Dec 28, 2021
Dec 26, 2021
Dec 13, 2021
NO TIME TO DIE (2021)
[Warning: Major spoilers follow for No Time To Die.]
What began in 2006 with Casino Royale ends with this year’s No Time To Die, which sees Daniel
Craig’s fifth and final outing as James Bond, world-traveling, martini-shaking
international superspy. Though his films deviated in terms of quality from one
entry to the next like those of previous Bond actors, Craig proved to be among
the most popular Bonds of the character’s cinematic history—if not the most popular. (Some folks will never surrender their love for Sir Sean
Connery.) I’ll freely admit, except for random dalliances here and there, I’m
not a student of James Bond. I barely engaged with the series prior to Pierce
Brosnan’s first appearance in 1995’s Goldeneye;
I’ve seen just a few Brosnans, not a single Connery, and I’ve only got one
Roger Moore under my belt. (That sound you just heard is an entire Internet’s
worth of Bond fans slapping their foreheads in disgust.) In this review for James Bond: Part 25, I mention this for
a reason: though numerous sacred franchises and IPs from my adolescence were
reborn during my young adulthood in the early 2000s, for once, I was the target
for the new millennium’s rebooted James Bond series—I was fresh blood, an
untapped viewer to hook and reel in for the multiple movies typically dictated
by any new Bond actor’s contract. The strength of Martin Campbell’s exciting
direction with Casino Royale, the
fierce but suave portrayal of Bond by Craig, and the sincerer and less cheeky
tone of this new era was an ideal way to introduce me to the concept (and Eva
Green’s presence sure didn’t hurt); with just one movie, all my preconceived
notions accumulated by years of parodies, rip-offs, and pop culture references
had been blasted away. This was a Bond I could finally get behind, and for
fifteen years, I did.
Starting with Casino Royale, the series followed an
up-and-down trajectory in quality. Though 2008’s Quantum Of Solace didn’t plumb the same kind of lows as Brosnan’s
worst entries, it was still a step
down when compared to the series’ heart-defibrillating predecessor. Then came
2012’s Skyfall, directed by
celebrated filmmaker Sam Mendes (1917),
clearly Craig’s second-most beloved entry, followed by another step down with
2015’s Spectre, which pulled a very
rare series hat trick in having Mendes immediately return as director, and whose
Christoph Waltz was dogged by so many questions and speculation that he was
playing the iconic Ernst Blofeld, which the actor denied at each turn, that
once the movie was released and he was revealed
as such, all the impact of the revelation had been sucked out of the room.
(Waltz returns briefly in No Time To Die,
his Blofeld channeling Hannibal Lecter behind glass prison walls just like Skyfall’s Javier Bardem before him.) In
my estimation, Craig never made a straight-up bad Bond film, though it was easy
to be disappointed by some of his entries because of how well made and exciting
his best ones were, and how “event” the series is in general; with this prestige
came unreasonable expectations, as audiences no longer expected “okay”
entries—they wanted to be blown away each time, and that rarely happens with a
long-running series, even one with the luxury of reinventing itself each time a
new actor steps into the superspy’s tuxedo. Because of this trajectory, and for
many other reasons—Craig’s vocal refusal to play the character again after Spectre (he very dryly conjured threats
of suicide as an alternative), the public exit by original director Danny Boyle
(28 Days Later), the hiring of True Detective’s Cary Fukunaga as his
replacement, the high-pressure responsibility of being the final Craig Bond film, and its twenty-three-month
delay caused by the ongoing pandemic—all eyes were on 2019’s 2020’s
2021’s No Time To Die.
Unlike the more segmented,
one-off adventures of Bond arcs in the past, all of Craig’s entries had fed
into each other in some manner, so to fully appreciate one or two of them
required seeing all of them. No Time To Die not only solidifies that
pattern but its entire dramatic swing depends
on it. Its opening present-day moments won’t mean a thing if you haven’t
previously witnessed the burgeoning romance between Bond and Vesper Lynd
(Green) and its subsequent, er…dissolution in Casino Royale—an experience that permanently altered Bond across
the entire series to follow, turning him from a romantic to a cynical,
distrustful womanizer for which the character is known. Initially, Spectre was designed to be the capper
for Craig’s arc, retroactively establishing all the previous films’ villains as
operating at the behest of the shadowy criminal enterprise after which the film
takes its name while also allowing Bond to retire at the conclusion of the film.
With Spectre no longer Craig’s final
outing, and in order to justify a reason to bring him back to the role, the
stakes had to be raised, and an even bigger
threat was necessitated to complement Craig’s for-realsies-this-time swan song.
No Time To Die ably accomplishes
this feat; however, instead of relying on yet another shadowy criminal
enterprise, the villainous threat comes in the form of one extremely damaged
individual with an alarmingly prescient virological axe to grind by the name of
Lyutsifer Safin (Rami Malek)—and villains don’t get any bigger than Lucifer.
It’s said that the enemy of your enemy is your friend, but when your enemy is
the enemy of everyone, there’s no shaky
alliance to be found and it’s every man for himself.
No Time To Die begins with the retirement Bond had finally
achieved, which sees him traversing the world alongside Spectre’s Madeleine (Léa Seydoux), but a suspicious attack branded
by Spectre sees the end of the couple’s harmony and Bond unofficially unretires
to chase down who could ever be so rude as to ruin the kind of picturesque and
exotic life that only exists in Hollywood fiction. His unretirement allows him
to reconvene with his former support team of M (Ralph Fiennes), Moneypenny
(Naomie Harris), the delightful Q (Ben Whishaw, voice of the eponymous bear in
the charming-as-hell Paddington series),
Tanner (Rory Kinnear), Bond’s replacement and new 007 Nomi (Lashana Lynch), and
CIA operative Felix Leiter (Jeffrey Wright). With the team back together—well,
sort of; he starts off working for the Americans before switching back to his
home team—Bond trounces across the world in pursuit of his ultimate nemesis.
Despite Craig’s very
understandable misgivings with returning to the series after Spectre (the actor broke at least one bone on every production), No Time To Die gives him the most to do
yet, emotionally, as the character. We see Bond both retired and active; we see
him content and happy before we see him crumbling and hardened; we see him
going rogue and also finding a family; and finally, we see him at his most
peaceful as the sky around him fills with an army’s arsenal. Perhaps it’s
Craig’s natural improvement as an actor, his increasing ease at playing the
character, or the harmony in knowing he’ll soon be free of the series that’s
ravaged his body and dumped on him an enormous amount of public and industry
pressure—whatever the reasons, he’s never been better to watch as James Bond,
which is a nice way to say farewell.
Director Fukunaga stages a boatload
of exciting action sequences, especially the film’s opening post-attack car
chase, but also including the much-ballyhooed sequence in Cuba, which not only
allows for the appearance of the incomprehensibly gorgeous Ana de Armas as
greenhorn agent Paloma, but all of which falls back on the sillier, tongue-in-cheek
humor that the Bond series had exercised throughout its run before the Craig era
eagerly left it behind. Though the sudden tonal shift comes off as a jarring
and alarming portent of things potentially to come, it’s made clear soon after
that this was Fukunaga’s minor deviation—his chance to craft a sequence more in
line with the quirkier Bond adventures—before righting the ship for the
remainder of the running time…except for the occasional corny zinger.
Though I opened this review with
a major spoiler warning, it bears repeating: if you know nothing about No Time To Die’s finale but intend on
seeing it, this will be your final opportunity to throw your phone out the
nearest window.
Leading up to the production of Spectre, Craig had one caveat: it would
be his final go-round as the character, and Bond would retire from the agency
at its conclusion. In spite of that, longtime producers Barbara Broccoli and
Michael G. Wilson wooed him back with a lot of sweet talk and a lot more money, only this time Craig
made damn sure he could never return
to the series. Yes, for the first time ever, the generally immortal James Bond
dies at the end of his mission, not just sacrificing himself for the sake of
his family, in perhaps the most thematically appropriate moment of his series’
arc, but acknowledging to audiences across the world that playing Bond has been
an honor, a blast, and that he is well and truly done—and the very explicit,
on-the-nose depiction of his demise is one no human being could ever come back
from. It never seemed likely that a James Bond film might actually cause me to
spill tears, but seeing Bond’s status change to “offline” on a background
computer screen in the film’s final moments came at me like a speeding Aston
Martin.
Though this has naturally proved
controversial among cinephiles, I found it to be a brave and an especially
emotional move on behalf of the series’ keepers—and besides, No Time To Die was always going to be Craig’s final appearance in the series,
regardless of how his character concluded. When he took over the series in 2006
(and please, genuinely, tell me if I’m wrong), it was never in my mind that the
James Bond seen in Casino Royale was
meant to be the same iteration of the character last seen in 2002’s Die Another Day, only this time wearing
a suspiciously different face. Casino
Royale, in my eyes, was always meant to be a brand-new beginning for the
character, the Batman Begins of the
Bond series, in spite of Judi Dench’s presence, who’d appeared as M in all of
Brosnan’s entries. As such, if Casino
Royale was a new beginning, then No
Time To Die is allowed to be a non-controversial ending. We live in a new
age for decades-spanning franchises where it’s no longer expected that every
new entry has to be a continuous story. Earlier I remarked that No Time To Die was James Bond: Part 25, but that’s not accurate; instead, it’s Daniel Craig’s James Bond: Part 5, and
once a new actor inevitably steps into the role, the dial will reset, his name
will be James Bond, and perhaps a new support staff will surround him; we may
very well see a new M or Q and everything will be brand new once again. (Personally,
I’d love to see the new arc go back in time and take place across the 1960s—it’d
be an easy way to transition to a new Bond actor and allow the dust to settle
before the series re-finds the present day.) Only time will tell what the
future holds—and like this newest entry, its moniker, and in spite of the death
of James Bond, this series will never die.
James Bond will return.
Nov 22, 2021
CANDYMAN (2021)
Warning: Spoilers for the Candyman series.
The idea of going back to the Candyman franchise thirty years after
the original terrified the previous generation seemed a little unwise and
fairly arrogant—for all kinds of reasons. Where to start? Though it’s generally
(and unfairly) lumped in with other slasher sagas, the Candyman series only made it to three entries, very much on the low
end when compared to its double-digit-reaching colleagues. Indeed, the series
has been extinct for over twenty years, thanks to 1995’s underwhelming Farewell to the Flesh and 1999’s
atrocious direct-to-video Day of the
Dead. On top of that, the irreplaceable Tony Todd had obviously aged out of
the title role, and there was really no one left standing at the end of that
brilliant original movie to continue the story (…or was there?). Probably the
most important question: could a modern filmmaker working on behalf of a major studio
have the same uncanny ability for unnerving audiences like writer/director
Bernard Rose had back in the dark ages of 1992? Could anything baring the Candyman name in this day and age really be as terrifying?
For once, though the trailers
gave away a lot, they didn’t give away everything,
and what was assumed to be a straight-up reboot of the series’ overall
concept was actually a sequel in very sly sheep’s clothing, allowing for the
return of characters (and actors) not seen since Candyman ‘92. Much like 2018’s Halloween,
this belated Candyman follow-up has
ditched its association with every sequel outside of the original, only keeping
the real name of Candyman intact as Daniel Robitaille, as established in Farewell to the Flesh. It’s also very
much a loyal sequel, calling back to
the original as much as possible while still digging deeper into the concept of
Candyman as a character, as a legend, as a concept, and as something much
more—“the whole damn hive” as the movie explains.
Anthony McCoy (Yahya Abdul-Mateen
II, the upcoming The Matrix Resurrections)
is an artist in a rut, living with his art promoter girlfriend Brianna
Cartwright (Teyonah Parris, the fucking hysterical They Came Together) in a swanky Chicago apartment that, once upon a
time, had been part of the Cabrini-Green housing projects where large portions
of the original film took place. After hearing the legend of Helen Lyle,
Virginia Madsen’s character from Candyman
‘92, whose life story has been rewritten to make her a Candyman-like
villain as opposed to the hero, Anthony begins to research the mythos by
heading to where it all went down: what remains of the Cabrini-Green projects.
He soon meets William (Colman Domingo, Selma),
manager of a local laundromat, who tells him of his own murderous run-in with
Candyman as a child…only it’s not the Candyman audiences already know (Todd),
but an altogether different hook-handed weirdo in a flowing jacket named
Sherman Fields (Michael Hargrove), a well-meaning but slow-witted local killed
by police after having been falsely accused of injuring children with razor-blade
candy. Following his killing, Sherman returns as the eponymous mirror man,
killing those who call him by his new name, which directly results in the
death of William’s sister. Now infected with Sherman’s image, and, naturally,
after repeating the name “Candyman” five times into the nearest mirror, Anthony
begins to suffer hallucinations of a bloodied and mutilated Sherman Fields appearing
in every mirror reflection, all while a nasty bee sting seems to be
transforming his body into a hideous husk. Meanwhile, his previously dismissed
art gallery exhibits inspired by Candyman begin to gain traction…in conjunction
with the deaths of those with immediate ties to Anthony’s work as an artist.
Soon, as word of Candyman’s terror begins to spread, so does that of the means to summon
him: by looking into the nearest mirror and saying his name.
It’s often said for belated
sequels like this that prior knowledge of previous movies isn’t necessary to
enjoy any updated take (especially those belated sequels that drop all numerals
and subtitles and reuse the original moniker, a trend I really wish would go out of style), but when it comes to Candyman ‘21, written/produced by
Jordan Peele (Get Out, Us) and directed by Nia DaCosta, I could not disagree more. Sure, if you’ve
never seen the original film, you could still find things to enjoy and grasp
the overall concept while also getting a nice dose of the creeps, but by
default it would prove to be an almost hollow experience—especially with its
ending. Candyman ’21 isn’t just an
homage or a universe side adventure—it depends
on the original film to flesh out its story in the very same way it depends on
it for its entire existence. If Candyman
’21 were a haunted house, Candyman ’92
would be its ghost. The original film’s events, ideas, and characters permeate
the events in this new take, which finds dozens of loving ways to loop itself
in with its predecessor, falling back on even its most background details (like
the razor-blade candy, which remained unexplained in the original and remains
unexplained here). Relievedly, there are no radical reinventions of the
concept—at least, none that don’t expand on ideas already well established. Even
the musical score by Robert Aiki Aubrey Lowe presents in the same spirit as Philip
Glass’s score for the original, crafting a very experimental and
non-traditional soundtrack, along with lifting its most recognizable theme and
reinventing it as a pensive and melancholy melody on electric organ. Candyman ’21 isn’t out to exploit its
namesake while pushing aside everything that made it so wonderful; if there’s
any one modern sequel that proves its love for its source material, it’s this
one.
Candyman ’92 laid the groundwork for who Candyman is, and most
importantly, why he persists. As intimated, Candyman is a walking embodiment of
his own legend and of the fear he causes in those who believe in him. As the
legend of Candyman grows, so does his presence in the world, and as his
presence grows more well known, the
legends about him grow further, and on and on, an endless loop of a mythical
being’s willed existence. Though the main thrust of events is centralized to Cabrini-Green
in Chicago, it’s suggested his legend is known everywhere, including the middle-of-nowhere suburbs, the setting that
provides the film’s opening kill. When Helen Lyle saves Baby Anthony,
previously kidnapped by Candyman to serve as a sacrifice that would make both
Candyman and Helen immortal in story
and together forever, those Cabrini-Green residents who bore witness to the act
credit her with having killed the boogeyman who has long haunted their lives.
Over time, however, as evidenced during Candyman
21’s opening modern-day moments, it would seem that Helen Lyle has inherited
the Candyman mythos. We, the audience, know the truth, but for those characters
in the room hearing the story for the first time, that version of the myth becomes
their truth. That’s how urban legends
spread, growing more and more powerful with every new person who tells them. To
destroy the Candyman, one must destroy the belief in him, but following this logic,
that also allows the Candyman legend to change at will, so long as enough
people disseminate all the different variations of the story. “The hive,” as
it’s called, is the accumulation of black lives lost to hate in the decades
since the lynching of Daniel Robitaille; though the identities and details
change, with certain people being haunted by their version of their Candyman, all of those variations are ultimately
absorbed back into, for lack of a better word, the myth of the OG Candyman (Tony
Todd, who returns for just one brief moment). He is the dumping ground for the
world’s racial hate—a sort of anti-Batman on whom Cabrini-Green needs to hang
its history of pain. This concept of “the hive” is the backbone of Candyman ’21 and is a major feat pulled
off by the filmmakers with great success. It not only remains faithful to all
the rules established by its predecessor, it greatly expands the mythos and
brilliantly allows Todd to reprise the role in just a single appearance,
limited to a single line, while reestablishing his Candyman as the Candyman.
It doesn’t matter that he’s not the main Candyman glimpsed throughout the
movie; ultimately, it’s still the story of the
Candyman who started it all.
Also returning is
Anne-Marie McCoy (a quietly devastating Vanessa Williams), not seen in this
series since the closing moments of Candyman
’92 in which she peers down into the open grave of Helen Lyle, the savior of
her son. Her one scene offers affirmation to the audience that the histories of
the McCoy family and that of the Candyman are intertwined and sadly
inescapable; though Anthony begins to suspect his place in Candyman lore, it’s
not until the confrontation with his mother that we know it’s all true—in that
moment, Anthony believes, thus giving the Candyman legend power, and thus
setting into motion his own transformation. Seeing Williams return to the role not
only cements this “twist” in the story and brings with it a series history that
works in tandem with Candyman’s own, but also provides a nice little shot of romanticism,
as we horror fans love nothing more than seeing iconic faces return to our
beloved franchises. (Also, that woman does not age.)
Candyman’s biggest detriment is its incapability of executing any
sequences of real fear—at least the kind of fear with the same staying power of
its predecessor…though perhaps that’s unfair. Candyman ‘92 remains one of the scariest mainstream horror films of
all time; its very first frame establishes a sense of dread and ominousness
that continues until its very last. (The bathroom murder sequence involving a
young child is still a top-ten “that fucked me up” moment of my entire
horror-watching life.) That’s not to say Candyman
’21 doesn’t contain its own collection of eerie images because it certainly
does, and “new” Candyman Michael Hargrove unnerves the viewer with nothing more
than a smile, but it never reaches those “dangerous” scary heights that give
you pause to continue watching any further.
By its very design, Candyman ’21 has an awful lot of balls
in the air, and for the most part it keeps them all moving fluidly without
causing a catastrophe, though threatening to overcomplicate matters is an
underexplored subplot in which Brianna deals with a past trauma involving the
suicide of her father, who was also an artist. Though likely existing to draw
parallels to Anthony’s worsening mental state, there’s also a sly inference
that Brianna’s father was a version of her own personal Candyman, in the sense
that she’s also being haunted by someone with a tragic end whose image she
can’t seem to escape. Candyman ’21
seems to even be implying that every person has his or her own unshakeable
ghost—not walking visages of those gunned down unduly in the streets or lynched
by angry white mobs, but more along the lines of the abstract concepts a ghost
can represent: guilt, sadness, regret, or the sense of something left
unfinished.
Predictably, some critics and
audience members have dismissed this new take as being the “woke” version of Candyman, stopping at the surface level
of seeing a black man dealing with black issues caused by the fallout of racial
injustices and dismissing it unseen, but there’s not a single idea present here that hadn’t already been established by
its predecessor: first, there’s gentrification—Helen Lyle reveals that her swanky apartment building was
originally built as a housing project before some modifications transformed the
units into upscale condos in an effort to keep the rest of the housing projects
contained to the other side of the highway; and then there’s black tragedy at
the hands of an angry and racist white mob—literally how the Candyman legend
was born: his having fallen in love with a white woman and getting her pregnant;
and of course there’s a racist police system—more than once, stories are told
about how black residents of the Cabrini-Green housing projects would call 911
to report someone coming through the walls to kill them, but that no one would
come help because of how “scared” they were to come into the ghetto—and it’s
not until Helen is attacked in the projects while pursuing her research that
the cops finally act. Racial indifference, economic disparity—they are old
themes made new again. It’s ironic that William tells Anthony the legend of
original Candyman Daniel Robitaille, a renowned artist hired by wealthy
families to paint their portraits, and says, “You know how it goes: they love
what we make, but not us.” He could’ve been talking about the very movie he was
in, almost anticipating close-minded audiences to dismiss a movie with the full
right to discuss genuine societal issues—something the horror genre has only
been doing for the last hundred years—as “woke,” a term I’ve come to despise.
What bullshit.
On the lighter side, Candyman is filled with all kinds of
fun Easter eggs—homages to Clive Barker, whose short story, “The Forbidden,”
originated the Candyman character, are peppered throughout, along with an
unexpected but sweet homage, via Brianna’s surname, to genre legend Veronica
Cartwright (Alien, Invasion of the Body Snatchers), who
appeared in Farewell to the Flesh as
Candyman’s great-granddaughter. (There’s also a pretty lame nod to Jurassic Park.) I won’t point them all
out, as spotting them is part of the fun, but with Peele’s influence, they are plentiful,
reminding the audience that, yes, this movie is to be taken seriously, but that
it’s also okay to have a little fun with it.
To loop back around on the Halloween comparison, my hope is that
Peele et al. leave this newly resurrected franchise alone, as further
exploration of this newborn concept may very well result in a bed-shit a la Halloween Kills. Like Halloween ’18, Candyman ’21 works better as a one-off companion to its lineage and
doesn’t need any additional follow-ups to further explore its themes. Maybe I’m
just resorting back to my home-base cynicism, since I didn’t have any faith
that I would enjoy this new Candyman
as much as I did, but it seems doubtful the same kind of risks can be taken in
a sequel to further explore Candyman as a phenomenon without it buckling under
the weight of its own ambition. After all, Candyman
’21 is the fourth time Candyman’s name has been called. Call him a fifth time
and things could get painful.
Nov 10, 2021
Nov 9, 2021
PRISONERS OF THE GHOSTLAND (2021)
Spoiler: This review does not serve any purpose.
Nicolas Cage has made the most
interesting movies of his career over the last ten years. I didn’t say good, mind you, although there have been
quite a few of those—I said interesting.
Even his failures, like 2018’s low-rated Between
Worlds, a metaphysical erotic thriller that breaks the fourth wall and
recognizes Cage’s character as actually
being Nicolas Cage during a sex scene, is far more interesting than the last
highest-rated Hollywood Marvel tentpole you saw. Despite his reputation as
being a quirky, rubber-stamping performer saying yes to every offer that comes his
way, well…broken clocks and all that: saying yes to a lot can yield occasionally
awesome results, and it’s given us horror fans a handful of terrific titles
during this period. Though it’s impossible to keep up with Cage’s movies at
this point, I feel confident in saying it’s been a while since I’ve seen a
particular movie where he slept walk through his role. Cage is always trying, and always giving it his all; he’s quite possibly one of the bravest
actors from the old guard still taking chances with wild abandon, unafraid to ascend
to the most manic heights if it serves the movie. (See the binge-drinking,
underwear-clad bathroom freak-out scene from 2018’s incredible Mandy.) This was something I always knew,
but of which I was reminded following an impromptu double-feature of two Cage
flicks brand new to video: the understated, beautifully made Pig, in which he offers a tragic,
brokenhearted performance as a man seeking the last remaining thing on this
planet he loves, and Prisoners of the
Ghostland, in which he plays a criminal forced to go looking for something
he couldn’t care less about, screaming his face off and gnashing his teeth and contending
with roving desert threats the whole time—ghostly or otherwise. His range
across those two random examples was remarkable, the first bringing tears and
the second bringing wide-eyed astonishment. Very few actors can do this, and
Cage is one of them, though his genuine talent is often forgotten thanks to his
internet folk hero status as a meme, those “crazy reel” YouTube compilations,
and his doppelganger in that old-timey 1800s photos that suggests he is, in
fact, a vampire. (Insert scene from 1988’s Vampire’s
Kiss which sees Cage running down the street screaming, “I’M A VAMPIRE, I’M
A VAMPIRE!”)
Cage himself has described Prisoners of the Ghostland as “the wildest movie [he’s] ever made,” a quote wisely utilized in the film’s marketing, as anyone
considering watching a movie with a concept as wild as this one would likely be
enticed by his presence alone, so once you see that quote, well, holy shit—strap in. Such a proclamation is a very
ballsy boast, as by now I’m sure your own choices for Cage’s craziest are playing
in your brain like a powerpoint presentation. Could Prisoners
of the Ghostland out-crazy the Hellraiser-meets-Death Wish vigilante horror-thriller Mandy, or the stone-faced supernatural comedy/horror
hybrid Willy’s Wonderland, or Werner
Herzog’s Bad Lieutenant: Port of Call
New Orleans, which has a scene where Cage’s bad cop sees the breakdancing figure
of a thug his goons just killed and says, “Shoot him again—his soul is still
dancing,” before breaking out in wild, unhinged laughter? Directed by Japanese
filmmaker Sion Sono (Cold Fish, Suicide Club), Prisoners of the Ghostland is a mish-mash of genres; not content to
borrow influence just from Yojimbo or just from The Good, the Bad,
and the Ugly, it’s instead both—a
collision of Japanese samurai warriors and the lone American western about a gunman
looking for redemption, creating a nonsensical world of imagery that feels more like a boardwalk sideshow where tourists stop to put on garish costumes and take novelty photos with their families. Cage, of course, is the film’s man with no name—a leather-clad
cowboy known only as Hero, or sometimes Nobody, yanked out of jail following a botched
bank robbery in a sandy nowhere called Samurai Town and forced into a rescue/retrieval
mission across the desert at the behest of the villainous Governor (Bill
Moseley). Yes, it’s a direct riff on Escape
from New York, or, technically, Escape
from LA, but also contains elements of Dances
with Wolves, Mad Max, Book of Eli, and the spaghetti western
of your choice. Yet, in the face of these largely American and Japanese inspirations,
something about Prisoners of the Ghostland
feels strangely Australian; though that might be explained away by the Mad Max influence, it almost seems to
be echoing the work of cult directors
Brian Trenchard-Smith (Dead End Drive-In,
The Man from Hong Kong) and Russell Mulcahy (Razorback), leaning on crazy color schemes, an unrelenting quirkiness,
and a driving identity only Australian cult cinema is capable of. While I can’t
say Prisoners of the Ghostland’s puréed
influences all get along, I can say
that it’s enchanting, allowing moments of genuine artistry, and, of course,
moments of obligatory Cage freak-out scenes. (Cage’s Hero bellows “TESTICLE!”
at one point with so much operatic gusto that I swear to Bale’s Batman you can
see his tonsils.)
Though both actors have been dabbling
in smaller productions that skip mainstream theatrical debuts altogether, it
seems strange to see Cage sharing the screen with character actor Bill Moseley,
who has been playing unseemly characters in under-the-radar horror flicks since
the 1980s, perhaps most infamously known as Chop Top in Tobe Hooper’s 1986
sequel to The Texas Chain Saw Massacre and
Otis Driftwood in Rob Zombie’s Firefly trilogy. Moseley’s career is filled with
as many movies you’ve never heard of as Cage’s…but they’re a different variety of films you’ve never
heard of, and likely stocked with other character actors who make most of their
living traveling the country for various horror conventions. Really, the whole
cast is a combination of different worlds, from the appearance of Cage’s Face/Off co-star Nick Cassavetes as
Hero’s former partner in crime and current desert-dwelling ghost (he’s best
known as having directed The Notebook)
to Sofia Boutella, mainstream sweetheart of Hollywood fare like The Kingsman and Atomic Blonde. How all these people managed to come together and
collaborate on a movie that feels like it transcends each of them as individual
personalities, I’ll never know, but it only adds to Prisoners of the Ghostland’s indefinable identity.
Prisoners of the Ghostland isn’t a movie so much as it is a dare.
It’s a challenge to cinemagoers everywhere, but especially a gauntlet for those
like me who are tasked with writing about it. “Dare to make sense of me,” Prisoners of the Ghostland says. “Go
ahead and find meaning in the madness.” It’s why this review opens with that
spoiler tag: Prisoners of the Ghostland is
critic-proof. I’m sure many have tried to bring forth some kind of thoughtful
analysis, whereas some others simply threw in the towel and dismissed the title
out of hand, tucking tail and fleeing from the carnival of lunacy—from the
strange plot, the in-and-out moments of broad humor, the ambiguous sense of
whether or not anyone involved in the film’s making is taking it seriously, and
what it’s supposed to mean…if it’s supposed to mean anything. If there’s any one
thing that Prisoners of the Ghostland isn’t, it’s subtle. Even when the flick
takes a break from the fight scenes and ghastly gore, its smaller moments are
still peppered with that perceptible sense of “what is this?” It’s so broadly played and relishing in its over-the-topness
that it becomes one of those movies where it can either be about nothing at
all, or whatever you want it to be. You could walk away claiming it’s an
allegory for manifest destiny and I sure as hell wouldn’t argue with you because
you’d still be closer to the true “meaning” than I’ll ever get. One thing is
for sure: if you’ve ever wanted to see a flick where Nicolas Cage wears a full
body leather suit covered in boobytrap explosions while screaming, “I’LL KARATE
CHOP YOU!” and “HI-FUCKING YAH! HI-FUCKING YAH!,” well, I’ve got just the one…
Oct 31, 2021
Oct 20, 2021
HALLOWEEN KILLS (2021)
It’s been a very long time since
I’ve encountered a horror movie as polarizing as Halloween Kills. I'd have to go back more than a decade
to, ironically, Rob Zombie’s Halloween,
or the Platinum Dunes remake of Friday
the 13th. Far be it from me to think I can cover anything that’s not yet been covered in reviews across the internet, from
mainstream critics to genre-friendly websites to legions of social media
posters. I have seen ten/tens, zero/tens, and everything in between. One
commenter stated that the 1978 original and Halloween Kills are the only Halloween
films they’ve ever liked, and they’d much sooner watch this newest sequel than
the original. Meanwhile, on the opposite end of the spectrum, Halloween Kills has been hugely
maligned for a whole host of reasons, most of them fair—depending on what
“fair” means to you. Because of this disparity, reviewing Halloween Kills feels like screaming into the void alongside
everyone else, like sitting in a room and arguing among friends about which
local greasy spoon makes the best pizza—because everyone has an idea of what
they want, and that idea can be radically different from person to person.
The problem with the Halloween series, or really any ongoing series that had a legitimately good first entry and later devolved into broadly distilled, sensationalized versions of the same concept, is that audiences become split as to what they want. The first movie creates the mold and the rules, but every sequel, by design, has to do something new, and through their very nature, they become sillier and sillier parodies of their own idea. So, who decides what a new entry in an established franchise should be like? Should every new entry try to be "good," or should it merely carry the torch and keep the franchise alive, just like all its lower-reaching sequels? The first Halloween is a critically lavished film that even Roger Ebert once referred to as a classic, so each time a sequel is made, a portion of the audience hopes to see something that lives up to that legacy—something classy with an emphasis on suspense over gore. Most of the Halloween sequels aren’t good movies, though they are fun in their own way (I'll always defend Halloween 4 as being a good one, though maybe I’m alone in that), so when you've got two halves of the audience vying for polar opposite experiences, what happens as a result? Well, those schools of thought collide in a violent crash, and because we're living in 2021 AR (After Reason), a time during which everyone is angry about everything all the time, even something as innocuous as a movie can cause blood-raging fights.
Once you see Halloween Kills—or any movie, really—you henceforth belong to “the
audience.” We all become one mass, just one more community we now share, even
though we’re all looking to the movie to satisfy our own personal desires with
little regard to what the person in the next seat may want. Those
desires can be polar opposites, but they can also, and often, be granular, as everyone has already established their own barometer for satisfaction. What’s
that mean? At the end of the day, there’s only one version of a movie (well,
for the most part—Halloween: The Curse
of Michael Myers is somewhere saying, “Hold my four different cuts”), which
means it’s only going to entertain a certain fraction of the
audience—especially one as bloodthirsty as Halloween
fanfolks. In an effort to entertain both schools of thought, I’m approaching
this too-long review in a different way. The first half will be written by
someone who wanted Halloween Kills
to be legitimately good in the same way as the original and the 2018 reboot. The second half will be written by the part of me that
acknowledges Halloween Kills is the eleventh movie to feature Michael Myers
wandering around Haddonfield and killing townspeople in all kinds of ways, and as such, didn’t expect much beyond some senseless violence and a
reasonably engaging story. Depending on what you want from Halloween
Kills, pick your poison and read on. (Spoilers everywhere.)
Take 1: “I Wanted A Good Movie”
Prior to its arrival in theaters
to both huge box office and critical acclaim, 2018’s Halloween seemed like a real longshot. In the years preceding, Rob
Zombie had killed the series dead with his experimental nonsense, and this was
after 2002’s dismal Halloween:
Resurrection had already killed
the series along with its leading final lady. (If next year’s Halloween Ends kills off Laurie Strode,
that will be the third time her character
has died in this goofy series—pretty impressive.) There was understandable
excitement when it was announced that John Carpenter would be serving as
spiritual consiglieri to the reboot after having spent the last 35 years away
from the series, as the closest he’d come in that time was quitting Halloween: H20 in the earliest days of pre-production. Then came the announcement of Jamie Lee Curtis’s return as the
embattled Laurie Strode and the mood went from “oh?” to “oh!” Enthusiasm for
the project was palpable. Then came the announcement that the guys who had done
Your Highness, David Gordon
Green and Danny McBride, would be handling the project, and the Internet had no
idea what to think. I sure didn’t. These guys
were going to resurrect a series that hadn’t been worth a damn
since 1998? (Midnight Mass’s
Mike Flanagan also pitched his own version for a reboot, most of which was repurposed
for Hush, his Netflix Original home
invasion flick. I'd still love to see what Flanagan's Halloween would've been like. Maybe someday...during franchise retcon # 3.)
Despite everyone’s usual
cynicism, Gordon Green and McBride (and poor Jeff Fradley, the film's third co-writer who is seldom mentioned), under the watchful eye of John Carpenter, managed
to deliver one of the best sequels in the series, with Carpenter going on
record as saying it was better than his original. With the dream team having fairly earned the accolades for their approach, there was no reason to believe Halloween Kills wouldn’t be at least comparably good, or at the very
least wouldn’t squander the goodwill
established by their first go-round.
The curse of the sequel strikes
again.
The “good” news is Halloween Kills isn’t the worst sequel
in the series, regardless of the timeline you’re sticking with—I don’t think
we could ever plumb those kinds of depths ever again—but based on the pedigree
involved, the poor execution of good ideas, and the good execution of a less intellectual and more visceral experience, that leaves Halloween Kills in a kind of cinematic
no man’s land where it’s hard to choose one side or the other, and that’s
worse. Halloween: Resurrection, for
instance, is a piece of shit I’ll never watch again; though unfortunate, there’s
no conflict there and I’m at peace with its place in the Halloween hierarchy. Halloween
Kills has a lot to offer, and parts of it are terrific, but its best parts don’t push the narrative
forward in any meaningful way, which is its biggest detriment. If your movie
doesn’t have a point, then fuck—what are we doing here? Though Halloween Kills definitely tries, and it has ideas either brand new
or fleshed out from previous sequels (the vigilante aspect from Halloween 4, for example), what
we’re left with feels unfinished, overwrought, and aimless; really, it feels more like an
extended opening act for Halloween Ends.
It’s the holding pattern of horror sequels—the palate cleanser in between
courses—and that sucks.
Though Halloween Kills continues exploring the concept of trauma as established during its predecessor, this time the series expands beyond Laurie Strode and her family and looks at how the other citizens of Haddonfield are still emotionally reeling from the night he came home and how that trauma manifests…which is with revenge. Right out of the gate, this newborn series seems to be transitioning from philosophical and intimate nuance to primal, in-the-streets chaos. Halloween Kills is a malfunctioning carnival ride wrenching loose from its hydraulics and shooting off a nonstop torrent of sparks in the form of very wet and crunchy violence with a plot inspired by the third act of 1931’s Frankenstein (only Michael Myers deserves it). In the conceptual sense, it doesn't stray too far from what Gordon Green et al. established in 2018, but it does choose to do something that feels quite wrong for a Curtis-having Halloween movie: completely remove her from the equation, making this latest sequel feel perfunctory and incomplete. Halloween Kills is the sixth Halloween film to feature Curtis' Laurie Strode, but the first in which she never shares a single scene with her masked nemesis. Of course, this was by design, as the filmmakers wanted this entry to be about the rest of Haddonfield ("One of their numbers was butchered and this is the wake," Loomis says in Halloween 2 while Haddonfield townspeople are vandalizing the abandoned Myers house), but also because the filmmakers would really be straining credibility in having Laurie walk away unscathed after so many encounters, especially with a gaping wound in her belly. While all of that is perfectly reasonable, at the same time, it makes the experience of Halloween Kills feel incidental—like it's not actually a Halloween sequel, but more like some random external adventure happening in a Halloween shared universe. If it’s Halloween, Laurie and Michael have to do battle—that’s, like, a rule. If you’re playing in the canon sandbox established in 1978, then you’ve broken that rule—just one among many. That’s like having James Bond call the police on the main supervillain instead of taking the guy out himself.
My biggest gripe with Halloween Kills is its poor treatment of the legacy actors and characters being glimpsed for the first time in forty-three years. Featured most prominently is Tommy Doyle, the young boy Laurie was babysitting Halloween night of 1978, this time played by Anthony Michael Hall. (Conversations were had about having Paul Rudd come back to play the part after having done so in the now de-canonized Halloween: The Curse of Michael Myers, and at first it was disappointing it didn’t work out, but seeing what the movie had turned Tommy into, not even my perpetual love for the Ruddster is enough to convince me he could’ve played the part as required.) Alongside Tommy are Lindsey Wallace (a surprisingly terrific Kyle Richards), Marion Chambers (Nancy Stephens), and Lonnie Elam (the wonderful Robert Longstreet of The Haunting of Hill House) while retired sheriff Leigh Brackett (Charles Cyphers) is working a security shift at Haddonfield Memorial. As a lifelong series fan, of course it was incredible to see those characters and/or actors return to the series...but also a damn shame to see how wasted most of them are. How do you have Laurie Strode and Leigh Brackett under the same hospital roof and not allow them to share a single scene together, perhaps one in which they collectively mourn over the slain Annie, her friend and his daughter? (Nancy Loomis appears in archive footage from Halloween and, oddly, Halloween 2, which technically doesn't exist in this new timeline, but which is still used in an appropriate and unobtrusive way.) Though the yearly Halloween-night binge drink was a clever way to group all those 1978 massacre survivors together, why not give them each just a single moment to come off like human beings with a shared history? Though I value their inclusion, their presence smacks of vapid “look, see?” fan service in hopes we’ll get lost in dreamy nostalgia and not notice how superficial their appearances are—not to mention that killing four out of the five characters seems a little sadistic, with three out of the four being killed in dismissive ways, as if their place in the series never meant anything. Brackett ranks a blink-and-miss-it face slash; Marion, who dies for the second time in this series, has the honor of going out looking like a fumbling idiot; and poor Lonnie doesn’t even get an on-screen death. Tommy is the only legacy character to get a ceremonial end, and even that felt wrong.
And all during this, bit players from Halloween '18 who were never even given names return in expanded roles, only so Halloween Kills can snuff out even more recognizable people, and with great violence. (I cringed at that "oops!" self-inflicted gunshot wound. Is this Halloween Kills or Abbott & Costello Meet The Shape?) While it makes sense to reuse characters you've already created instead of introducing new ones, it seems really strange that these characters, who haven't had their own face-to-face encounter with Michael Myers and who only learned about him for the first time Halloween night of 2018, would so immediately want to throw hands alongside these legacy characters who've lost loved ones, or nearly died at Myers' hands, or spent the last forty years navigating their own traumas. I'm tempted to think it's meant to be some kind of commentary on tribalism and the deadly consequences of in-the-bubble information loops, but I might be giving something called Halloween Kills too much credit.
Though Halloween Kills jumps from location to location and timeline to timeline, with something heavy going on almost all the time, it never feels like anything is happening; it’s desperate to do so many things that it eventually collapses under its own heavy load. It wants to be “about” something but executes that aboutness with the subtlety of a sledgehammer. It wants to pretend the reveal about The Shape being supernatural in nature is some kind of gigantic, world-stopping revelation...until your most basic fan remembers that Dr. Loomis shot him in the chest six times in 1978 and "he just got up and walked away," the discovery of which didn't surprise Loomis in the least. It wants to establish the origin story of Frank Hawkins (Will Patton) by trying to convince the audience that his past with The Shape is just as intertwined and significant as Laurie's own, but it simply can't stand up to the forty-year head start she has, nor with Curtis's consistent presence in the series, even if most of her sequels have been retconned out of this current continuity—along with the carelessly established motivation for Hawkins' character hinging on his forty-year regret for not shooting The Shape in the brain when he had the chance...even though it's been solidly established that probably wouldn't have killed him anyway. Even Andi Matichak’s presence as Allyson is wasted on the vigilante angle, which not only feels wrong for her character but feels more like the movie is babysitting her for the time being in lieu of offering her something more substantial to do. More than anything, and maybe years down the line he'll confirm this, Halloween Kills feels like the kind of senseless, garish sequel Carpenter would've hated, had it been attached to the franchise's first timeline that, after a while, he had nothing to do with.
Take 2: “I Wanted A Fun Movie”
Halloween Kills is a fucking blast. With a body count of fortyish people, there’s a violent and brutal death something like every three minutes. Though Gordon Green returns as director, and still channeling Carpenter by recreating a few shots from the original, this time he's embracing his inner Argento. The gallons of blood used during production must be somewhere in the thousands. Holy smokes, is this thing Italian? Between the bloodletting and the corny dialogue, it must be.
Halloween Kills also presents Michael Myers
at his most brutal, vicious, mean-spirited, and utterly unremorseful. His
fire-scorched mask gives him the Jaws 2
treatment, which is appropriate because Halloween Kills has turned him into an unstoppable killer shark. (Yep,
I just quoted Busta Rhymes from Halloween:
Resurrection. Haw haw.) James Jude Courtney, with a little assistance from Airon Armstrong for the '78 sequence, returns for another round of Haddonfield mayhem and strikes an even more imposing figure than his last appearance. The Shape of 2018 was methodical but physically capable; here, he's embraced his full-on Kane-Hodder-as-Jason-Voorhees, dispatching his victims in ways we've yet to see in this series. Sure, he does his playful cat-and-mouse thing by hiding in dark corners and behind closet doors, but really, who gives a shit? Why bother? The Shape of Halloween Kills is going for quantity over quality. He could've knocked on the door dressed as the pizza dude or popped out of a sugar bowl to lop off someone's head and the audience would've barely reacted. And that's because, as Halloween Kills ably communicates, the death of any character we see on screen is inevitable. There's no hope for anyone—not even Stewie from Mad TV ("Look what I can do!"). And boy, the movie wastes no time in getting to those deaths: the opening massacre of the first responders to Laurie's farmhouse inferno is awe-inspiring—and the closest we've gotten to seeing The Shape kill someone with a chainsaw.
Before the first
retcon in 1998 with Halloween: H20,
the Halloween series had been that
random horror property Jamie Lee Curtis appeared in for just a couple
movies before saying farewell and moving onto bigger studio fare, in the same
way lots of actors had done their one random appearance in famous slasher series:
Kevin Bacon in Friday the 13th,
Johnny Depp in A Nightmare on Elm Street,
even Jennifer Aniston in Leprechaun.
Though their involvement in said projects waver from pride to embarrassment, none of them really talk about them unless prompted, and they certainly never went back to that
well for another go-round. (Sure, most of them died in their respective movies, but since when has that ever stopped Hollywood?) When Jamie Lee Curtis returned to the series for the first time in 1998,
it felt like an event because it was an
event, and though her presence in a Halloween
film doesn’t guarantee it’s going to be good, it still feels right. And seeing her stick with this
series forty years after the original movie is special. At this point, Halloween belongs to her and John
Carpenter (and the every-day-missed Debra Hill), and here they are, all these years later, playing make-believe together like a bunch of kids once
again—this time with filmmakers who grew up on the very movies they're now putting their own stamp on. Output aside, what a nice thing.
Speaking of, Carpenter, son Cody, and Daniel Davies return to score, offering another sinister, kick-ass musical landscape. Themes from both Halloween eras are present and accounted for, along with a whole host of new material to properly shadow this new take on Halloween lore. Their score even acknowledges the angry mob angle, for the first time ever adding a chorus of voices to the legendary Halloween theme, which plays over the opening credits that feature not just one illuminated jack-o-lantern, but a dozen—each one growing more intense with flames as they flow past.
What does it all mean?
Haddonfield
citizens are mad as hell and they’re not gonna take it anymore.
The 1978 timeline stuff, which sees Michael's detainment by Haddonfield police, including young Frank Hawkins (Thomas Mann) and his partner, Pete McCabe (the always enjoyable Jim Cummings, actor/director of The Wolf of Snow Hollow), works damn well, and is probably the best material in the whole movie. The loyal recreation of the Myers house is terrific, as is the mask, which is the closest this series has gotten to faithfully depicting those two holy totems. Evidently some fans have been blasting the “all CGI Loomis” that was inserted into this sequence, somehow not recognizing him to be a real, living, non-CGI human being (Tom Jones Jr.). Has CGI really gotten that good? I guess I haven’t noticed. Though the actor’s appearance is uncannily spot on, and overdubbed by the previous movie’s convincing Loomis soundalike, this new version of Loomis would've been better left in a blurry background, similar to how Michael’s maskless face had been obscured throughout the first two movies of this new trilogy. Still, seeing his trench-coated form standing at the Myers house threshold as the camera cranes back across the front yard, revealing a motionless Michael flanked by police—in a shot that mimics the original's opening scene where six-year-old Michael has his clown mask ripped off by his father—well, it’s the stuff of legitimate chills, and Carpenter and co’s revisitation of the same theme used for that scene but now gussied up with disconcerting overlays is probably the movie's greatest moment. (But where are the six bullets Michael had just taken to the chest?)
The fake ending, in which the
Haddonfield mob finally appears to get the best of their boogeyman with a
bad-ass beatdown, only for Michael to gain the unsurprising upper hand and give
them all a little what-for, is terrific, exciting, and that offers the audience some manipulative catharsis—but in a
strange way, also offers the audience a little hope. “He’s turned us all into
monsters,” Brackett says following the hospital mob’s near-lynching of an
innocent man, which may be the moral of Halloween
Kills: no matter how vicious Haddonfield’s people become—and really,
they're us; we’re that mob—we can
never be as evil, black, and unfeeling as The Shape. In this scary day and age,
I’ll take it.
Halloween Kills chooses to end with a shocker of a moment—the death
of Karen (Judy Greer), which doesn’t just play out in Judith Myers’s old bedroom
in the fabulously restored Myers house, but is even executed in the same way as
Judith’s death in 1963: thrashing hands, obscured points of view—no glimpses of actual
violent penetration, but still uncomfortable to witness. I’m surprised they
didn’t pop in the ol’ eye-hole stencil to give us a look through Michael’s
mask. A move like this is pretty ballsy, and is frankly the only important thing that happens in the entire movie, because it now means Laurie Strode,
technically, has failed—that the years and years she spent training her
daughter to survive against the evil in the world, which did
permanent damage to their relationship and shaped them both into broken people,
didn’t mean a damn thing in the end. And with the recent revelation that Halloween Ends is going to be set four
years after the events of Halloween '18 and Halloween Kills, that’s
plenty of time for Laurie to grow even crazier. And for the series to grow
crazier, too.
If I had to break down this entire manifesto into one sentence, it would be this: Halloween Kills is a good slasher movie, but a bad movie in general…and yet I still kinda liked it. In spite of its hideous dialogue ("Evil dies tonight!") and aimless plot, I've actually been thinking about it off-and-on since having watched it, which is more than I can say about some other "better" flicks I've caught recently. No matter on what side of the fence you land, you can’t deny Halloween Kills offers a new flavor to the unkillable series, made with a certain operatic and violent flamboyance that’s difficult to shake. I don’t know why, but I have this odd feeling, in years to come, it’s going to enjoy a ground-up reevaluation—either by the first-round audiences left underwhelmed during its preliminary release, or by the next generation of viewers who find it, similar to how the wonky Halloween III: Season of the Witch has been recently embraced after so many years of dismissal. Love it or hate it, Halloween Kills may very well have staying power, and I’ll be morbidly interested to see how it holds up in five, ten, or forty years from now.