Showing posts with label cannon films. Show all posts
Showing posts with label cannon films. Show all posts

Sep 7, 2024

#2: INVASION U.S.A. (1985)

America wasn't ready...but HE was!

A group of communist guerrillas from Latin America, led by head commie Mikhail Rostov, invade the United States of America during the busy Christmas season and begin causing carefully constructed chaos throughout Florida communities. The CIA appeal to former colleague and retiree Matt Hunter, who trifled with Rostov on a past mission, to track down and neutralize his arch nemesis. Hunter, long out of the game, refuses, citing he's already spent enough time in the field dealing with death—that he had the chance to neutralize Rostov permanently, but was denied the authorization by his suit-wearing superiors. "He's your problem now," Hunter says, ending the meeting. Little does anyone know that Rostov is on his way to Hunter's isolated home in the swamp, along with a group of henchmen, to kill him, as Rostov considers him to be the only real possible threat to his country-wide domination. Hunter survives Rostov's attack, but his pet armadillo isn't so lucky, so Hunter sets off on a path of bearded destruction, chasing down and stabbing leads one at a time, until he comes face to face with the Russian brains behind the communist operation. Entire armies showdown in the streets of Miami, Christmas trees are bazooka'ed, shopping malls are destroyed, and men are metaphorically (and literally) castrated by the dozen. Hunter knows Rostov all too well—knows that he must be stopped, or else the United States will fall to the invading threat. Hunter knows that it's time to act. He knows that retirement's over, and it's time to strap on the uzis. He knows, simply, that...

It's...time.

Invasion U.S.A. was a friends-and-family affair—written by Chuck Norris alongside his brother, Aaron (who worked in creative capacities on many of Chuck's films, mostly as director, including another Norris achievement, The Hitman), and frequent collaborator James Bruner (who is credited to the screenplays for Chuck vehicles An Eye for an Eye, two Missing in Action entries, and The Delta Force). This team of writers, along with their Missing in Action director Joseph Zito (Dolph Lundgren's Red Scorpion), managed to create not just essential yearly Christmas viewing, but the most insane film in Chuck Norris' filmography. If Invasion U.S.A. is any indication of the darkness that dwells within Chuck Norris, then it's a damn shame he didn't write more of his own starring vehicles.

Because this guy...is pissed. And it shows.

Invasion U.S.A. is brutal and remorseless, but not in that wink-wink/nudge-nudge, one-man-army-movie kind of way. While it is fun (this thing must've provided a neutron-bomb-sized adrenaline rush to audiences during its initial release), really, it's the passage of time that's transformed Invasion U.S.A. from a mid-'80s curiosity into an altogether different experience, heightened by thirty years of changing sensibilities and evolving diplomatic relations.

Very much like the John Wick of its time, the plot of Invasion U.S.A. is built upon a very shaky and somewhat silly premise, and headlined by an automaton-like killing machine who appears to feel no empathy at all for his victims; both films even suggest that it was the death of a pet which spurred our heroes into action. But while both films are certainly fun, they're also taking their silly concepts 100% seriously. The viciousness in Invasion U.S.A. is far less Demolition Man and far more Out for Justicethe kind of violence that triggers revulsion rather than rejuvenation. Cocks are shot off, cocaine chutes are jammed up prostitutes' noses, men bleeding out on the ground are unceremoniously shredded by uzis, and adolescent refugees are shot down with automatic weapons. With that breakdown being a combination of efforts by both the hero and the villain, one might notice that their shared sadistic nature progresses toward blurring that line which separates the natures of good and evil. And that's perfect, because action films seldom do that.

Obvious action traditions aside, Invasion U.S.A. also feels like one of the most interesting and unorthodox horror films probably ever made. And all the credit in the world goes to director Zito for this aesthetic, being that he is the same man who birthed upon the horror-loving audience two paramount titles in the slasher flick sub-genre: Friday the 13th: The Final Chapter and its twin-sister, The Prowler.

Invasion U.S.A. is Friday the 13th: Hunter's Revenge. The decimation of mankind at Matt Hunter's hands isn't lighthearted and it's not done for kicks. This isn't Arnold throwing knives into some dude's chest and telling him to "stick around" with a wink and a smile. This isn't Carl Weathers asking, "How do you like your ribs?" before destroying someone with a flamethrower. This is Chuck Norris sadistically killing legions of men while offering "puns" tantamount to "I am about to take your life the fuck away from you" or "Your final moments will be spent looking into the eyes of the man who snuffed the last breath from your pitiless body" ...or sometimes saying nothing at all. Like Jason Voorhees or Michael Myers, Matt Hunter is the masked maniac popping up from an impossible nowhere to separate a man's life from his chi, his beard acting as his mask, his open denim shirt serving as his gnarled highway of an exposed spine. And every invading guerrilla terrorist is the promiscuous teenager, or the big-mouthed town local, or the hapless cop who unknowingly steps into the maniac's rage-filled path. A commie firing a bazooka at a Christmas tree becomes indistinguishable from a nubile teen peeling off her gigantic '80s tennis sweater and demanding that her boyfriend enter her immediately, but only after they've pitched-tent a mile into the woods of Camp Crystal Lake or forced open the back door of an abandoned house in the town of Haddonfield, Illinois. The camera no longer follows along with the hero and watches, from his point of view, as he dispatches all the underlings sent his way. That feeling of alarm the audience might feel for the hero has instead been replaced by an unmistakably scare-tinged inevitability that henchman #37 is toastnot if, but when, and definitely how. This time, the camera stays with those underlings, or even the main baddie, as they maneuver slowly around corners and through dark alleys. Only then will Hunter pop up, double-gripping 9mm Micro Uzis, leaving the audience startled as they wonder the same last thought that also bubbled to the surface in the minds of Hunter's soon-to-be-victims: "Where the hell did he come fr?" Much like every infamous masked movie maniac you can conjure, Matt Hunter takes lives with an array of different weapons, starting with his automatics, continuing with confiscated explosives, and ending with two already incredibly deadly weapons merged to become onebecause it's in his nature, because it's his namesake, and because, despite his anthropomorphic shape, he bares nothing in common with humankind.

Between Norris' writing and Zito's direction, there are incredibly strong connotations pertaining to a pro-far-right ideology, and with this film being released at the height of Reaganism (a time during which two emphatic lessons were taught: be afraid of Russia, and buy lots of shit), that's not surprising. If we're allowed to delve deeply into the genetic code of Invasion U.S.A. (and maybe we shouldn't), the implication on display here is amusing both from an ironic standpoint, but also kind of a thematic one, though recklessly simplified: should the Reagan capitalist era ever result in America's potential evisceration, we, the people, won't have the ability or tenacity to help ourselves. We'll be shot down in shopping malls and during outdoor fiestas. We won't be able to trust cops (topical!) or the coast guard or the army, because the enemy will be wearing their uniforms. We won't even be safe placing the star at the top of our Christmas tree. Our only hope will be one mana man who lost his identity working for the government, and who now lives out in the middle of nowhere, away from anything close to civilization, subsisting on a diet of fried frogs, with an adorable armadillo and a fellow gator-wrangling partner, John Eagle, his only companions. That is who will save us: the man who renounces everything about our America except when it comes to eliminating the motherfuckers trying to take her over.

But Invasion U.S.A. doesn't need just big, dumb, and on-the-nose tactics to be pro-America. It ably circumvents not-so-subtle approaches and fills its smaller moments with additional overly patriotic sentiments, some so mundane they could be understandably overshadowed. In the film's first introduction to Matt Hunter, he chides his friend John Eagle for working under the table while collecting social security, snidely suggesting that the IRS wouldn't care for that. The first appearance of McGuire, the news reporter character (Melissa Prophet), has her railing against government officials attempting to censor her journalistic rights "as protected by the First Amendment," at which one of those same officials only wryly smiles, the inevitable Patriot Actsomething you just know our government had been wanting to establish for a long timea tiny seed in his mind. In a scene where Rostov sits out in plain view at an outdoor bar as patrons loudly discuss the ensuing invasion, he overhears someone blame it on the amount of immigrants coming to America, remarking, "It was only a matter of time before it happened here," even as the enemy sits immediately among them wearing Florida whites. And in the shopping mall sequence where Hunter eventually battles a group of henchmen, which in retrospect comes off sillier than The Blues Brothers, a well-meaning shopper notices a plain-clothes terrorist leave behind a shopping bag (a hidden explosive) and goes to absurd lengths, even as the terrorist begins full-on sprinting the hell away from himeven as a security guard begins to pursue the fleeing man, signifying that something is clearly wrongall to make sure the man gets back the package he'd "accidentally" left behind, because god damn it, Americans are good people.

That Rostov's attack takes place during Christmastime isn't attempting to homage certain action expectations, being that the yuletide-infused Lethal Weapon and Die Hard wouldn't be released, respectively, for another two and three years. It was less about having a superfluous setting and more about hammering home the idea that the communist Mikhail and his guerrillas weren't just invading American shores, but were attacking American values. In this two-minute attack sequence, our antagonists manage to enact the basic tenets of communism by disbanding the family unit, denouncing consumerism, and destroying religion, all committed simultaneously with a single shot, and by one flatbed truck filled with pissed-off terrorists in leather jackets. Firing a rocket launcher through an outdoor Christmas tree and into a house where a family is lovingly bickering over decorations surpasses all forms of subtlety, but look no further than how this attack-on-Christmas sequence ends: with the terrorists packing up their rocket launchers and getting the hell out of there, while Zito lets the camera linger on the aftermath. Families tear out of homes screaming in fear, kids are crying and running down the street; everyone is attempting to reassemble and make sure father, mother, sister, brotherthe nuclear familyare present and accounted for. The bad guys are gone, so the scene should be overthe film should be moving on to the next set-piecebut Zito isn't letting his terrorized Floridian families off the hook that easily, all the while pulling the rug out from under his audience's feet; they'd just enjoyed a silly scene of silly movie carnage, but now he's forcing them to endure the ramifications of its consequences. He captures every cry and every flee of terror. Zito pulled a similar trick in his Friday the 13th: an overhead shot where all the bodies from Jason Voorhees' latest night-time massacre are packed up into ambulances and carted away, with the police cars and helicopters following close behind, their flashing blue lights and chopping rotors leaving Crystal Lake bathed in darkness and eerie quiet. In Friday, this beautiful shot conveys how quickly a setting of such madness and violence could go quiet in seconds, as if nothing ever happenedsomething to be swept under the rug by bureaucrats and forced-forgotten by Crystal Lake citizens until it happens again (which it will). Though Zito captures the same aftermath of an attack in his Invasion U.S.A., it's for different reasons, and with a far less subtle point: to hammer home the knowledge that not only can this happenand that it will, and quite easilybut when it does, it's going to be really really really bad.

In typical Cannon Films fashion, a sequel to Invasion U.S.A. called "Night Hunter" was planned, and a poster was printed that promised Chuck Norris would return as the titular hunter. Sadly, this sequel's iteration never became more than a poster, as Norris declined to participate. The script was slightly reworked (though maintaining the character of Matt Hunter) and soon became Avenging Force, starring Michael Dudikoff of the American Ninja seriesinterestingly, the same series which had originally been a potential starring vehicle for Chuck Norris. That unmistakable waft of disappointment you may be feeling"what could have been?"lasts only so long, for though Avenging Force is its own kind of ridiculous, gone was the hard-edged approach and the anger (as well as director Zito, replaced by American Ninja helmer Sam Firstenberg). In its place was the lighter silliness Cannon Films had pretty much patented by that point in the late '80s. Seeing Norris return in a potential Matt Hunter franchise will always be the stuff of dreams, for his involvement in a sequel to a film that he wrote might have inspired more of the samemore inhuman heroes, more unflinching pain, more bloodthirsty patriotism, more rocket-sized erections for these United States.

In this column that celebrates the kind of action films now extinct, a paradox has manifested, in that even when these celebrated films were being made, none of them looked anything like Invasion U.S.A.: villains didn't have nightmares of the hero, the hero didn't lack humanity while severely diminishing the populace, the potential love interest wasn't reduced to a chick hurling a metal trashcan lid at the hero's head as he walked away from her in outright dismissal. Invasion U.S.A. exists in a tiny tiny class by itself, one in which the hero is clearly suffering a detachment from reality, and who kills just as many people as an army of bad guys do, but whose efforts are supported by the same audience preconditioned to accept that Chuck Norris is an American hero.

THE "GOOD" GUY

Matt Hunter. Gator wrangler. Air boat driver. Denim lover. Unwavering patriot. Open-shirt sporter. Diner check stiffer. Sci-fi fan. Armadillo owner. Former armadillo owner. Fried frog enthusiast. Completely out of his goddamned mind.

Some factions of the internet might be surprised to hear that Chuck Norris was actually pretty famous before a bunch of armchair comedians made up some "facts" about him and plastered them on t-shirts from Red Bubble. Shocking though it may be, it's truenot just because he became an action hero icon during the 1980s and followed that into the 1990s, but also because he was an accomplished black-belt in karate and sparred with none other than Bruce Lee in both real life as well as the feature film The Way of the Dragon...where Chuck played the villain(!). Norris being reimagined by millennials as a pop culture curiosity with godlike powers was mildly amusing until the realization set in that this sudden idol worship was likely and solely spawned by his long-running television show Walker, Texas Ranger, which didn't exemplify Norris at his best, along with the vague awareness that, yeah, at some point he had done a couple action films like those other guys Stallone and Van Damme. Ironically, even though it's claimed by IMDB (so let's believe it!) that Invasion U.S.A. is the second most popular-selling video unit in MGM's history behind only Gone with the Wind, it's this very film that many current audiences haven't seen where Norris does seem to exhibit those same inexplicable godlike powers that have since become celebrated. Though in recent years Norris hasn't really gone out of his way to discuss any of his previous film work, having spent most of his post-Hollywood life talking about Jesus and exercise equipment, it wouldn't be surprising to uncover that Chuck doesn't like to discuss Invasion U.S.A. because he probably looks back on it as that movie where he went too far. Even to the most hardened action fan, such a defamation wouldn't exactly sound nuts. Invasion U.S.A. isn't just thrilling or brutal or exceptionally violent, but it can, at times, feel a little dangerous, as if everyone involved in the production, from the screenwriters to the director to the actors, were furious about the state of international affairs, and fearful that the most bloated and cartoonishly overstated boogeyman of all timecommunismmight breach American shores and infect its citizens with the notion that cutting someone's throat for that extra buck might, in fact, be a bad idea.

Speaking of furious, Chuck Norris' Matt Hunter is out of his mind, an unsmiling, unfeeling, unfazed killing machine. In one scene, he's saddened and infuriated to see that a carnival filled with families and children has been wiped out by the terrorists with no one surviving; in the next scene, he's on a motel bed smiling widely at a cheesy movie featuring UFOs. Sure, he may be the "hero" in the sense that a bunch of "bad guys" invade and Hunter sends them packing...to the tombthe audience demands this and Norris deliversbut there are times when you actually start to feel a little bad for all the soldiers for whom Chuck books one-way tickets to hell via passage down fiery, thousand-foot razor-blade slides, the flames crawling across the hapless soldiers finally extinguished only after they drown in their destined oceans of vomit. Dying at Matt Hunter's hands is to not only die slowly and painfully, but it's to die with utter shame. It's to die knowing that your entire life spent believing you were a man was ousted as a lie in your final moments while the blackness rolled over your eyes.

Chuck has gone kind of crazy-conservative over the years, spurred into especial craziness during the Obama years (he warned of "1,000 years of darkness" if he won his 2012 re-election), and while it's always best to separate the man from the myth, his politically conservative views force you to reevaluate many of the films that he made during the most transformative time in modern America. Upon doing so, you'll realize that, say, in films like Invasion U.S.A., Chuck not only loves America, but he will balls-out lose his fucking mind and embrace his inner Ted Bundy by way of the T-800 and obliterate anyone who dares soil her purple mountain majesty. In much the same way that a writer inadvertently, even if minutely, inserts his inner-self into every character or conflict he creates, the actor infuses his inner-self into every character he plays. Would it be absurd to suggest that Chuck Norris, actor and co-writer who once acted under the stage name Chuck Slaughter, under his big-grin surface, is an unfeeling, remorseless killing machine? Of course it would, let's not shit ourselves. But would we be remiss in refusing to consider that maybe Chuck Norris might be just the least bit...off?

Only time will tell.

THE BAD GUY

Mikhail Rostov. Communist. Dedicated castrator. Cuban refugees assassinator. America hater. Christmas destroyer. Recurrent nightmare sufferer. TV smasher. Ultimate anti-drug spokesman.

Richard Lynch has played the villain for nearly all of his life, beginning with 1973's Scarecrow and ending with 2012's The Lords of Salem. (The actor died that same year.) Lynch has always managed to exude a sinister appearance, but it was an incident that occurred in 1976, at the height of the psychedelic drug craze, that forever changed his life. (What's commonly known is that after dosing himself with LSD, he inexplicably set himself on fire, but what has never been substantiated is the legend that Lynch purposely set himself on fire to kill the bugs he'd been hallucinating were crawling all over his body.) Following a period of facial reconstruction surgery and emotional recuperation, Lynch finally got up the confidence to seek other roles, only his unusual appearance would ensure that he played either the villainous, or the untrustworthy and unlikeable, for the rest of his career. Modestly, and appropriately, he would also become an impassioned anti-drug advocate, using his own tragedy to personify what can happen to someone with a bright and promising future when messing around with that d-word stuff.

With Mikhail Rostov, Lynch presents the most fascinating and nuanced of all the villains to be featured in TTMM. There's no lacking of the dastardly and the maniacal here, that's for sure, but there's another side to Rostov that is actually pretty refreshing in this genre, and it's this: Lynch's Rostov is openly afraid of the hero. And yeah, one might argue that every villain is afraid of the hero on some silent subconscious level, but for Rostov, it's really not necessary to go that deep down the rabbit hole. The audience knows Rostov is afraid of Matt Hunter because they've already seen the nightmare he's had about himand not just one nightmare, but several. Recurring. And they all conclude the same way: with Hunter kicking Rostov square in the face haha. Think about this for a second: Rostov is not only so terrified of Hunter that he's suffering nightmares about him, but these nightmares end with him only being physically harmed. He's not being caught and slowly tortured to death, or looking down the barrel of Matt Hunter's gun and awaiting an inevitable execution. On a fear scale of one through ten, with ten being "completely petrified," Rostov being kicked in the face ranks a fully engorged seventeen. THAT'S how scared he is, so much that he awakes from every nightmare bathed in cold sweat and shaking. So much that his cohorts burst into his room and ask, "The dream again?" And Rostov corrects them: "The nightmare."

From an actor's standpoint, that's a pretty ballsy approach to a characterespecially the villain, and especially in this genre. An action director will tell you that many concessions have to be made when it comes to presenting any one or several action heroes. Forget the fact that it's all fiction, and that no audience member in his or her right mind should be taking the images and depictions on screen seriously: at no time can one action star look more manly, or fearless, or intelligent than the other. Fight scenes are choreographed so that, even if it's inevitable one of them must lose, both men come out looking strong and capable. This was and continues to be the mindset. Action stars take this away from movie sets like baggage, paranoid that their fans will look upon them with disapproval in real life because they lost a fight in a movie. When it came time for Lynch's interpretation of the character on the page, he not only embraced this unheard of approach to a villain, but he brought to the role a real sense of phobia and vulnerability. He willingly became afraid of the hero, instead of exhibiting that faux macho bravado spurred either by sociopathy or narcissism that's become so common among celluloid villains. Lynch was a smarter actor for having embarked on such a direction, knowing that even if he was going to be taking on a more typical villain, he was going to play him in such a way that the bad guy contained multiple layers beyond merely being "the bad guy."

THE CASUALTIES

The Bad Guys

John Eagle gets the honor of the first couple bad-guy kills, blowing away two dudes with a shotgun. One bad guy is mowed down by Hunter's gigantic American bronco. Three shopping-mall invaders are cut in half with 9mm Micro Uzis. One terrorist crashes and explodes in a stolen pick-up truck. Three terrorists masquerading as American soldiers are shot full of lead. Four guys are blown up by their own suitcase bomb. Five more fake soldiers are shot down by an assault rifle. Nikko the henchman is shot directly in the face by his own held gun. Three more guys are blown to smithereens with their own explosive. One helicopter pilot is blown up by a rocket launcher. Four guys are shot by double Micro Uzis. Two guys are shotgunned in halfthrough the wall. One guy's belly meets a knife...very quickly. All told, 32 commie bastards bleed red, turn white, and rot until blue.

The Good Guys

A group of stranded Cubans, numbering somewhere around a dozen, are mowed down by an array of gunfire. One coked-out dame gets a cocaine chute jammed into her brain and then thrown out a window. One would-be drug dealer gets his manhood shot off at point blank range. Two drug-dealer body guards get shot in the chest. John Eagle takes an assault rifle spray to the body. Two randy beach-going teens are executed in the head and the ambiguous. One Christmas tree is blown to bits, along with the family who owns it. Really, one entire block of houses gets blown to Christmas cheer. Four Cuban party goers are executed with shotguns. Three mall shoppers are shot down while two explode from a Christmas present bomb. Another guy gets his manhood shot off at point-blank range. Two butchers (?) get mowed down by gunfire. An unknown number of childrenchildren!perish in an off-screen carnival attack. Two rent-a-cops get blown to hell. One armadillo succumbs to complications from an exploding swamp house.

All in all, the bad guys actually kill more people (36 confirmed) than the good guys*, and that rarely happens. Invasion My Heart!

*The final battle sequence between the U.S. military and Rostov's soldiers is ridiculous non-stop carnage and difficult to analyze for kill counts. Simply put: both sides win/lose in equal measures.

THE BEST KILL

A group of terrorist soldiers rig explosives inside a suitcase and leave it outside the main entrance of a church. The terrorists reconvene in the alley at their mini control center. The lever makes its appearance; the switch is thrown.

No explosion.

Above them on the roof of the building, Hunter appears, complete with triumphant musical sting, impossibly holding the suitcase filled with the church steps' explosives at which the terrorists hadn't stopped looking. Hunter watches without amusement as the men hit the unresponsive switch over and over.

"Not working, huh?" he asks. He tosses the suitcase of explosives down at their feet, his eyes hardened with pure insanity as he touches together the ends of the two trigger wires. "Now it will."

Cue explosionand mangasm.

THE DAMAGE

That little trickle of blood on Hunter's head?

That's about the size of it.

THE BAD GUY'S COMEUPPANCE

Following the extended finale in which Rostov creeps around an abandoned office building with a rocket launcher perched on his shoulder, Hunter makes his presence known, seemingly materializing out of nowhere like the fucking Phantom of the Opera, and steps up beside him. He unleashes his own rocket launcher, aimed at waist level, and seethes: "It's...time." Rostov growls in fury, turns to take his shot...and gets blown into a spray of blood, bones, belly jelly, heads, and one single foot-filled boot...all in different directions. It's not only the end of Rostov, but it's the end of the film. No character wrap-up, no final moments of relief or levity. Man explodes; black unfolds; credits roll.

You rule so hard, Invasion U.S.A.

THE LINE

So, so, so many good lines in this. One cannot stand to represent all; it's simply unfair.

"If you come back in here, I'm going to hit you with so many rights, you're going to beg for a left."

"You're beginning to irritate me."

"Not working, huh? Now it will."

(sticking a bomb onto a truck of terrorists) "Did you lose this?"

And, of course:

"It's...time."

THE VERDICT

Invasion U.S.A., while a wildly entertaining, bizarre, hardcore, and somewhat disturbing experience, is the black sheep of Chuck Norris' career. Long known for being "the good guy" in the sense that he mostly spent his career seeking reparations from war criminals, going on search-and-rescue missions for fellow soldiers, or reducing the worthlessness of asthmatic children (RIP Jonathan Brandis), Invasion U.S.A. is the film in which Chuck Norris full-on embraced his murderous persona. Perhaps inspired by the balls-to-the-wall direction in which the First Blood series seemed to be headed (though it was critical of America's involvement in the Vietnam War), Norris, too, designed a film to not only exemplify his skill for taking lives, but to also really cram down your throat that he fucking loves America, who is perfect just the way she is, and for whom NO ONE is going to cause strife...not on his watch.

Sep 3, 2024

#5: DEATH WISH 3 (1985)

He's Judge, Jury, and Executioner!

Paul Kersey is back in New York, the scene of his first violent escapade as "the vigilante," to visit Charley, an old friend and fellow Korean War veteran. Upon arriving, Kersey is disgusted to discover that his friend has been living within the confines of a ghetto overrun by gang members hellbent on terrorizing, victimizing, robbing, raping, and murdering every last remaining tenant. Hordes of punks stand in groups outside harassing passersby; graffiti covers every wall. The few decent inhabitants of the neighborhood try to walk by unmolested. One of these victimized tenants is Charley, who suffers an attack/robbery from several punks and dies in Kersey's arms just as he arrives, and just before a swath of cops burst into the apartment. Kersey is initially blamed for the crime and taken downtown, where he has a confrontation with Manny Fraker, an albino face-painted punk who just happens to be leader of the gang responsible for Charley's death and all the other neighborhood terrorism. While being booked, Kersey also meets Lieutenant Shriker, a long-time member of the police force well aware of Kersey's past as "the vigilante." Shriker offers Kersey a proposal: he will turn a blind eye as Kersey takes revenge against all the punks responsible for Charley's death, so long as he provides information to Shriker's unit about all the gang's goings-on so they can move in, bust them, and take the credit. Kersey agrees, temporarily moves into Charley's apartment, befriends his old neighbors, and soon embraces his old vigilante ways to clean up the neighborhood the only way he knows how: beautiful violence.

Death Wish 3 was written by Don Jakoby (under pseudonym Michael Edmonds), who also wrote the underrated Blue Thunder, the silly but harmless Arachnophobia, and John Carpenter's Vampires, to name a few. More significantly, this sequel was a hat-trick move from director Michael Winner, who had directed the previous two installments in what would become one of the most marquee-famous action franchises in film history. To watch the first Death Wish, a film steeped in the gritty seriousness and social commentary most filmmakers abandoned following the end of the 1970s, and then watch this entry, which is the equivalent of a live-action "Itchy & Scratchy" cartoon, one would almost have to think that a brand new workman director had been brought on to continue the series, rather than the director who had proved himself capable of marrying a violent concept to a dramatic one and who would never dream of blatantly shitting all over the legacy he'd helped create. But no, the workman director approach wouldn't begin until Death Wish 5: The Face of Death, the final film in the series, and, not surprisingly, the worst. Winner, an actual filmmaker who had proven himself capable of delivering a serious-minded film, is amazingly the same man responsible for the outlandish series of events that a whole bunch of people managed to luck out and film and eventually name Death Wish 3; it's the silliest ninety minutes you're ever apt to see, for all kinds of reasons.

The unexpected tonal change in the Death Wish series very much mirrors that of the First Blood series, in that their increasingly absurd entries unfortunately/fortunately succeeded in not only becoming so exponentially removed from their first films' original ideals that they barely resembled each other beyond those familiar faces painted on their posters, but also (somehow) simultaneously established a precedent of cartoon violence for which those series would ultimately be known. As far as Death Wish goes, this can be likened to the involvement of the legendary Cannon Films, who produced the picture, and who are responsible for some of the most iconic b-action films of all time.

Interestingly and also a little sadly, Death Wish 3 would mark the final of six collaborations between director Winner and Charles Bronson, allegedly caused by Bronson objecting to the amount of violence that Winner secretly shot when the star wasn't on set. And in a fair and just world, it would be the artfully-minded individual endeavoring to maintain a certain level of respectability within his or her craft that would deserve the accolades, but the jury will be forever out on if Death Wish 3 was ever going to be capable of that certain level of respectability. The first sign of that would have been the script itself, which, to describe using modern terms, is a hyper-violent marriage of Grumpy Old Men and Home Alone, and which includes a third-act extended finale where more time is dedicated to people dying than people not dying. At no point do the inner-workings of Death Wish 3—not in any kind of actual way, nor in any "what-could-have-been?" hyperbolic kind of way—land anywhere within remote throwing distance of respectability. By then, Death Wish 2 had already proven that there was no recapturing the kind of zeitgeist-defining lightning in a bottle that the first Death Wish had obtained. Death Wish 2—in which Kersey's daughter was sexually victimized yet again, only this time dying an unnecessarily violent death, leading Kersey to go after an even higher number of gang members—may have raised the stakes as far as sequels demanded, but it did nothing to heighten, and in fact stunted, the artistic integrity for which the first Death Wish had strived. Having said that, Death Wish 2 is an exercise in restraint when compared to Death Wish 3, which is the '80s action film equivalent of the Grand Theft Auto video game franchise. It's just that, this time, the fatalities of Death Wish 3, whether they be of the innocent or guilty variety, were designed for audience exhilaration, not revulsion. And Winner wasn't bothered by all the vitriol tossed his way from critics, as this had been by design. In response to reviewers' condemnation of his fixation on violence and gore, he'd replied, "The public likes action. It takes their minds off the real world for an hour and that’s what entertainment is all about... It’s fantasy; people don’t watch a murder and then go out and commit one." He had also later stated, "I’d have Charles Bronson starring in Death Wish 26 if I thought it would make a profit."

If only.

So far, every film featured in Top Ten Murdered Men has been silly on some level, and some sillier than others (looking and smiling right at you, Face/Off), but Death Wish 3 comes dangerously close to being the silliest. Probably both ironic and unironic love aside, Death Wish 3 is kind of a masterpiece. It is Charles Bronson meets Merry Melodies. It is an unabashed series of vignettes in which people are killed in extremely disparate ways, loosely connected only by one common thread: they deserve it. Kersey knows they deserve it, the audience knows they deserve it, and the audience wants Kersey to make it rain bodies. And by gosh, does he ever. While the previous two Death Wish films, each in their own ways, wanted to make killing ugly, and revenge conflicting, Death Wish 3 wants you to eat your fucking popcorn and enjoy the carnage, you assholes. Out of sight is any sense of conflict. There are no warring minds re: revenge versus justice. Kersey barely needs a reason to begin unpacking his many weapons of mass destruction. Evidently he can't wait to do it. His ease at life-taking has come to define him. He's no longer haunted by the change that's taken place inside him, which turned him from mild-mannered architect/widower to a nonplussed bachelor/accomplished killing machine.

In the first Death Wish, Kersey was an amateur. He knew how to fire a gun, and could sometimes hit a target, but he was in uncharted waters. He was out of his element. It was his fury, heartbreak, and frustration with bureaucracy driving him, not his bloodlust. Same goes for Death Wish 2, which maintained the failure of the justice system, but which also established that, by then, killing for Kersey had become old hat. In Death Wish 3, "blowing a man's fucking brain off" is written on Kersey's daily agenda, next to picking up eggs and shaping his mustache with an X-ACTO knife. At no time does the audience ever feel like Kersey is in real, actual danger—he's become a pint-sized Terminator with puffy cheeks and grandpop emo hair. The audience wants to see him take lives in the same way they wanted to see Fred Astaire dance or Bette Midler sing. (In some respects, the audience even wants to get in on the action: see the official Death Wish 3 video game—one could argue a precursor to Grand Theft Auto— released in 1986 by Gremlin Graphics.) This pro-death stance isn't just relegated to Kersey himself, but to the attitudes of nearly every protagonist involved in the extermination of the city's punk populace. Lt. Shriker (Ed Lauter) shows no sense of hesitation whatsoever when he sics Kersey onto his city, encouraging him to take out as many "roaches" as he can—and this is before Shriker joins in on the hunt himself. Rodriguez (Joseph Gonzalez), one of Kersey's neighbors and whose wife was recently killed by the gang, skips the whole "conflicted" thing that the widower Kersey experiences in the first Death Wish and instead runs around as his assistant holding all the excess ammo being fed into Kersey's dick-extending M60 while occasionally blowing holes in men with a zip gun. Even Bennett (Martin Balsalm), who the film at least acknowledges as a veteran of World War II and therefore a bit more amenable to war, watches out the window as cars explode, dozens of gang members are shot down in the street, and buildings burn—and the look of pleasure, relief, happiness, and ecstasy present on his face is unmistakable. In previous Death Wish films, the vigilante murders had been committed in response to the frustration spurred by feelings of helplessness; in Death Wish 3, they are cathartic release. They are the unleashing pent-up blue balls of a mentally exhausted neighborhood so beaten down and regressed by daily victimization that rioting in the streets and blood in the gutter is tantamount to ejaculatory celebration. To come away with the message "violence isn't the answer" at film's end, where Kersey grasps his suitcases and heroically marches down a street littered with flaming cars, dead bodies, and screaming police sirens—it's the lone rider leaving that Old West town at sun-up—is to embrace your delusion. Death Wish 3 makes one thing very clear: violence works—works well, works often, and should be utilized for every possible situation. (Director Winner was attacked by critics in reviews for all of his Death Wish entries, but especially for Death Wish 3, and accused of encouraging private justice and vigilantism as a means for obtaining law and order. Though he would occasionally go on record to refute this, he had, contrarily, made donations to the "Guardian Angels," a self-professed vigilante group based out of New York.)

Death Wish 3 is also the first entry to realize that entire communities can joyfully join in on the bloodletting, and casts a swath of recognizable faces to watch Kersey's back or carry his ammo. Chief among them is Psycho's Martin Balsam, the elderly tenant who befriends Kersey, and who is not only at the end of his rope, but who also inexplicably owns the M60 that Kersey will use against dozens of gang members right around the time your pants suddenly feel little tighter around the crotch. Bringing up the rear is the immortal Ed Lauter as Shriker, the city lieutenant who has had enough of the violence plaguing his jurisdiction. And speaking of Lauter, and based on how Death Wish 3 concludes, the fact that no one thought to have Kersey and Shriker team up as pissed-off vigilante partners taking on one violence-plagued city at a time in a super-entertaining Death Wish 4 will forever haunt pretty much everyone who is just now realizing how tremendous such a concept would have been.

Death Wish 4: Shrike of the Kersey.

Death Wish 4: Kerse of the Shriker.

Regardless of your title of choice, just think of the poster! 

All of the above is not to be misinterpreted as condemnation; rather, it's the reason Death Wish 3 was, and continues to be, as celebrated as it is. As an honorable sequel to an iconic film, it completely shits the bed, but as a piece of action cinema, its sheer entertainment value is both matched by and heightened because of how spectacularly it fails at preserving the commentary and conflict of the original concept that paved the way for its existence in the first place. Most audiences don't want to be preached to, they want to be titillated. But Death Wish 3 doesn't just want to titillate, it wants to mutilate as a means to titillate—and it's so, so good at that.

THE GOOD GUY

Paul Kersey. Self-confessed liberal. Conscientious objector. Amateur oral surgeon. Exuberant life-taker. Inmate beater. Stuffed cabbage consumer. Ice cream licker. Asshole bait. One-man apocalypse.

The introduction to this column mentions "the guy in a suit with a gun" films of the 1970s, which were a temporary stopping point between the spaghetti westerns of the 1960s and the gloriousness of the 1980s. These '70s comprised guys like Clint Eastwood, Roy Scheider, Lee Marvin, and even Walter Matthau, domestically, and blokes like Michael Caine, internationally, all doing their thing with a single pistol tucked somewhere between their tweed sport coat and brown turtleneck. Physically, the men were rather average, even scrawny, so they depended on their performances rather than ludicrous musculature to exude intimidation. Also born during this era was the realization that Charles Bronson, despite his tiny uncle-like stature and his strange anonymous hybrid of ethnicities (dude looks Mexican, Asian, and Native American all at once), was a remarkable bad-ass. Though he never achieved the same level of critical acclaim as his fellow suit-wearing bad-asses, as he often fell victim to just playing Charles Bronson on-screen, his name is one that often comes up in conversations akin to what this column is celebrating—he sort of one-man army who speaks softly and carries a giant fucking Wildey Magnum.

Bronson wasn't terribly happy during production or with the film's final product, but you'd never know it. There's an unmistakable gleam in his eyes during certain scenes—usually the ones that make clear the knowledge that he will destroy you with ease—and a certain affability seems to be draping over this once tragic character. It's understandable that Bronson likely became disenchanted by the exploitation of his Death Wish series after the first film had actually gone on to achieve a modicum of critical acclaim, but a part of him seems almost relieved that, though Death Wish 3 was probably beneath him, he was finally able to let Kersey have some fun. There would be no raped and ass-defaced housekeepers, and no suicidal daughters hurling themselves onto wrought-iron fences. There would simply be Kersey and his textbook mechanisms for removing life-forces from Planet Earth. Except for a couple of sad-face reaction shots, there'd be nothing so emotionally wrenching that it couldn't be overcome with a spring-loaded mouth smasher. His eyes sparkle as his cartoonishly large firearm arrives in the mail—one used for "big African game hunting"—even referring to it by its model name, "Wildey," which offers it a strangely feminine identity and an even stranger sense of sexual dependency. He proudly shows off his homemade booby traps to the curious and the intrigued, who delight in his sociopathic craftsmanship. Hell, he's no longer waiting for the little sons of bitches to make the first move, and is instead baiting them with shiny Cadillacs and expensive cameras slung around his neck as he takes a leisurely stroll around the ghetto licking his ice cream cone. But to make sure Kersey remains extra incensed, the film goes out of its way to introduce an arbitrary lawyer character (Deborah Raffin) just long enough for the audience to think Kersey might have found his replacement wife before she is quite violently killed, making Kersey's blood-thirst insurmountable.

Let it be known that none of this is something with which one should take umbrage: in case you missed it, this is Death Wish: Part Three.

THE BAD GUY

Manny Fraker. Gang leader. Rapist. Albino. Face-paint enthusiast. Geriatric killer. Prank caller. Gang members union delegate. Future impressionist art project.

Gavan O'Herilhy has one of those faces you just want to punch, which makes him an ideal person to play a villain. O'Herilhy has had a long career as an actor, but also sports one of those resumes filled with titles that don't sound all that familiar. His Fraker isn't exactly stand-out here, nor particularly memorable, but with him presiding over literally hundreds of gang members, all of whom commit most of the bodily harm and explosions, it's easy for him to become lost in the film and not make that big of a splash beyond his weird appearance. In keeping with the up-the-ante traditions of the sequel, Death Wish 3 works much better as having a sea of gang members serving as one foe rather than attempting to offer any of them a specific identity, but with Kersey working alongside his neighbors as well as members of the city police even though he's the hero, there needed to be a face to represent the threat of the bad guys, and what better face than the one that belongs to Gavan O'Herilhy...that you want to punch. (P.S. He is the son of actor Dan O'Herlihy, who also knows a little something about insane Part Threes: he played Conal Cochran in Halloween 3: Season of the Witch.)

Maintaining accidental Death Wish tradition, Death Wish 3 sports several different "Hey, it's that guy!"-type appearances from then-unknown recognizable people. In Death Wish, one of the roving and raping gang members was played by none other than Jeff Goldblum; in Death Wish 2, the rape honor went to Laurence Fishburne; and now, in Death Wish 3, it's Alex Winter's turn to sport the leather jacket and come on way too strong. (For fun, we can conclude with Danny Trejo in Death Wish 4 and Robert Joy in Death Wish 5, neither of whom rape, but both of whom turn into dummies before going full-inferno.)

THE CASUALTIES

The Bad Guys

Between Kersey and his new neighbors, Fraker's gang members endure the following: two are shot in the chest; one suffers a gigantic Wildey-sized hole; one turns into a dummy and is thrown out a window; sixteen are shredded by an M60, four of whom then crash their car and explode; 21 are Wildey-shot, one of whom falls out a window after turning into a dummy; four are clothes-lined off their motorcycles by chains and executed in a hail of bullets; one is thrown down the stairs; one is shot by a cop; one is shot by a zip gun; and two are shotgunned and broom-pushed out a window, respectively.

All in all, Kersey takes the lives of 43 assholes, including the main bad guy. That not only blows all the other Death Wish flicks out of the water twice over, but it's quite possibly a career high for Charles Bronson in general. Second banana Lt. Shriker even manages a respectable eight executions—and this coming from a guy who earlier in the film makes it apparent he can't take part in vigilantism by citing "[he's] a cop." Way to finally see the light, Ed Lauter!

The Good Guys

One gang member whose gang application was rejected is stabbed in the throat while another is pipe-beaten to death; one neighbor's wife is raped (thankfully offscreen) and her arm broken in the process, which somehow leads to her demise; one elderly wife has her throat cut; one old man is set on fire; two cops are shot by an MP5; and a married couple are set on fire and gunned down.

THE BEST KILL

Big, big fan of the one gang member who gets the spring-propelled dagger through the brain. Honorable mention goes to any death that results in the use of a dummy, because seriously, the amount of delight that comes from seeing what's clearly a dummy plummeting from a window and landing unconvincingly on a car windshield is the stuff of dreams.

THE DAMAGE

Well...nothing really. Had Kersey not run around with a bulletproof vest, he would have succumbed either from the switchblade in his kidney or the bullets in his back. The worst thing that happens to him is when he has sex with a lawyer and then she explodes.

Shriker takes a shot to the shoulder, which he dismisses as "just a nick" because Ed Lauter is Lord of the Bad-Asses.

THE BAD GUY'S COMEUPPANCE

Fraker takes a half-dozen bogus rounds to the chest, which are blocked by his own bulletproof vest, but Kersey thinks quickly by blowing him to smithereens with a rocket launcher. And even though the remaining gang members still outnumber the neighborhood citizens by roughly five-to-one, they all look really sad about this and silently agree to retreat. Good guys win! Thanks, absurd violence!

THE LINE

Death Wish 3 ain't exactly big on dialogue, as this is definitely one flick where the carnage does all the talking. Having said that, one of the best lines of the entire running time belongs to one word...

Kersey has just set up a Kevin McCallister-inspired booby trap involving a couple springs and a wooden plank on the floor near a window that gang members use to enter one particular apartment. This plank ends up cracking a gang member right in the mouth, who retreats soon after. The oft-victimized tenants look down at the objects now embedded in the wooden board. "What are those?" they ask, perplexed. "Teeth!" Kersey replies, grinning widely, his glee paramount. In this moment, no one has ever looked happier about mutilating another human being.

Worthy runner-up is Shriker shooting Alex Winter and then bellowing to Kersey, "I owed you that one, dude!"

THE VERDICT

In a way, Death Wish 3 kind of pre-staled the rest of the sequels that would follow (1987's The Crackdown and 1994's The Face of Death, which between the two of them would likely set around thirty-dozen dummies on fire). This second sequel had taken the series so far off the rails in terms of achieving any kind of artistic merit that there was no turning back, but it also painted itself into a corner, because unless Paul Kersey, who was now entirely out of family to be killed off, would be the one to perish at the hands of gang members and then come back from the dead to avenge himself before taking on an entire city with a tank and a collection of conflagratory weapons, the series was never going to top itself. That's not to say the final two Death Wish sequels aren't ludicrous, because they are (the latter has a scene where Kersey dispatches someone with a soccer ball bomb), but with their reduced body counts and with Bronson's evident evaporating level of enthusiasm for what the series had become, it's safe to say that Death Wish 3 was the last truly great chapter in the story of this vigilante—depending, of course, on what your definition of "great" actually entails.

May 10, 2021

RUNAWAY TRAIN (1986)

Well, here it is: Cannon Films’ lone, extremely rare, legitimately good film. Don’t get me wrong, I’m an adorer of the Cannon legacy and much of their output, but I know when to call a duck a duck. Original one-sheets for Death Wish 3 and Invasion U.S.A. will be thrown into the crematorium with me when I finally check out of this place, but I could never with a straight face say that either of them are “good.” Runaway Train is, even if “a Golan-Globus production” just happens to precede it. With a script originated/inspired by Seven Samurai’s Akira Kurosawa, two powerful performances from its leading men (Jon Voight and Eric Roberts), and a great deal of thematic weight attached to what otherwise would be viewed as a high-concept and broad action/thriller, Runaway Train strived to be more than just a piece of shallow entertainment, achieving nominations for three Academy Awards, as well as for the Palme d’Or for director Andrei Konchalovskiy.

To modern audiences, Runaway Train will feel like a case of been there/done that, even though it was one of the first to do what it did. (1974's The Taking of Pelham One Two Three takes that honor). Though 2010’s Unstoppable, starring Denzel and directed by Scott, claims to be based on a true story, the similarities between the two films can’t be denied — right down to the threat of the train derailing at a nearby chemical plant, threatening to spread toxic waste radiation across a circumference of alarming square mileage. Both even maintain the old and somewhat broken down man (Voight, Washington) caught up in the conflict with a young, somewhat cocky punk (Roberts, Pine) forced to work together, lest they become train goo. But where Unstoppable's leading men eventually become partners and equals, each walking away from the conflict with a mutual respect, that ain’t the case in Runaway Train. Because, again, it wants to be more than just a slice of escapism. It wants to be more than audiences wondering, “How will they stop that train??” (I’ll also throw out that Denzel and Scott additionally collaborated on the Taking of Pelham remake — these guys love trains!)

On the most basic thematic level, the runaway train on which Oscar “Manny” Manhem (Voight) and Buck McGeehy (Roberts) find themselves doubles as their fate. Former inmates of Stonehaven Maximum Security Prison, the freshly escaped cons with freedom in their eyes may have eluded their captors, but they have not eluded their fates. The choices they’ve made in life set their course into action — whether behind the walls of Stonehaven, or within the cars of their runaway train, their fates are inescapable, and it’s there they’ll have no choice but to confront the men they are and the lives they chose to lead.

Good performances in film aren’t rare; excellent performances are; but when an actor disappears, chameleon-like, into a role, all while leaving the audience unsettled and intimidated, that hardly ever happens. Look at Daniel Day-Lewis did it in Gangs of New York, Tom Hardy in Bronson, Robert Carlyle in Trainspotting (hey, trains!), but before all of them, Voight did it with Runaway Train. Oscar Manheim is a son of a bitch. He’s such a son of a bitch that Stonehaven’s warden ordered him permanently welded into his prison cell for three straight years. He’s such a son of a bitch that this same warden tries to off him via another prisoner saddled with a shiv. And Voight sinks his brown and metal teeth into the role with a dedication and fierceness seldom seen, nearly unrecognizable with his droopy eye and southern-fried fu manchu.

And then there’s Eric Roberts in an early effort which sees him in a rare role where he plays a good guy, albeit a prison escapee. He’s mouthy, energetic, and somewhat frantic — like a wild pup getting a taste of freedom after being kenneled for too long: manic and unrestrained, wanting to go everywhere and sniff everything. With only three months of time left yet to serve, his last-second decision to accompany Manny on his prison escape says a lot about the kind of person he is. He’s impulsive and brash, but also kind of a romantic, which to audiences translates as an innocent.

Unfortunately where Runaway Train loses momentum is with the inclusion of the character played by Rebecca De Mornay, who according to the credits plays “Sara,” even though I’d swear her name is never spoken aloud. It’s less that her performance comes off weak (even though it does), especially when sharing scenes with Voight and Roberts, and it’s not just that she’s saddled with the worst dialogue the film has to offer (“There’s a miracle coming, I feel it in my heart!”), but her character ultimately proves pretty useless. The name “Sara” notwithstanding, she’s actually an on-screen representation of the audience. Her job is to either provide exposition for whomever in the theater seats might be running a little behind, or to echo the thoughts that audience members are likely having. She’s there to whisper into their ears so they know how they should be feeling about the dynamic between the characters. And in a kind of ham-fisted way, her presence — that of “innocence” — is supposed to manufacture conflict for those personnel in the train station (Kenneth McMillan; The Thing’s T.K. Carter) with whether or not they should be trying very hard to make sure the train doesn’t derail. Had her character been wiped entirely from the story, leaving just the two cons behind on the train to face each other’s personalities, all while the train personnel grappled with whether or not the lives of two prisoners (i.e., bad guys) are worth it, both the duality of nature and the additional complication of the choice of crashing or saving the train would have felt more intimate and suspenseful: let the men die and avoid catastrophe, or take the risk and save their lives, even if they are “bad” men.

That aside, Runaway Train is still an excellent ride, anchored by excellent performances, wonderfully hectic and documentary-like cinematography by Alan Hume, and, somehow, direction by Konchalovsky that comes off both assured and chaotic. John P. Ryan, who played an array of bastards both villainous and heroic during his period as a stable actor for Cannon Films, turns in a sinister supporting performance as Warden Ranken, offering an additional threat on top of the one the cons are trapped within, and which is hurtling 90 miles an hour toward doom.

Cannon Films may not have made many “good” films during their tenure, but they’ve made at least one that was certainly excellent. For all the Wildey Magnum bullets that Paul Kersey fires into punks, or rocket launchers that Matt Hunter aims at Russian commie terrorists, none of them pack the punch of Voight’s performance, Konchalovsky’s direction, or an out-of-control Runaway Train.

Feb 5, 2021

ASSASSINATION (1987)


When it comes to an actress's legacy, I don't think there's ever been anyone as maligned as Jill Ireland. She might even be less popular than Talia Shire (who, if we're being honest, suffered because of the parts she played, not the performances she gave). The real-life spouse of Charles Bronson, Ireland and the celebrated action icon appeared together in sixteen films (seventeen if we count her cameo in Lola), the first being 1968's Villa Rides. Not necessarily one who married an actor and then became an actress, she'd already worked fairly steadily in film and television for more than a decade before meeting Bronson on the set of 1967's The Great Escape. However, out of politeness, it's not commonly discussed that it was through Bronson's stipulation for many of his films that if the studio/director/producer wanted him, they had to have her, too. This was likely a chagrin for said filmmakers, being that, well, Jill Ireland was kind of a lousy actress.

Sure, it's all subjective and it's all just one person's opinion. But, after marrying Bronson in 1968, she made seventeen more films. Fifteen of them were Bronson pics. Their last was 1987's Assassination, considered to be the worst offender of the Bronson/Ireland pairing.

Despite the involvement of both Bronson and Cannon Films, Assassination is a surprisingly light-hearted offering from a pair of collaborators more well known for violent, stark, "adult," and at times even ugly films. Calling it a screwball comedy would be going too far, but there's a definite It Happened One Night vibe, even maintaining the "aristocracy meets working class" aesthetic, but Assassination swaps the snappy dialogue and sexual tension for rocket launchers and a lunatic plot, which sees Bronson's secret service agent single-handedly taking on an unending squad of hitmen bent on taking out the First Lady, who may or may not have been sent by the President himself. (In 1987, this was considered a wacky plot. These days...)

Assassination is oddly dated in certain aspects--beyond the frizzy hair of every female lead, that is. The most glaring example of this is the character played by Jan Gan Boyd, an Asian actress saddled with the hilariously offensive character name Charlie Chang, who spends most of the film begging Bronson to sleep with her. Over and over. In every exchange the characters share on screen, it involves the request that Bronson take her home and give her the ol' heave-ho (which he does). For someone like Bronson, who was probably the only person on Planet Earth to suffer from both superiority and inferiority complexes simultaneously, this attractive woman half his age pleading for sex was likely a machination on behalf of the filmmakers to coax Bronson into signing on to the film. (No joke: Bronson suffered a real-life lack of confidence, to the point where he'd refuse to work with actors who were taller than him.) Take all that, add the press conference scene where a reporter flat-out asks the First Lady if the President was responsible for giving her that black eye, which she'd actually suffered during a botched assassination attempt, and you've got a weirdly inappropriate action film which, if remade today, would have to be gutted and rebuilt from the ground up to avoid storms of political incorrectness.

There's nothing the least bit realistic about Assassination's conflict, and even though Bronson and Ireland were real-life husband and wife, their chemistry isn't anything to write home about, but when the film involves scenes of Bronson firing rocket launchers at fleeing motorcyclists or into entire barns to take out one dude, it's really hard to care about Assassination's shortcomings. It's a fun, light, Bronson-having Cannon film that will undoubtedly entertain the legions of fans the craggy-faced superstar left behind following his death in 2003.

Assassination is not exactly bottom-barrel Bronson, but it's nowhere near his most celebrated, either artistically (Walter Hill's Hard Times) or ironically (Michael Winner's masterpiece Death Wish 3). Still, it's a very watchable and consistently entertaining nonsensical romp with some decent stunt work and a healthy amount of casualties, but most importantly, it's Bronson doing what Bronson does best: kill men, make wry comments, and be effortlessly bad-ass while wearing a suit.