inspiration behind and the vehicle through which Halloween 3’s antagonist will carry forth his dastardly plan. If you know the legends and lore of Halloween, you know that the Halloween of today is a sanitized and watered-down version of what it used to be. It's this embracing of genuine Halloween that makes Season of the Witch an entertaining watch.

You might be looking at this selection and thinking, “How is this ‘obscure’ or ‘less obvious?'” If so, GOOD FOR YOU. Most Halloween series fans tend to hate Halloween 3, and these people tend to be awful. (Read my full appreciation for Halloween 3: Season of the Witch.)


Dark Night of the Scarecrow


It’s Halloween season in a nameless mid-western town where a young girl named Marylee and a simple-minded man named Bubba Ritter (Larry Drake) play together in the middle of a field. Bubba is harmless, but Otis (Charles Durning) and his cohorts believe he’s dangerous. After Marylee is viciously attacked by a dog, rumors spread that Bubba is to blame, so Otis gathers his hateful posse and heads out to the Ritter farm to exert some private justice. Bubba, attempting to hide within a scarecrow, is killed, and Otis and his posse are tried for Bubba’s murder. Without evidence, the men find themselves free, but then each of them begin seeing the Ritter farm scarecrow planted in the middle of their fields…before they’re picked off one by one at the hands of an unseen killer…perhaps by the ghost of Bubba himself.

Somehow, scarecrows have become infamous iconography of Halloween. Go to any Halloween party store and you’re likely to find a scarecrow mask or costume, or even a decapitated and blood-dripping scarecrow head (which makes no sense, but just go with it.) Despite this, the scarecrow has been used only moderately throughout horror cinema, which is a shame, because their visage is effortlessly creepy and could make for a good on-screen threat given the right approach. Dark Night of the Scarecrow is absolutely the best of this sub-genre, along with being one of the all-time greats in general.

In Dark Night of the Scarecrow, all the gruesomeness is left to your imagination. The men are killed, oh yes, and in imaginatively painful ways, but never on screen. It is old school in its execution because it is old school. And as the kids in town prepare for the Halloween dance, and as gusty, eerie winds pick up and blow dead leaves and trash cans down Main Street, the Halloween aesthetic will bring a smile to your face. (Read my full write-up on Dark Night of the Scarecrow.)


Ghostwatch


Ghostwatch is presented as a live BBC on-air special that spotlights an alleged haunted house on Foxhill Drive in London. The host of this show is Michael Parkinson, a well-known (and quite real) British journalist. Next to him sits Dr. Lin Pascoe, a parapsychologist who fervently believes that the spooky events occurring at Foxhill Drive are genuine signs of a haunting. And in the cursed house live the Early family; mother Pam and daughters Suzanne and Kim. Much like modern ghost-hunting shows of today, a camera crew enters the house to investigate the events the Early family claim to have been dealing with for months. Leading this crew is Sarah Greene, another well-known British personality. Sure enough, the house is haunted for real, and as the investigation unfolds, the events within the house steadily increase into utter chaos.

Ghostwatch is tremendous for many reasons, but most of all because it was planned, written, and executed simply to have something fun to play on Halloween night. Added to that, the Early family within their house still try to celebrate the night; the decorations are hung above the chimney with scare (haw haw), and the kids bob for apples in the kitchen. Outside, curious bystanders watching the production crew trade ghost stories about the house, or the surrounding areas, and one also very real TV personality, Craig Charles, cracks awful but awesome jokes about how difficult it would be to interview the Headless Horsemen because, “Where do you point the microphone?”

Ghostwatch caused a huge stir following its one and only airing because many viewers thought it was 100% real, despite the BBC’s many attempts before, during, and after the show’s airing to make sure people knew it was entirely scripted. It even led to a young viewer, who suffered psychological problems, to take his own life after he believed his house to be haunted by the same ghost featured in Ghostwatch, leaving a suicide note to his mother which read: “if there are ghosts, I will be … with you always as a ghost.” It’s for this reason that Ghostwatch has never aired again in England (or anywhere), although the “real” story behind the film — known as the Enfield Poltergeist — has been dramatized several times since then, most notably and recently in The Conjuring 2.

Ghostwatch has never enjoyed an official U.S. release, but you can watch the whole thing on Youtube. (Read my full write-up on Ghostwatch.)


The Halloween Tree


Author Ray Bradbury provided the teleplay adaptation of his novel (which earned him an Emmy award) and also provides the narration for his tale about a group of kids and the very mysterious Mr. Carapace Clavicle Moundshroud (Leonard Nimoy) pursuing the kids’ friend, Pip, across time and the world – from the pyramids of ancient Egypt to the cathedrals of Notre Dame – with each providing a bit of history on Halloween’s beginnings.

For obvious reasons, The Halloween Tree is essential Halloween watching, although it’s fallen into obscurity over the years since its award-winning release. Not just set on Halloween night, it’s a trip back to a real history that provides a perspective on how different cultures honor and celebrate death. (Both the novel and the film are an allegory for death.) This adaptation sees some minor changes from its novel, but the spirit of the story remains in place. Famed studio Hanna-Barbera provided the animation, and while it’s a reflection of the time it was made, it’s still beautiful to watch. Meanwhile, Nimoy does a good job with voicing Moundshroud, going for a strange, almost bird-like screeching voice instead of the deep baritone for which he was well known.

Regardless of when you discovered this movie – whether in your youth or your adulthood – it contains the power to enthrall and fill you with that certain kind of nostalgia that only usually happens by accident. But The Halloween Tree works in this regard. It will fill you with the kind of melancholy that only occurs when revisiting your childhood, but you’ll also laugh and maybe tear up as you watch these kids tumble through different lands and time periods, all in hopes of saving their friend. By the end, you’ll be wishing your friends were as loyal and devoted as Jenny the Witch, Ralph the Mummy, Wally the Monster, and Tom Skelton the you-know-what. (Read my full-write up on The Halloween Tree.)