If
David Cronenberg had a sense of humor, he would’ve made something like Dead Dicks. Pushing aside, of course,
the obvious connection that Dead Dicks
is a Canadian genre production, I’m actually focusing more on the large,
otherworldly, interdimensional vagina that’s growing out of the apartment wall modeled
after the opening that protrudes from James Woods in Cronenberg’s Videodrome, but which acts like Phantasm’s space gate. In the same way
that the Tall Man sees his comeuppance throughout the Phantasm series and a fresh copy of the Tall Man re-enters the
world through said space gate, removes his corpse, and takes over for him from
there, Richard (Heston Horwin) is caught in a never-ending cycle where he’s
desperate to end his own life inside his cramped apartment, but each time he
does, a fresh copy of him is borne from this giant vaginal opening in his
bedroom.
Written
and directed by first-time feature directors Chris Bavota and Lee Paula
Springer, Dead Dicks is a wild way
to break onto the scene, and that it’s being distributed by Philadelphia label
Artsploitation Films is both a minor victory for the filmmakers and a way of labeling
Dead Dicks as certainly outside the
norm. In case you’re unfamiliar with the label (and you should really dive deep
into their catalog if you are), Artsploitation Films releases uncompromising international
titles that defy genre conventions and will never be caught dead screening at
your local multiplex. While some of their titles veer way outside normality at
the expense of the story being told, their most successful titles are those
that play with strange and wild ideas while infusing their stories with real,
relatable, emotional backbones that make such wild ideas wholly approachable.
Germany’s Der Samurai, a previous
acquisition from the label, is a perfect example of this balance (and,
honestly, is a favorite of my own), and Dead
Dicks eagerly follows in its footsteps. A little bit horror, science
fiction, comedy, and drama, Dead Dicks
is obviously hard to categorize. What it very much is, however, is about something
– in this case, mental illness, depression, suicide, and how those things can
affect a family that’s not prepared to deal with it. Bearing the brunt of
Richie’s burden is his sister, Becca (Jillian Harris), who has spent her adult
life trying to offer support to her sullen brother but feels her patience
running out and wanting nothing more than to, for the first time, focus on her
own life. The giant vagina and an apartment filled with copies of Richie’s dead
body certainly puts the kibosh on that.
Based
on the collection of genres that it bandies about, it shouldn’t come as a
surprise that Dead Dicks’ tone gets
a little schizophrenic at times, exacerbated by inconsistencies with how
“serious” the characters are taking the very surreal events of the story during
certain times. Through a weakness in the writing or a strange choice to convey
Becca’s initial ambivalence over Richie’s shocking reveal, it’s hard to tell,
and harder still, whether or not to determine if this was intentional to
maintain the film’s point about a family’s failure to notice the warning signs
about suicidal behavior, but once we move beyond this initial point, the amount
of seriousness over the siblings’ surreal new reality begin to take centerstage,
which allows for moments of perfect humor to balance out the story’s darker
themes. Indeed, unlike most genre films, Dead
Dicks’ second act is the most effective in the film, allowing the audience
to settle into the film’s surreal concept and also allowing them to find humor
in the situation. (There’s a pretty great moment when Richie looks down at one
of his own dead bodies and laughs immaturely at how it looks – you’ll have to
see the film to understand why.)
Horwin
and Harris are capable leads, with Horwin having to do much of the emotional work.
He proves himself highly capable of carrying such heaviness in his performance
even in the midst of the R-rated cartoon his life has become, while Harris
struggles at times to offer a consistent performance. I wouldn’t ever describe
her role as being poorly presented, but she seems more comfortable with the
smaller moments than the ones dependent on dramatic bravado. (Her comedic
timing, however, is perfect.) Still, being that we’re dealing with low budget
filmmaking, the ensemble is up to the task in ways you might not expect from
reading the plot synopsis, and that goes for every performer. In keeping with
the wackiness, the last few moments of Dead
Dicks are, to be honest, befuddling, and I’m not sure how the ending will
land with most viewers (I’m still working it around in my head), but one thing
is for sure: if the out-there breakdown of Dead
Dicks’ plot appeals to the part of you that’s become bored with mainstream
genre filmmaking, then you’re already the intended audience and likely more
willing to put the extra work into determining what it all means. If you can
and do, be sure to drop me a line and tell me because I’m still in the dark.
The below is an archival piece that was originally published on Cut Print Film in 2016, parts of which have since been excerpted in author Dustin McNeill's book, Further Exhumed: The Strange Case of Phantasm: Ravager, the sequel toPhantasm Exhumed: The Unauthorized Companion. It has since been slightly updated, and concludes with a full review on the article's mooted Phantasm: Ravager.
[Contains spoilers for the Phantasm series. Run!]
“Seeing is easy. Understanding… that takes a little more time.”
— Phantasm III: Lord of the Dead
Since 1979, the Phantasm series has been both entertaining and baffling the brave and dedicated few willing to traverse its bumpy path of seemingly plothole-infested mythos and attempt to comprehend its bizarre storytelling. The original Phantasm, released at the height of the ’70s, came out of nowhere. Along with Phantasm, the decade had blessed horror-loving audiences with its most important additions since the Universal monsters of the 1930s: The Last House on the Left, The Exorcist, The Texas Chain Saw Massacre, Black Christmas, JAWS, Carrie, The Omen, Suspiria, Dawn of the Dead, Halloween, and Alien. There’s a reason why this decade is looked upon as the greatest for horror cinema: classics were born, and eventual franchises were in their infancy. The listed films boast more than fifty sequels, remakes, and television series, and to list the countless “homages” (read: rip offs) that would soon follow is nearly impossible.
However, as groundbreaking as each of these films may have been, each was linear, told in a traditional narrative, and except for Suspiria, were mostly decipherable. In a scenario that would soon become paramount to the horror genre, the films’ antagonists were clearly defined—be it flesh-and-blood monsters, undead, or from hell itself—and the conflicts, though greatly varied, unfolded in a straightforward fashion:
Michael Myers kills his sister one Halloween night for no particular reason. Fifteen years later, he returns home to kill again.
Carrie White, a social outcast at both school and home, begins to develop telekinetic powers in conjunction with her maturing sexuality.
The Sawyers, a family of inbred psychopaths, are economically hurt by the dismantling of their only means of support—the local slaughterhouse—so they turn to the next most viable source of food: human flesh.
To our protagonists who either eluded or subjugated their respective boogeymen, their confrontations seemed culled from their darkest nightmares...but did the films themselves feel like a nightmare? Were they filled with surreal images and out-there concepts? Did characters flee strange mechanical objects with lives of their own? Did they encounter otherworldly biological entities capable of changing physical form? Nope—not till 1979.
To the religious, the events of The Exorcist or The Omen aren’t unbelievable. To the Darwinian, the events of JAWS or Carrie could possibly happen. And let’s face it: if we’re playing fast and loose with history, The Texas Chain Saw Massacre already happened, while The Last House on the Left happens every day, in one form or another. But Phantasm was a strange journey for anyone watching, and it was unlike anything else the world had ever seen. Oh, sure, by this time, David Lynch’s Eraserhead was already two years old and had caused its audience to murmur “what the fuck?” on their way out of the theater, but unlike Eraserhead, Phantasm wasn’t cavorting as an art picture. Trailers sold it as some goofy B-movie about a killer mortician: young adults were stabbed in cemeteries, sex was had, breasts were flashed, and the young hero of the story was routinely dismissed by those around him. They were familiar tropes in familiar surroundings. To judge it from its marketing alone, it was just another “dead teenager” flick. Phantasm wasn’t supposed to be as surreal as it was…it had no right.
But it was. After gaining distribution by Avco Embassy, Phantasm would go on to gross $12 million ($43 million when adjusted for inflation) on its budget of $300,000. And these paying audiences were simply not prepared for the strange story unfurling before them.
Solidifying Phantasm’sindividuality is its bizarre blending of genres: straight-up supernatural horror peppered with elements of science fiction, fantasy, and bits of slasher. The hero is not an older man, distinguished with a PhD, nor a Roman Catholic priest armed with a briefcase of holy waters, religious texts, and his faith. The hero is thirteen-year-old Mike Pearson, mourning his recently deceased parents and living with his older brother, Jody. Precocious to the point of recklessness, he speeds on his motorbike across cemetery grounds or wanders through the main street of his town checking payphones for lost change...but he also investigates grave-robbing dwarves, mindless mortuary slaves, cut-off fingers that morph into monstrous insects, and self-driving hearses. And he does so because of what he sees one day while spying on a funeral for the film’s opening victim: the mortician—a very Tall Man—picking up the departed’s coffin by himself and sliding it easily back into the hearse before driving off with it. Understandably, Mike is perplexed, and he knows he’s got to find out everything he can about the owner/operator of Morningside Cemetery.
Phantasm then mushrooms into a wonderful cacophony of late-night escapades bathed in the dreamlike imagery by a young and unproven but inexplicably masterful Don Coscarelli. Over the course of two production years, an epic three-hour tale of good versus evil was completed, which was then pared down into the ninety-minute cut that lives today and which is mostly responsible for giving the film its strength. Scenes aren’t so much seamlessly attached with graceful fluidity as they are hastily stapled together, with a continuity-be-damned aesthetic accidentally achieved but entirely appropriate. Such juxtaposition would be jarring and distracting for your more traditional horror romp, but it felt right at home within the dreamy confines of Phantasm, where by design everything felt just the least bit…off. Random characters are introduced, such as Jody’s friend, Toby, or Myrtle, the Pearson house keeper, never to be seen again. Any sense of a physical timeline is nearly incomprehensible. Day becomes night becomes day, while offering no concrete idea as to how much time is passing. Such observations would be considered flaws in a film with a more traditional construct, and perhaps Phantasm itself is flawed for these same reasons, but it’s through these imperfections that the film embraces perfection.
As Mike dives deeper and deeper into the Morningside mystery, he learns some disturbing facts about the Tall Man: he might very well be an alien from another planet, or a demon from another dimension. The brown-robed dwarves often seen scurrying around the marble floors of the mortuary are his pint-sized slaves—corpses harvested from the cemetery and mausoleum. And don’t forget the silver sphere, equipped with an array of knives and drills, which patrols the halls of the mortuary with a reverberating hum—an image that would soon become synonymous with the Phantasm series.
Largely a parable about death, Phantasm presents a fascinating character study of an adolescent stunted by his overnight transformation from child to adult in the wake of parental demise. Forced to become a man based on sheer necessity, Mike has no choice but to investigate all the creepy goings-on at Morningside Cemetery by himself, much in the same way he has no choice but to, going forward, navigate a life lacking parental guidance—and both for the same reason: because except for his older brother, who is ready to blow town at a moment’s notice, Mike has essentially become orphaned during the most formative years of his young life. Such a presentation of a tragic figure is engaging and saddening in equal measures, and in the same way Ray Bradbury had the ability to convey intangible but detectable sadness obscured by clouds of nostalgia, Coscarelli writes and shoots Phantasm through the eyes of a young boy who on the surface is brave, forthright, and resourceful, but who on the inside is heartbroken over the death of his parents and terrified that he’s going to wake up one morning and find that his brother has abandoned him. If you sit down with an auditory eye and look beyond Phantasm’s more typical horror front, you’ll notice that the film is constructed by sequences in which the two brothers repeatedly separate: Mike leaves Jody to investigate; Jody leaves Mike to investigate; Jody locks Mike in his room; Jody drops off Mike at a friend’s antique store—and after every single time the brothers aren’t together, something awful happens. That right there is the heart of Phantasm: the fear of letting go.
Even with these thematics aside, this approach also allows Phantasm to show off some refreshingly antiquated political incorrectness, depicting a thirteen-year-old as swigging beer, driving muscle cars, shooting guns, building makeshift explosives, and cursing up a storm. (Speaking of political incorrectness, one of the most memorable lines in the film belongs to Jody, who dismisses all the strange noises Mike hears in the garage one night as he works on the undercarriage of the series’ legendary Hemi Barracuda as being “that retarded kid Timmy up the street.” Put this in any modern film and you’ll be issuing apology press releases long after it stops trending on Twitter.) What seems like a minor point to include in the midst of a discussion on thematics is actually fairly significant, as it somewhat summarizes the legacy of the Phantasm series in general: they just don’t make ’em like this anymore, and it’s getting harder and harder to do so.
Mike and Reggie, Pearson family friend, sit by the fireplace as Mike recounts this dream (aka the entire preceding film)—how scary it was, and how realistic it seemed. According to this brand new reality, Jody is dead—killed in a car wreck—and Reggie has become Mike’s guardian. Such a revelation, however shocking, remains secondary to another realization: Reggie, whom we had all witnessed killed in the climax of the film, is not only alive and well, but refuses to recognize the Tall Man as anything other than a figment of Mike’s imagination. He shows no signs of remembering the battle at Morningside Cemetery, nor the (mortal?) wounds he suffered. Mike fervently believes the Tall Man is real, but with Reggie being there when he otherwise shouldn’t, audiences exhale and settle back in their seats. It must’ve been a dream, after all—a nightmare concocted by Mike’s tortured mind to refute his brother’s death. Reggie suggests they get out of dodge for a while, so Mike runs up to his room to pack. It is there he finds the Tall Man, who it seems is real after all. But to what extent? How is it that the Tall Man can actually exist, yet nothing we had previously witnessed in the film seems to have happened? How can Mike know all about the Tall Man if it was all just a dream? Did anything we see truly take place? There is no time to analyze the enigmatic revelation of the Tall Man’s existence, as Mike is soon attacked and pulled through his closet mirror, screaming into the darkness beyond. And the amazing Phantasm theme—one which gives Halloween‘s own a run for its money—kicks in as the screen cuts to black.
It would be easy to point fingers and call this a cop-out ending, and if it had been any other film, it would be right to do so. But as an ending following Phantasm's bizarre occurrences, it was fucking poetry.
Audiences’ minds were blown and critics were baffled. How do you properly critique a film that could either be an artistic dreamlike masterpiece, or a muddled mess of incoherence—a film originally designed to be three hours, but which was whittled down into half that running time? What do you do with a story that, according to its own ending, never even happened…but at the same time…did?
Following these questions, the legacy of Phantasm was born. Three sequels would eventually follow over a span of twenty years, each written and directed by Coscarelli.
Phantasm II was released in 1988, nine years after the release of the original film. The Aliens of the franchise, Phantasm II is a no-holds-barred shoot ’em up that turns the action up to eleven. Because it was the only Phantasm film to receive a wide release from a major studio, artless suits ordered Coscarelli to cut out the dreamy imagery and surreal plot points that gave the original its reputation (and identity). Coscarelli obliged for the sake of his production. While still a great film, and cited by many as their favorite entry, many of the ideas Coscarelli wanted to include were left on the cutting room floor—along with actor A. Michael Baldwin, replaced by James LeGros at studio’s orders—and that’s a damn shame, because the absence of both are felt and missed.
Phantasm III: Lord of the Dead was originally meant to immediately follow Phantasm II, but wasn't released until 1994…and went direct-to-video after a very select release. With Coscarelli promised full artistic freedom this time around, the dreamlike state of the series returned in full force…and brought with it a lot of strange Evil Dead 2-esque comedy, as well as the very welcomed return of A. Michael Baldwin. While this entry turned off some longtime phans, Lord of the Dead introduced a lot of important ideas that carry through to the next entry and rewrite the relationship between Mike and the Tall Man as far back as the first film.
Flash forward to the following year: 1995. In a very strange and unexpected development, and now forever embedded in the Phantasm's series bizarre saga, screenwriter Roger Avary, fresh off his Oscar win for his work on Pulp Fiction, proudly announced he was going to write the be-all, end-all, kick-ass conclusion Phantasm sequel that the series deserved. Originally titled Phantasm 1999, then Phantasm: Millennium; then Phantasm: 2012 A.D.; then Phantasm 2013; and finally Phantasm’s End, the story was large in scope and introduced several new characters to fight alongside Reggie, the main-man who’d organically inherited the role of hero throughout the Phantasm series. In Avary’s script, the majority of the U.S. had been turned into a quarantined contaminated zone where the Tall Man thrived and continued his scheme to take over the world, with a legion of the undead under his power. While Coscarelli was enthusiastic about the story, he was unable to find a studio willing to finance such an ambitious project birthed from what had long been considered a cult series. Coscarelli’s consolation prize was to write his own sequel script, which would become the official fourth installment of the franchise, Phantasm IV: Oblivion, hoping to shelve Avary’s script for later use, and perhaps for the series’ final bow.
Phantasm IV: Oblivion was released in 1998 and for a long time seemed to signal the end of the Phantasm series. Every subsequent sequel following the original’s release found Coscarelli forced to work with diminishing budgets, relegating him to try another tactic for this particular entry: sifting through that ninety minutes of unused footage from the original Phantasm shoot to find cut scenes or new revelations that could add to the mythos, which he then weaved into a fresh story—one which found Mike Pearson hurtling alone into the desert in an attempt to escape the Tall Man-induced transformation happening inside him. Failed suicide attempts, memories thought lost, and a last minute deus ex machina involving Mike’s brother, Jody—all allowed Coscarelli to dip into the past and unearth footage to carry his saga to its conclusion. No ongoing series had ever, and likely will never, attempt such a maneuver.
Phantasm IV: Oblivion successfully returned to the nightmarish elements and intimate restraint of the first film, but even in its attempts to continue explaining the myth of the Tall Man, would only produce more questions. Despite its very finite ending that definitely stated “this is the end of the journey,” some phans were left feeling unsatisfied, and thanks to that conclusion’s slight tease of further adventures, they hoped more would soon come.
Reggie Bannister, the hot-as-love bad-ass who would go on to become the face of the series—even more so than the Tall Man himself—told Fangoria on the release of Phantasm: Oblivion: “This could very well be the last one…but then again, every one could have been the last one.” For years following the release of the “final” Phantasm, phans hoped for one last battle between good and evil—and it’s one Coscarelli had been diligently promising ever since Oblivion hit video. Much like the Tall Man himself, the prospect of a Phantasm V just wouldn’t die.
Following the release of Oblivion, rumors of Phantasm V infected the Internet for years, none of which came to fruition:
Roger Avary’s Phantasm 1999 script would finally be dusted off for the epic conclusion the series deserved.
Ice cream man and Phantasm hero Reggie Bannister had written his own Phantasm script centered around two remaining cities in an otherwise barren wasteland of the United States.
Bruce Campbell would star in a Phantasm V variation…alongside a monkey.
Writer Stephen Romano had pitched Phantasm Forever, said to begin with Mike waking from a years-long coma to find he’s being treated by Dr. Morningside, who in actuality is the Tall Man in disguise, as well as a scene including a confrontation between the two actors to have played Mike throughout the series: A. Michael Baldwin and James LeGros.
Phantasm V wasn’t going to happen at all, but instead the series would be remade into a new trilogy by New Line Cinema.
Phantasm V would happen…in 3D.
Phantasm V would be made…intermittently, in the form of webisodes called “Reggie’s Tales.”
Throughout these misleading years, Coscarelli felt obligated to keep the lighthouse burning for another entry, and in an unprecedented move, actually told a major studio, “No, you can’t remake Phantasm because,” basically, “you’ll fuck it up.” Being not just the creator of the series but the father of the phans meant having to go to bat for them while delivering years and years of bad news. He grew used to releasing public statements that dismissed any and all rumors of an impending Phantasm V, and with each denial, phans’ hopes were crushed just a bit more. He also didn’t help by adding fuel to the fire when he released this Alamo Drafthouse tribute video (in 2008!), which featured the director editing a potential teaser scene from a read-through of an unproduced Phantasm V script.
Speculation immediately went through the roof.
It was happening!
Phantasm V was finally on its way!
And then…nothing happened.
Time went on and the possibility of a proper Phantasm V dwindled from inevitability to despair. Coscarelli continued to openly state that following his work on John Dies at the End, he wanted to “get something going in the Phantasm world,” having admitted to writing not just one Phantasm sequel script, but several, and stated, “it would be a shame not to realize any of that.” But, as has always plagued the Phantasm series up to this point, financing continued to be an issue, not to mention that phans had gotten used to Coscarelli’s non-committal hopeful statements and were sadly accustomed to dismissing them.
And then, in March of 2014…
It. Finally. Happened.
The teaser trailer for Phantasm V, called Phantasm: Ravager, was released. It exploded across the internet like a sawed-off four-barrel shotgun, causing all kinds of celebration, starting with the phans and ending with the most unlikely of sources. In a moment of utter surrealism, it was enthusiastically picked up by Entertainment Weekly, a move that didn’t mesh at all with their “we love anything that’s popular!” philosophy. The trailer, which featured global destruction, silver spheres the size of houses, and the return of Mike, Reggie, Jody, the Tall Man, and even the Lady in Lavender, not seen since the first film), naturally sent everyone into a fan-geek blast of exhilaration.
That exhilaration only lasted so long, because a disturbing new development came to light: Coscarelli had opted not to direct the newest installment, having handed over the reins to longtime collaborator David Hartman, an unproven director. This served as a somewhat disappointing blow to phans who shared the mindset that whatever Coscarelli had begun in 1979, it would be up to him to finish. That he remained on the sequel as a co-writer of the screenplay and a very hands-on producer helped to allay some of those fears, but for some, it wasn’t enough. Though phans were thrilled to receive any iteration of a new Phantasm film, some approached Ravager with a great sense of caution, and in the same way they were hesitant to laud Roger Avary’s unmade Phantasm script: because no matter how strange and unorthodox the Phantasm journey had been, and despite all of the questions posed since that first night-drenched hearse ride back in 1979, each entry had been written solely by Coscarelli. Because of this, some of the more ardent phans believed that whatever fragmented story he had been telling for the last forty years belonged exclusively to him, and to have handed off the mythos to another writer seemed very wrong. To some, it would've been better to get a shitty Phantasm V written/directed by Don Coscarelli than a fantastic Phantasm V written/directed by anyone else.
Still, the explosion of excitement the trailer caused couldn’t be ignored. The film wasn’t just in production, but had been fully shot in secret over the last few years. (Its existence can be tracked back at least as far as John Dies at the End, in which one character has a DVD for Phantasm: Ravager sitting next to his television.) Ravager was done and in the can, so it seemed like only a matter of time before solid release plans were formally announced.
More than one year later, the wait continued. Things were disconcertingly quiet over in the Phantasm camp, as the last word on the subject had been that Coscarelli and co. were “still trying to find distribution.” Speculation soon began on who would step up, with Anchor Bay/Starz and Shout! Factory being touted as the likeliest of candidates, being that they’ve both released video editions of the previous films in the past. Other rumors suggested Image Entertainment had been flirting with releasing Blu-ray editions of the Phantasm series, and so by default also had their hat in the ring.
And then in December of 2014, Coscarelli and Hartman released a lovably dorky video teasing a bit more footage from the new entry, as if to touch base with phans and say, “Yeah, we know this is taking a while” and “No, we haven’t forgotten about the damn thing.”
Some interpreted this inability to secure distribution pointed to Phantasm: Ravager being an artistic disaster, and the longer it took for the film to see the light of day, the harder that fear became to refute. After all, why release a teaser trailer so soon in advance if the filmmakers weren’t confident it was close to completion and could easily find a home? (“Warning shots are bullshit,” Jody says while handing Mike a gun in the first Phantasm, and the phrase seems ironically appropriate.) That Ravager had issues requiring some minor-to-major post-production finessing were not an absurd assumption to make, but others preferred to think (and hope) that Coscarelli was instead exhibiting an inordinate amount of care over what may very well be the final Phantasm film. (Rumors suggest he’d already been offered a distribution deal and turned it down.) Sixteen years came and went between the release of Oblivion and Ravager'steaser trailer debut. Phans had already waited that long, and depending on which of them you asked, some said they could wait just a little bit longer…while others said they’d waited long enough. A lot of time had been lost thanks to the myriad of difficulties Coscarelli endured in trying to secure financing in the past, and on locating a studio with the vision and balls to take the risk on a lesser-exposed property with out-there concepts. That Sharknado and The Human Centipede have each become a trilogy, the former in just three years’ time, yet it’s taken nearly forty years for Phantasm to reach its fifth film, is at the least disappointing and at the most offensive.
With Ravager likely being the final installment of the long-running series (though Don recently had the loving audacity to muse on Phantasm VI), all phans were hoping it was the definitive sequel they’d been waiting for, and so certain expectations were in place. Series stalwarts know Coscarelli likes to fuck with his audience — to make them question nearly everything they see, and leave them wondering what was real. For nearly forty years, he’s triggered multitudes of questions. With the series' swan song, phans were hoping for some answers — phans who had been aching to find out just what the hell was going on in this universe.
And that's where it got dangerous.
Leading up to Phantasm: Ravager's release, I was hoping it would be a satisfying finale. I was hoping it felt familiar despite being entirely brand new. I was hoping it would look to the first and fourth entries for the heart of its story; to the second for an inspiring dose of action and that perfect blending of humor and terror; and to the third for a 100% free-to-do-whatever independent mentality. I was hoping that the final entry would successfully straddle that line between poetic ambiguity and satisfying revelation, because phans know Phantasm thrives on mystery. So was it finally time for some closure? Should phans finally know if everything Mike had seen and experienced been real, or if it was all just his psychosis — an escape into the muddied, morbid world he’s created inside his head to rebuke his own mortality?
Maybe it would've been best never knowing that for sure...but the sequel had finally arrived.
No horror fan has ever had to endure such a long wait between sequels as Phantasm phans. Making it harder is that we can’t liken Phantasm to a more traditional horror series like Friday the 13th or A Nightmare on Elm Street. The simplicity of those films, though they vary in quality, don’t create the same kind of angst in between entries. Mini-arcs, one-offs, ret-cons, or now, reboots, comprise those series. Neither series told one overarching story, or featured the same creative team or repertoire of actors. And none of them made their fanbase wait eighteen years for the concluding entry.
Phantasm did.
Begun in 1979 as just a creepy, low budget horror tale set against the night, which found the Pearson brothers and their family friend, Reggie, squaring off against an evil from — another dimension? planet? world? time? existence? — their nightmares, Phantasm was never meant to become what it became. And no one seemed more surprised by that than its creator, Don Coscarelli.
Picking up where Oblivion left off (kind of), Ravager finds Reggie (Reggie Bannister) wandering the desert, his ice cream suit bloodied and torn from an unseen battle, looking for his ‘Cuda, or his friend Mike (A. Michael Baldwin), or a friendly face. But it also finds him in a nursing home, sat in a wheelchair, being comforted by Mike, who is telling him that he’s been diagnosed with dementia — that these “stories” about The Tall Man are, this time, Reggie’s delusions. And there’s yet another Reggie wandering his own desert, in his usual flannel and jeans garb. There are multiple Reggies, multiple Mikes. What is happening? How is this possible? Because much of this footage had been originally shot as the basis for webisodes called Reggie’s Tales over the course of 6-7 years, which were then co-opted by Ravager. (If you're wondering why Coscarelli didn't serve as director on Ravager, it's because these webisodes were all directed by special effects guru David Hartman, which weren't originally intended to be folded into a feature sequel.)
In what was promised to be the concluding chapter that would answer nearly all the questions posed by the series, Ravager is strangely experimental — to the point where the physical manifestation of alternate dimensions colliding with each other, which up to this point in the series had been merely theoretical, feels almost as if it were manufactured to purposely conjure confusion. The Phantasm series has always been willing to screw with its audience, leaving them to wonder what was real and what wasn’t, and it was through the films’ construction where that confusion felt earned and all part of the plan. But Ravager feels intent on flat-out mystifying its audience, injecting a sort of series ret-con that never feels like it were destined, but more like a response to the slow, organic change that has carried through the entire Phantasm series so far — the evolution of Reggie from supporting character to lead hero. Ravager suggests that the series has always been about Reggie, and though Reggie Bannister is a wonderful human being, and his on-screen Reggie is the kind of loyal, loving, guitar-strumming hippy friend we all wish we could have, the series was never about him. It was about the strange link between Mike Pearson and The Tall Man. How was it that this thirteen-year-old kid (at first) had the power and the knowledge to best an evil being from another world? And what did The Tall Man mean when he said he and Mike “have things to do” during Oblivion? Indeed, every entry of the Phantasm series reinforced the idea that there existed a special link between Mike and The Tall Man. Ravager, except for a single line during a confrontation between Reggie and the infamous tall boogey-alien, seems to have forgotten all that. Mike, though Baldwin is featured somewhat prominently, comes off as an afterthought — almost like a plot hole that Coscarelli and new director Hartman had to contend with in order to satisfy “the Reggie story.” And that, more than anything else about Ravager, feels very wrong.
Like all the other films in the series, Ravager is very ambitious. With eyes larger than its budget, Ravager wants to be the be-all, end-all flashbang ending to the series that the phans have been clamoring for since 1998 (and which seems to have borrowed elements from Pulp Fiction co-writer Roger Avary’s unproduced Phantasm’s End script). The problem is whatever budget Coscarelli and co. had couldn’t support that ambitious vision. From a production standpoint, Ravager feels instantly at odds with the series; its obvious digital shoot doesn’t mesh with the previous shot-on-film predecessors, including the lushly photographed Oblivion. None of the CGI, which is relied on far too often, looks convincing, and the sequences showing widespread hell-like destruction across entire cities look straight out of a video game. (By comparison, the original film’s technique of literally throwing silver sphere Christmas ornaments down a mausoleum hallway or hanging them from fishing line looks a damn sight better. It’s ironic that Coscarelli and J.J. Abrams embarked on a two-year journey to restore Phantasm and digitally erase all the “mistakes” and “tricks” with the special effects that had bothered Coscarelli for years — including that fishing line — but apparently he’s totally fine with the crappy effects in Ravager.)
The phan in you will want to ignore all this; the love you have for the series will want you to push it all aside and say, “They’re really going for it, aren’t they? Good for them!” But the phan in you also recognizes that, after eighteen years, you deserved better. You deserved something with a look beyond that of a Sy-Fy Channel original, or a production from The Asylum. You deserved Coscarelli being in the trenches with his audience and helming the last entry of the series he created, and for which he oversaw every entry. But really, what you deserved was Coscarelli deciding, “If we can’t do this right, we’re not going to do it at all.”
The Phantasm series has always posed a lot of questions, but Ravager is intent on posing all the wrong ones. Why reduce The Tall Man’s role from lead horror villain to a quasi-philosophical bargainer whom none of our protagonists seem especially fearful of confronting, relegating his role to man who lays in a bed or stands around? (He doesn’t even backhand anyone across the room! That’s, like, his signature move!) Why give this entry’s destruction of The Tall Man to an inconsequential character who was never involved in the series until this entry, robbing Mike and Reggie of their own final confrontation? Why bother bringing back Bill Thornbury (the series’ Jody Pearson), Kat Lester (Phantasm'sLady in Lavender) and Gloria Lynne Henry (Phantasm III’s beloved Rocky) for…that? (And why rob the phans of an on-screen reunion of Rocky and Reggie, being they spent all of Phantasm III together? They're in the same car but never share the same shot once. I mean, what the fuck!) Perhaps the most concerning of all: why has Coscarelli forgotten that Mike Pearson is the main character — the trigger around which the entire series had been constructed?
But it’s not all doom and gloom. There are sequences and moments in Ravager that really work. Reggie’s very first non-voiceover line of dialogue will have you laughing out loud, and his ongoing struggle to get laid concludes in the most appropriate way. The bond between our characters, especially Reggie and Mike, is as strong as ever. And how could it not be? They’ve been real-life family since before the first frame of the first Phantasm was ever shot. That final “real world” sequence between Reggie, Mike, and Jody — even though it feels at odds with the overall series story — still works on an emotional level, because we have been with these characters for forty years; we’ve grown older just as they’ve gown older, but throughout this time, we never lost touch with them, and we tagged along during their night-time adventures in Morningside, or Perigord, or Holtsville, or Death Valley.
In keeping with that longevity, seeing Angus Scrimm embody The Tall Man one last time (it’s fitting that his swan song was a return to the role which has earned him infinite infamy) is a delight, especially being that he may be older (although the film digitally de-ages him), but he hasn’t lost his edge, or his grasp on the character. Composer Christopher L. Stone has created the best musical score of the series since the first film, which somehow doesn’t sound cheap, but rather large, flourishing, and wide reaching. Hartman stages some moments of genuine eeriness as well as some exciting sequences, most of them having to do with high-speed chases on desert highways between the series’ beloved ‘Cuda and a swath of brain-drilling silver spheres. The scene set in the hospital that sees the “real” world and the possible dream world colliding with each other, with Mike tossing Reggie a gun to aerate the droves of gravers attacking him — while also fleeing reality — was beautifully done. And the ending — not the “real” ending, but the one that, oddly, seems more optimistic — was strikingly poetic, doing a fine job summarizing what the series has always been about: brotherhood, loyalty, and defiance in the face of death.
Was Phantasm: Ravager worth the wait? That’s a hard question to ask, and an even harder one to answer. Because at this point, it’s the phans who own the Phantasm series and no one else — not mainstream audiences, not critics, and not the casual horror crowd. Everything about the series is beyond those demographics’ criticisms. It’s up to the individual phan to determine whether Ravager was a fitting end to the long-running series, or a blown opportunity for the catharsis that Oblivion had the decency to temporarily provide, even within its fog of ambiguity. For this particular phan, eighteen years is a hell of a long wait to end up with something like Phantasm: Ravager.
[This review contains spoilers for Phantasm: Ravager.]
No horror fan has ever had to endure such a long wait between sequels as Phantasm phans. Making it harder is that we can’t liken Phantasm to a more traditional horror series like Friday the 13th or A Nightmare on Elm Street. The simplicity of those films, though they vary in quality, don’t create the same kind of angst in between entries. Mini-arcs, one-offs, ret-cons, or now, reboots, comprise those series. Neither series told one over-arcing story, or featured the same creative team or repertoire of actors. And none of them made their fanbase wait eighteen years for the concluding entry.
Phantasm did.
Begun in 1979 as just a creepy, low budget horror tale set against the night, which found the Pearson brothers and their family friend, Reggie, squaring off against an evil from — another dimension? planet? world? time? existence? — their nightmares, Phantasm was never meant to become what it became. And no one seemed more surprised by that than its creator, Don Coscarelli (Bubba Ho-Tep; John Dies at the End).
The Phantasm series would continue down a strange path, its trajectory constantly changing. Phantasm II, the only sequel to be funded and released by a major studio, jettisoned the more dreamlike aspects of the series that would have confused mainstream audiences. Phantasm III: Lord of the Dead was shot independently, which revisited those dreamlike aspects with a vengeance. Phantasm IV: Oblivion was shot with the same mindset, but with a twist: a large portion of the film was assembled using cut footage from the very first Phantasm, leaving its modern-day characters to look back on their memories that didn’t jive with their realities. It was a beautiful and frustrating experiment that further clouded the waters of the Phantasm mythos, leaving it all in the hands of the phan to determine what really happened.
Eighteen years later, after a couple false starts, rumored projects, nearly a New Line Cinema-funded remake-trilogy of the series, and a lot of post-trailer announcement dead air, Phantasm: Ravager is here — for better or worse.
Picking up where Oblivion left off (kind of), Ravager finds Reggie (Reggie Bannister) wandering the desert, his ice cream suit bloodied and torn from an unseen battle, looking for his ‘Cuda, or his friend Mike (A. Michael Baldwin), or a friendly face. But it also finds him in a nursing home, sat in a wheelchair, being comforted by Mike, who is telling him that he’s been diagnosed with dementia — that these “stories” about The Tall Man are, this time, Reggie’s delusions. And there’s yet another Reggie wandering his own desert, in his usual flannel and jeans garb. There are multiple Reggies, multiple Mikes. What is happening? How is this possible?
Because much of this footage had been originally shot as the basis for webisodes called Reggie’s Tales over the course of 6-7 years, which were then co-opted by Ravager. (If you're wondering why Coscarelli didn't serve as director on Ravager, it's because these webisodes were all directed by special effects guru David Hartman, which weren't originally intended to be folded into a feature sequel.)
In what was promised as the concluding chapter that would answer nearly all the questions posed by the series, Ravager is strangely experimental — to the point where the physical manifestation of alternate dimensions colliding with each other, which up to this point in the series had been merely theoretical, feels almost as if it were manufactured to purposely conjure confusion. The Phantasm series has always been willing to screw with its audience, leaving them to wonder what was real and what wasn’t, and so far, it was through the films’ construction where that confusion felt earned and all part of the plan. But Ravager feels intent on flat-out mystifying its audience, injecting a sort of series ret-con that never feels like it were destined, but more like a response to the slow, organic change that has carried through the entire Phantasm series so far — the evolution of Reggie from supporting character to lead hero. Ravager suggests that the series has always been about Reggie, and though Reggie Bannister is a wonderful human being, and his on-screen Reggie is the kind of loyal, loving, guitar-strumming hippy friend we all wish we could have, the series was never about him. It was about the strange link between Mike Pearson and The Tall Man. How was it that this thirteen-year-old kid (at first) had the power and the knowledge to best an evil being from another world? And what did The Tall Man mean when he said he and Mike “have things to do” during Oblivion? Indeed, every entry of the Phantasm series reinforced the idea that there existed a special link between Mike and The Tall Man. Ravager, except for a single line during a confrontation between Reggie and the infamous tall boogey-alien, seems to have forgotten all that. Mike, though Baldwin is featured somewhat prominently, comes off as an afterthought — almost like a plot hole that Coscarelli and new director Hartman had to contend with in order to satisfy “the Reggie story.” And that, more than anything else about Ravager, feels very wrong.
Like all the other films in the series, Ravager is very ambitious. With eyes larger than its budget, Ravager wants to be the be-all, end-all flashbang ending to the series that the phans have been clamoring for since 1998 (and which seems to have borrowed elements from Pulp Fiction co-writer Roger Avary’s unproduced Phantasm’s End script). The problem is whatever budget Coscarelli and co. had couldn’t support that ambitious vision. From a production standpoint, Ravager feels instantly at odds with the series; its obvious digital shoot doesn’t mesh with the previous shot-on-film predecessors, including the lushly photographed Oblivion. None of the CGI, which is relied on far too often, looks convincing, and the sequences showing widespread hell-like destruction across entire cities look straight out of a video game. (By comparison, the original film’s technique of literally throwing silver sphere Christmas ornaments down a mausoleum hallway, or hanging them from fishing line, look a damn sight better. It’s ironic that Coscarelli and J.J. Abrams embarked on a two-year journey to restore Phantasm and digitally erase all the “mistakes” and “tricks” with the special effects that bothered Coscarelli for years — including that fishing line — but apparently he’s totally fine with the effects in Ravager.)
The phan in you will want to ignore all this; the love you have for the series will want you to push it all aside and say, “they’re really going for it, aren’t they? Good for them!” But the phan in you also recognizes that, after eighteen years, you deserved better. You deserved something with a look beyond that of a Sy-Fy Channel original, or a production from The Asylum. You deserved Coscarelli being in the trenches with his audience and himself helming the last entry of the series he created, and for which he oversaw every entry. But really, what you deserved was Coscarelli deciding, “if we can’t do this right, we’re not going to do it at all.”
The Phantasm series has always posed a lot of questions, but Ravager poses the wrong ones. Why reduce The Tall Man’s role from lead horror villain to a quasi-philosophical bargainer whom none of our protagonists seem especially fearful of confronting, relegating his role to man who lays in a bed or stands around? (He doesn’t even backhand anyone across the room! That’s, like, his signature move!) Why give this entry’s destruction of The Tall Man to an inconsequential character who was never involved in the series until this entry, robbing Mike and Reggie of their own final confrontation? Why bother bringing back Bill Thornbury (the series’ Jody Pearson), Kat Lester (Phantasm‘s Lady in Lavender) and Gloria Lynne Henry (Phantasm III’s beloved Rocky) for…that? (And why rob the phans of an on-screen reunion of Rocky and Reggie, being they spent all of Phantasm III together? They're in the same car but never share the same shot once. I mean, what the fuck!) And perhaps the most concerning of all, why has Coscarelli forgotten that Mike Pearson is the main character — the trigger around which the entire series has been constructed?
But it’s not all doom and gloom, however. There are sequences and moments in Ravager that really work. Reggie’s very first non-voiceover line of dialogue will have you laughing out loud, and his ongoing struggle to get laid concludes in the most appropriate way. The bond between our characters, especially Reggie and Mike, is as strong as ever. And how could it not be? They’ve been real-life family since before the first frame of the first Phantasm was ever shot. That final “real world” sequence between Reggie, Mike, and Jody — even though it feels at odds with the overall series story — still works on an emotional level, because we have been with these characters for forty years; we’ve grown older just as they’ve gown older, but throughout this time, we never lost touch with them, and we tagged along during their night-time adventures in Morningside, or Perigord, or Holtsville, or Death Valley.
In keeping with that longevity, seeing Angus Scrimm embody The Tall Man one last time (it’s fitting that his swan song was a return to the role which has earned him infinite infamy) is a delight, especially being that he may be older (although the film digitally de-ages him), but he hasn’t lost his edge, or his grasp on the character. Composer Christopher L. Stone has created the best musical score of the series since the first film, which somehow doesn’t sound cheap, but rather large, flourishing, and wide reaching. Hartman stages some moments of genuine eeriness as well as some exciting sequences, most of them having to do with high-speed chases on desert highways between the series’ beloved ‘Cuda and a swath of brain-drilling silver spheres. The scene set in the hospital that sees the “real” world and the possible dream world colliding with each other, with Mike tossing Reggie a gun to aerate the droves of gravers attacking him — while also fleeing reality — was beautifully done. And the ending — not the “real” ending, but the one that, oddly, seems more optimistic — was strikingly poetic, doing a fine job summarizing what the series has always been about: brotherhood, loyalty, and defiance in the face of death.
Was Phantasm: Ravager worth the wait? That’s a hard question to ask, and an even harder one to answer. Because at this point, it’s the phans who own the Phantasm series and no one else — not mainstream audiences, not critics, and not the casual horror crowd. Everything about the series is beyond those demographics’ criticisms. It’s up to the individual phan to determine whether Ravager was a fitting end to the long-running series, or a blown opportunity for the catharsis that Oblivion had the decency to temporarily provide, even within its fog of ambiguity. For this particular phan, eighteen years is a hell of a long wait to end up with something like Phantasm: Ravager.
Perhaps it all began with William Schoell's The Nightmare Never Ends: The Official History of Freddy Krueger and the Nightmare on Elm Street Films, the first modern book to tackle a series in its entirety (at least, at that time) film by film. A loving ode and heavily researched retrospective on a fantastical series, it would be one of many books to come down the pike that celebrated, analyzed, and perhaps even poked fun at the various entries that made up the film franchise being discussed. Following in Schoell's footsteps were Fangoria writer Bill Warren's The Evil Dead Companion, Stefan Jaworzyn's The Texas Chainsaw Massacre Companion, Peter Bracke's amazing piece of printed art, Crystal Lake Memories: A Complete History of Friday the 13th, and 2006's quietly released The Hellraiser Films and Their Legacy by Paul Kane. With Halloween: The Complete History coming (eventually) from author Justin Beahm, it would seem we've now got at least one series retrospective celebration on every one of our beloved horror movie villains*. That is, until Dustin McNeil came along, knowing that there was still one villainous madman out there who had yet to have his exploits examined with as much detail and devotion - one madman with perhaps the most devious and despicable plan for humanity of all those that came before and after him.
Said madman was also the tallest.
With the still-warm release of Phantasm Exhumed, author McNeil has done the Phantasm phamily and phans more than a service with his excruciatingly researched book. Finally, this series that never had the same marquee value as Jason or Freddy, and whose own successive entry had the power to turn off the casual viewer, instead entrapping those who became madly intrigued by the surreal and the absurd and fucking insane developments that the series would continuously offer over its 35 years in existence, Phantasm has its own slot on every horror aficionado's book shelf. And it honestly could not have been better.
Liz and the Creature: Mark Shostrom
Phantasm Exhumed covers every film in the Phantasm series, including the long-awaited and much-mooted Phantasm: RaVAger**, as well as the first two films in writer/director Don Coscarelli's career, Jim the World's Greatest and Kenny & Company. Prominent players from every film are on hand to share their recollections and experiences with the author, some with great fondness, some with bemusement, but all of them agreeing on one thing: that Don Coscarelli was a hell of a good guy, a kind-hearted professional, and destined to be making films. Chief among these participants are the hilarious A. Michael Baldwin (Mike), soft-spoken and humble Bill Thornbury (Jody), lovable Reggie Bannister (Reggie), and the absolutely eloquent Angus Scrimm (The Tall Man). Their voices join those of other familiar names, along with some not-so-familiar ones, to peel back their Phantasm curtain and let us phans in on the full story, much of it being shared for the first time. (On a personal note, I was also happy to see coverage of Jim the World's Greatest, as that remains a mythical part of Coscarelli's past. Once owned by Universal Studios, the film rights have since reverted back to the original production company, which no longer seems to exist. The film has never been released on any kind of home video format; the damned thing hasn't even leaked to Youtube or the torrent world [and believe me, I've been looking]. If this the closest I can ever get, I'd consider the matter at the very least satisfied.)
Considering myself a seasoned phan, I went into the book confident that I'd know a fair amount of the info to come - the three-hour cut of the first film; the cabin-fever setting where Don wrote the script; his original inspiration for making a horror film coming from a haunted-garage scene in Kenny & Company - but I was also confident I'd be learning stuff I hadn't previously known, being that I'm not that up my own ass. But I couldn't have prepared myself for how much I simply did not know about Phantasm and its phamily. Phantasm's original title was Morningside? Coscarelli originally tried to direct the eventual adaptation of Something Wicked This Way Comes before refashioning that concept into the Morningside script? Fucking Bill Thornbury met with George Lucas about possibly playing Luke Skywalker?
Holy shit!
And if you think I'm giving away all the non-common stuff, I haven't even scratched the surface of what Phantasm Exhumed has on display. Boasting interviews with every key player and crew member from the entire Phantasm series (though Coscarelli, as well as Phantasm II alumni James Le Gros and Paula Irvine, sadly declined involvement), and rare never-before-seen photos taken by the people who were there and experienced it first-hand, no kind of Phantasm retrospective will ever be as definitive. Prior to this, the Phantasmagoria documentary available only on the Anchor Bay UK Phantasm box set had been the ultimate phan experience.
Phantasm Exhumed now claims that honor. And all it took was a little digging.
* It's time for someone to announce Chucky Unassembled: The Complete Child's Play History. ** Confession: I glossed over the section featuring Phantasm: RaVager, as I am trying to refrain from learning about the film as much as I can between now and its eventual release date.
When someone says the word “franchise” or “series” to a horror fan, inevitably that fan will immediately think of Friday the 13th, A Nightmare on Elm Street, and Halloween. Jason, Freddy, and Michael have been infamous horror genre boogeyman for approaching forty years. They are the next generation’s Dracula, Wolf Man, and Frankenstein’s Monster. But they are also, with all due respect, half-ideas and whisper-down-the-alleys. Their imperfectly perfect originals (each film for different reasons) have been fleshed out, explored, expanded upon, and exploited with multitudes of sequels and remakes, none of which had the input from the creative team responsible for bringing the groundbreaking original to screens. Their tangential mythologies have traversed such differing directions that they eventually no longer embodied what their original creators had established.
That cannot be said for the Phantasm series, which has seen the same writer/director on all four films, as well as most of the cast. In 1979, series creator Don Coscarelli unleashed upon the world an absurd and bizarre fever dream called Phantasm. And its main cast of A. Michael Baldwin, Reggie Bannister, Bill Thornbury, and the immeasurable Angus Scrimm have been along for the ride ever since. (I suppose we can “forgive” the presence of James LeGros as Mike in Phantasm II, but no forgiveness is necessary, as he was great in the role.)
Getting back to those aforementioned horror franchises, they have been lucky enough and beloved enough to receive respectful and definitive retrospectives with an assemblage of books (Crystal Lake Memories; Halloween: The Complete History) and video documentaries (Halloween: 25 Years of Terror; Never Sleep Again: The Elm Street Legacy).
Up to this point, beyond special features on DVD releases, no such attention has ever been paid to the Phantasm series, consisting of the original, Phantasm II, Phantasm III: Lord of the Dead, and Phantasm: Oblivion.
Enter Dustin McNeill, owner of the Phantasm Archives, moderator of the Phantasm Community, longtime Phantasm fan (er, phan, as we're often called), and now author, who has penned Phantasm Exhumed: The Unauthorized Companion, which streets late March from Harker Press. In the author's own words, Phantasm Exhumed is "a meticulously researched look at the chronological day-by-day making of the four Phantasm films from script page to world premiere as told through the stories and anecdotes of cast, crew, producers and effects makers. In addition to the four film sections, Phantasm Exhumed contains a Primordium chapter that covers in less detail the making of Don Coscarelli's first two films, Jim the World's Greatest and Kenny & Company...The book also benefits greatly from the inclusion of rare and unpublished journals by Angus Scrimm and Kristen Deem that collectively span all four films."
To quote the book's author, let's do a little more digging...
Tall Man in Desert: Guy Thorpe
The End of Summer (TEOS): At what age did you discover the weird and wild world of Phantasm? Where were you, and which film was your first?
Dustin McNeill (DM): I was fifteen when I happened upon the original at my local video store. I thought it was terrific, but never gave any thought to there being sequels. When I discovered two years later that sequels existed, I very quickly tracked them down and thought they were just as great. Phantasm: Oblivion is my absolute favorite sequel. Parts II and III I dig almost equally, with a slight edge going to Phantasm II.
TEOS: What was it about the Phantasm series that drew you in?
DM: The Tall Man! What a great horror villain! He barely spoke, but when he did I hung on his every word. I immediately recognized that the series wasn't spoon-feeding the audience answers about him or the other weird goings-on. The mythology required that you figure out certain things for yourself. I loved that.
TEOS: I recall reading your excellent Phantasm article in a 2009 issue of HorrorHound Magazine. Was this you testing the waters for a run at a potential Phantasm book? Or did writing the article parlay into the idea that you could potentially write an entire series retrospective?
DM: Thanks for the kind words. It came together very quickly and I would've loved to have had more time on it. In 2009, I was just beginning work on my book when the HorrorHound opportunity presented itself. I wasn't really sure what the focus of my book was yet, though I sensed there was a huge demand for it. That the issue completely sold out and is now only available from collectors reinforced to me that there is a major audience waiting. That doesn't happen to every HorrorHound issue.
TEOS: Though Phantasm isn't as well-known a horror franchise as, say, Halloween or A Nightmare on Elm Street, phans have had the opportunity over the years to delve into publications like Fangoria, or your HorrorHound, or the expansive documentaries found on special edition DVD releases, to access a wealth of information on the making of the Phantasm films. What will your book be offering that previous sources have not?
DM: Great question. Everything you've read or seen about Phantasm so far has been in a general sense. Everything. My book is going to take a very detailed, chronological look at the making of these four films… meaning I take you back to March 20, 1977, when they shot the Tall Man chasing Mike through Morningside Mortuary for Phantasm. Or January 5, 1987, when they filmed Mike and Reggie raiding the hardware store for supplies for Phantasm II. Or February 23, 1993, when they filmed the Demon Nurse's attack on Mike and Reggie for Phantasm III. Or November 22, 1997, when the Tall Man tried to remove the sphere from Mike's head in Phantasm: Oblivion. Basically, this book is really digging deep with the details.
A huge inspiration for me in taking this direction was J.W. Rinzler's fantastic books on the makings of Star Wars and Indiana Jones. Being able to excerpt Angus Scrimm's unpublished Phantasm set journals also help set this book apart from everything that has come before. I think phans are going to really enjoy seeing those.
Liz and the Creature: Mark Shostrom
TEOS: Have you managed to attract previous members of the Phantasm phamily who have never before shared their experiences working on the films?
DM: Yes, very much so. I was surprised to be the first person to interview a number of people associated with the series. Ken Jones, the original sphere victim, has never had the opportunity to speak publicly about Phantasm. There are also people who've shared their experiences before, but not often and not in a long, long time, such as Kevin Connors and Gloria Lynne-Henry (Tim and Rocky from Phantasm III).
TEOS: You've previously shared that series creator Don Coscarelli is not involved with the book. Why did he refrain from participating?
DM: I can only speculate. I know he heard about the project years ago before I approached him, which did not bode well. Prior to the book, my main communication with Don were emails asking that I remove information or videos from my website, the Phantasm Archives, when I was posting news too early or something they wanted to save for a future DVD release. So I was never tight with him like I was the cast. Obviously, it would have been incredible to involve him. I imagine he will eventually read it and I hope he will like it. It is, after all, a warm tribute to his work.
TEOS: Besides Don, were there any other individuals from Phantasm history who proved elusive that you wish you could have interviewed?
TEOS: Just out of personal curiosity, did you manage to score an interview with Kenneth Tigar, who played Father Meyers in Phantasm 2 ? I love that guy!
DM: Yes, Father Meyers is in here. Kenneth was terrific and had some great things to say about making Phantasm II. Of his character's silver-sphere demise, he said, "It was one of the most interesting things I've ever done in my entire career." I was excited to see him appear in The Avengers shortly after our interview. He played one of the few mortals that ever stood up to Loki!
TEOS: The book will be including rare and never-before-seen photographs from the productions of the Phantasm films. Where did you obtain them?
DM: The crew! A handful of interviews I did ended with someone saying, "Hey, I think I have some photos in storage somewhere if you want them." I wound up collecting more than a thousand unpublished photos from these films. Phantasm Exhumed is set to include more than 200 of them. The great thing is that a majority of these images, such as those from makeup effects creator Mark Shostrom, were digitally scanned in from their original negatives and look fantastic.
Mike Hanging: Guy Thorpe
TEOS: Will you be delving into the unproduced script by Roger Avery, referred to as Phantasm: 1999?
DM: Yes, the book has an entire section dedicated to just that project. I don't want to say too much here because it's all there on the page - the multiple drafts, the changes, the cast reactions and the different reasons for it ultimately not being made. Exhumed also has sections dedicated to the aborted remake that New Line Cinema attempted and the Phantasm V project from a few years back—the one that generated the infamous cast reading.
TEOS: The trend seems to be, first, publishing the massive retrospective book, and then turning it into a video documentary, as was the case with Crystal Lake Memories, and Going to Pieces: The Rise and Fall of the Slasher Film. Have there been any preliminary discussions about that?
DM: Not at all. I've been so engrossed in the book that I can hardly see anything beyond it. I was happy to have been involved in the Phantasm II blu-ray documentary a year back, but I think that will mark the extent of my documentary contributions to Phantasm. Not that there isn't ample footage/material out there with which to make a new documentary.
TEOS: Being that you maintain a close relationship with the cast, you would be privy to certain details that the general public are not. The possibility of a Phantasm V has existed for going on two decades. While I'm certainly not asking you to spill the beans on anything you may or may not know, instead I am asking, do you think phans will ever be blessed with a Phantasm V?
DM: Yes, absolutely. You will totally see it. I've been saying on the Phantasm Archives and Phantasm Community that the official Phantasm camp have been filming it since 2008, but no one seems to pay attention to that. Heck, I even debuted the first photo from the project of Reggie on the Archives. It's been a grueling wait, but you will eventually see it. Can't spill any more beans on it than that.
TEOS: Why do you think the Phantasm series endures?
DM: I think it endures for a number of reasons. So many elements come together to make these films work. You've got endearing performances from a terrific cast, a wonderfully intriguing story, solid direction, dazzling special effects, top-notch makeups, and unforgettable music. This is a franchise that, despite having gone direct-to-video, has yet to compromise itself. Few horror franchises can honestly claim that. There's also a timeless quality to the series in that these films don't really date themselves all that much. It endures for these reasons and more.
Mike and Tall Man: Mark Shostrom
Phantasm Exhumed purchase details are still being worked out, though it will likely be available via Amazon, Barnes & Noble, directly from the publisher, and from the usual dotcoms. For the time being, keep an eye on the Phantasm Exhumed site for the latest details. That is, if you've got the...balls? (Yep, I did that.)